i am against a /yell feature or anything like that.

i am against a /yell feature or anything like that.



I hate hate hate yell in my mmo's >< Only having shout was one thing i loved about XI/XIV
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
Even if it's optional?

Have it optional because I like global chat. It's hilarious at times, usefull sometimes, and extremely annoying other times. So have it optional and no one will complain. Global chat should have a filter. WoW's new chat filter works nearly perfect. There's no more spam. Not anywhere near the level of before.





@ the main point - sorry for getting off topic a little..
I think there should be a linkpearl owned by an NPC that you can obtain that will also have other real players in it, an optional massive channel (that doesn't have the limits like a normal pearl). Perhaps you can turn on and off particular city territories (Thanalan/La Noseca/Black Shroud).
(The right click report spam feature should definitely be in, even if there is not mass channel)
@that is very interesting Wolfie, that may be the issue right there. Because you are right I noticed a significant difference from starting FFXI and then part way in.
Ah yeah. I remember back when Ps2 FFXI came out someone complained about having their mule banned because the name 'no' was offensive to JP. The user didn't have time to move his inventory out of his mule and lost everything that was stored on that character.
Server chat would be nice, though maybe by default it's switched off. So you can tune in to see what's going on and what not. Though I wonder if this will cause players to spread out more as well since there's no use to having a 'hub' town to go to... no?
Last edited by Nayto; 12-05-2012 at 05:52 AM.

Hoooold on a second. I always thought that SE did a pretty decent job on RMTs in FFXI. The Special Task Force reacts relatively quick, compared to other MMOs I played.
A spam report function, as mentioned on the first page would be great but it's hard to perm ban a highlvl player on his first shout. If these guys are level 1~30 it might be okay to ban them immediately. But a lvl 50? No. Not at the first time.
Sure, there are ways to improve RMT countermeasures and I'm sure SE is glad to hear us out but saying that they did nothing, or that they are doing "nothing" (read: investigating) isn't fair.
As for a Global Channel.. rather not. Not a fan of it. If it's optional feel free to add it (I like the "Linkshell" idea).
There's no game or GM that can permaban. What WOW and D3 do is give their GMs to suspend a player for 1-30 days if the GM believes the person was actually spamming, and then an investigation by a more specialized task force is done to determine whether it was RMT spam and worthy of an account ban. Accounts found not to have been spamming are credited with free game time, and accounts found to be RMT spam are banned.Hoooold on a second. I always thought that SE did a pretty decent job on RMTs in FFXI. The Special Task Force reacts relatively quick, compared to other MMOs I played.
A spam report function, as mentioned on the first page would be great but it's hard to perm ban a highlvl player on his first shout. If these guys are level 1~30 it might be okay to ban them immediately. But a lvl 50? No. Not at the first time.
Sure, there are ways to improve RMT countermeasures and I'm sure SE is glad to hear us out but saying that they did nothing, or that they are doing "nothing" (read: investigating) isn't fair.
As for a Global Channel.. rather not. Not a fan of it. If it's optional feel free to add it (I like the "Linkshell" idea).
The important difference here is that the GMs, who are the first responders to spam reports, have the ability to suspend/mute accounts. In other MMOs, they don't have this ability, and these accounts will keep spamming up until the minute they're banned. OR, the game itself enforces spam prevention, which actually just ends up pissing off legitimate players and is not all that effective in stopping RMT sites from advertising themselves in-game.

I remember playing Tera and the chat was absolute nonsense. You could spam like crazy forever. Ever since WoW added a limit to trade chat posts, the spam is almost non-existent. It's a great solution that should be incorporated into any kind of global chat.
What I've noticed is that people type their message in one go instead of several because they only get a limited amount of posts they can do within a short period of time. So you don't see any of this anymore..
hey
did you
get that thing?
i mean the thing we talked about yesterday.
-------------
You get the idea.
Not to mention flat out copy / paste spam. That's impossible now.
Last edited by IloveYouPumpkin; 12-05-2012 at 06:06 AM.
Yeah, I can't say I played TERA enough to know, but if the only way to find groups was through shouting, then it's bad. However, none of the other MMOs with chat channels and global chat that I've played were limited that way, and the zone/global channels were useful, except for the very rare trolls or "Barrens chat".
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