I'm not going to go in circles with you about some other game, please either address my OTHER points in my post (which there are a lot), or lets just drop the whole Crysis 2 thing. Thanks.Crysis 2 is a console port. >_> There is no difference visually between the PC and console version nor are there options to take advantage of evolving hardware. It does not have higher res textures. You really need to go to a few gaming forums and listen to all the evidence.
Figure I'll put this in here me as well as many other have been having problems with spells and abilitys on the action bar displaying incorrect recast times and then telling you it can't be used yet. I have noticed that the longer the game is left running the more noticeable and messed up they become.. For example I launch ff and my slow recast is at 1:05 after 4 days of not completely logging out(char select screen doesn't reset it) my slow recast was down to 0:52. While it was not the correct recast it would display that slow can be used and if you tried clicking on it anytime between when it was *ready* at :52 and when it was really ready at 1:05 it would not work. This also seems to work with the weather as it has taken 6 in game minuets longer for weather to change after 4 days of ff running. My best guess is this problem is related to some of the points outlined by the op. Also feel free to see if this is the case with you guys if your action bar timers start to get out of sync the longer the game is running.
This probably has more to do with you being out of sync with the server. That or...hmm...Figure I'll put this in here me as well as many other have been having problems with spells and abilitys on the action bar displaying incorrect recast times and then telling you it can't be used yet. I have noticed that the longer the game is left running the more noticeable and messed up they become.. For example I launch ff and my slow recast is at 1:05 after 4 days of not completely logging out(char select screen doesn't reset it) my slow recast was down to 0:52. While it was not the correct recast it would display that slow can be used and if you tried clicking on it anytime between when it was *ready* at :52 and when it was really ready at 1:05 it would not work. This also seems to work with the weather as it has taken 6 in game minuets longer for weather to change after 4 days of ff running. My best guess is this problem is related to some of the points outlined by the op. Also feel free to see if this is the case with you guys if your action bar timers start to get out of sync the longer the game is running.
Did you expect something witty?
it happens to me every now and than. reloging character helps. Just timer display is messed, the reall cooldown stays, but its shown as too shory usually, and the icon changes to ready, while it still have like 5-10 secs cooldown left. As I said, relog helps.
The game engine is poorly optimized. It doesn't run as well as it should considering how low-tech the graphic engine is. Also, the graphics need to be scalable for people with lower end machines. There should be waaay more graphical options to decrease for people with lousy computers. This is the way it *should be.
As long as it doesn't mean we'll see a reduction in graphic quality, it's ok. If it means reduction of graphics quality, no thanks. The beautiful graphics are one of the good points of FFXIV.
I just agreed so hard.
SO HARD.
☆ space trash ☆
This honestly shouldn't be a problem....the problem with the game, and running like crap across the board, isn't that the games' engine is just far too advanced for computers to handle, it's just an optimization problem as others and myself have stated....they really just need to rework it and fine tune it, and frankly they should be able to do those things without a loss in graphical depictions.
By the way FFXIV performs, you'd think it'd be using SSAO with fully dynamic shadows, multiple lightpoints, insane draw distance without LOD and even tessellation.
But wait, it isn't. It's just a console port made by a developer who has never developed a real PC game.
Did I mention Ambient Occlusion is still bugged?
It's using a badly coded file architecture system (147,000+ files, disrupts NTFS filesystem, causes 300MB+ storage space waste, can cause massive hitching/stuttering even if defragmented and also very long load times. What's the way to resolve this.. oh, I dunno, waste money on an SSD or, you know, use a bunch of large pack files like any other reputable game company does with their games)
It's optimized for consoles, meaning CPU power means as much as GPU power, if not more. Most things are CPU oriented. If I disable 2 cores of my Phenom 940, the game's audio starts acting up badly and my framerate drops by nearly 50%. If I disable just 1 core, the game performs almost as good as it can, no real audio problems and FPS is down at most 15%.
If I upgrade to say, Sandy Bridge, I suddenly have absolutely no problems and get 60 FPS at all times unless I'm around 20 other people. Can't say I've seen my FPS drop below 45 with nearly maxed out settings (1920x1200, 4xAA, No AO/DOF, everything else maxed except general drawing (8))
Glad I upgraded; but it wasn't worth it.
By comparison; Crysis 2 ran at 60FPS completely maxed out on my Phenom 940. I'm sure with SB the original will act the same way too.
2x GTX 460's for reference.
I'd link to my forum thread where I detailed every flaw I saw with FFXIV, but my webhost doesn't like me anymore.
Edit: Finally, my website is back up. Here's the extremely outdated forum thread: http://daow.net/forum/viewtopic.php?f=5&t=23
Last edited by DAOWAce; 04-14-2011 at 09:48 PM. Reason: Adding forum link
I agree. I have a 5970. There is no reason why I should have to lower my resolution, take off AA, OOC and DoF to have it run smoothly.
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