
i actually liked how the world of 1.0 felt. it all seemed to work together and really gave the feel of a world [somewhat] under seige and using all of the materials around them. an example that was apparent to anyone were the materials used to craft items; you could SEE those items in the finished product and all of the armor in the game looked like it belonged to that time and world.
the introduction of the AF armor completely threw everything off. darklight, while a bit flashy, i think still goes with the theme i was just talking about but obviously it's a prestigious piece of armor and one to be visually different from the rest.
with all of that being said, 1.0 was pretty boring with it's browns, greens and blacks and although i loved the feeling the world gave me i would like for them to go into more detail and obviously have some awesome looking gear.
what i DO NOT want, although already happening and i'm sure will continue to happen, is girly, childish garbage that we see in the more recent FF titles, 10-2, 13, 13-2 - that crap isn't going to protect you from anything. it's a shame that this is the direction they're going...
the whole vanity idea is for the birds...

I'd really like to see more gear that has that kind of "overglorified trenchcoat" look to it, robes with more bells and whistles. I just do not want it to get to the horrendous state WoW's gear design and many other MMO's with similar genres have decided to go in. I just don't want it to look like a suit around my character as opposed to something my character is wearing. When I look at other MMO's such as WoW or Rift where the gear is so gaudy and ridden with sparkle effects that you can't even see your character model in the slightest, nor differentiate it from others... please, SE, stick to the way FF gear should look; unique yet somewhat realistic, as in, someone would actually fathom wearing it.
That's the one thing I always enjoyed about XI and XIV; how our gear/clothing looks like ACTUAL gear/clothing that someone probably did craft or place into a dungeon's depths because it was just that awesome. Someone probably actually would want to wear said gear because it doesn't look like a costume made of cardboard glitterpixels. In other games, the realism of the gear's appearance has gone out the window, and the rule of thumb is usually "more glitterpixels means more item level", or in other words, if it's more gaudy and ridiculous looking, it has more stats. You don't often find a more powerful piece of gear in those games that doesn't look more sparkly than the piece you're replacing it with. SE could totally stand to get past the whole making some pieces of amazing gear look somewhat underwhelming thing.

Well I never played tera or WOW but I understand the sentiment from my time in RO. But there are things that can be done in 14 that could still be done a be a bit over the top and you wouldn't mind. FFXIV compared to WOW seems very muted so things that are abnormal stick out much more. Case in point Ifrit weapons the effect is still theirs and theirs alone you can pick them out of the crowd super easy same with the relics. So I don't think there really is a need or even a place to have that over the top time warp auras of look at me.
But there are "auras" that would look organic in moderation such as Aethryte glow for an earring or something like warning lights (Hate to keep digging from the same source but its the most visual accommodating to the expression of my ideas since the warning lights in FF8 were to grand) like the gun mage weapon in X-2
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Its very small details that draw our eyes because we look for them unconsciously because of the muted dynamic of our gear. Like noticing someone is wearing a white raven with out checking them. Almost like a self profiling prophecy.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

I agree that Final Fantasy has always supported a restrained style. However, we already have l'cie and aeons in-the nude. So even sticking to historic FF costumes there is a wide range costumes that were hardly anything. FF never resorted to nothing but sparkle, and, some of the favorite designs were based on Japanese costumes. The formal school-girl look so popular in anime is often seen in FF.
(Reality is obviously violated in ridiculous oversized weapons, which are typical of FF.)
SE has designed so many great costumes that they should pull the best into ARR. And just because some people have prejudices should not affect their decisions.
"To each his own, " said the old lady as she kissed the cow.
Last edited by hrdndv; 12-06-2012 at 07:14 AM.



All the stuff from FFX/X-2, FFVIII, and FFXIII comes from high-technology worlds. It just wouldn't fit well in this world IMHO.
It's better to look at FFI - FFVI, FFIX, FFT, FFXI, and FFXII for inspiration for this game.
Last edited by Zantetsuken; 12-06-2012 at 03:40 AM.

ARR is a high-tech world! Where else do you get teleportation, energy beam weapons, levitation, genetics engineering, etc. As I see it, having played all the Finall Fantasy games through to the end, the worlds of Final Fantasy are more high-tech than actual magic. We study and learn magic spells, but the teachers always give us technical explanations based on energy flows and balancing - not usually involving summoning beings to grant us powers. Instead, if you want to build a device that uses these energies, you call for engineers and scientists.... not shamen and witches. I always pictured some mysterious high-tech machinery underground or on a distant continent generating the energy fields we use.



Even the most advanced tech of the Archadian empire didn't compare to Zanarkand or This
The average resident of Spira or Coccoon had lives of leisure, with access to television (or equivalent), music concerts, sports, etc. Their fashions were in-line with a world of media, pop-culture, and convenience.
In contrast, nearly all technology in FFXII was war-focused. As such, it wasn't readily available to the general populace and had little impact on Ivalician fashion - much of which was pre-industrial in design. (like FFXIV has now)
From what I've seen, the Garlean empire is much closer to Archadia in both technology and culture than it is to anything from FFX or FFXIII.
Also, the devs revealed that FFVI played a big role in the inspiration of XIV - the fashions and designs from that game were derived from steampunk, Victorian, and classic Japanese influences. Perhaps the Garlean empire may fall into that look as well..who knows?
So as I said, I don't think the fashions from 7, 8 ,10, or 13 would fit well in Eorzea currently - its just not the right world for them.
Last edited by Zantetsuken; 12-07-2012 at 01:56 AM.


The eras that Zanarkand exists in, and Spira as seen in 98% of the rest of FF10, are very very different.
I also personally think that X2 was a bit exaggerated.
Anyways, I should have been more specific in my statement.
Arcadia was exactly what I was referring to, regarding what a Garlean city might look like.
It would be nice if they added variants for armors like that.
Like where you can take it to a specific NPC and they can activate and deactivate certain aesthetics for certain armors.
Stomach Chainmail = On/Off
Back Spikes = On/Off
Tassets = On/Off
that type of thing.
Last edited by Mudd; 12-07-2012 at 09:31 AM.
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