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  1. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    By the way FFXIV performs, you'd think it'd be using SSAO with fully dynamic shadows, multiple lightpoints, insane draw distance without LOD and even tessellation.

    But wait, it isn't. It's just a console port made by a developer who has never developed a real PC game.

    Did I mention Ambient Occlusion is still bugged?


    It's using a badly coded file architecture system (147,000+ files, disrupts NTFS filesystem, causes 300MB+ storage space waste, can cause massive hitching/stuttering even if defragmented and also very long load times. What's the way to resolve this.. oh, I dunno, waste money on an SSD or, you know, use a bunch of large pack files like any other reputable game company does with their games)

    It's optimized for consoles, meaning CPU power means as much as GPU power, if not more. Most things are CPU oriented. If I disable 2 cores of my Phenom 940, the game's audio starts acting up badly and my framerate drops by nearly 50%. If I disable just 1 core, the game performs almost as good as it can, no real audio problems and FPS is down at most 15%.

    If I upgrade to say, Sandy Bridge, I suddenly have absolutely no problems and get 60 FPS at all times unless I'm around 20 other people. Can't say I've seen my FPS drop below 45 with nearly maxed out settings (1920x1200, 4xAA, No AO/DOF, everything else maxed except general drawing (8))

    Glad I upgraded; but it wasn't worth it.

    By comparison; Crysis 2 ran at 60FPS completely maxed out on my Phenom 940. I'm sure with SB the original will act the same way too.

    2x GTX 460's for reference.

    I'd link to my forum thread where I detailed every flaw I saw with FFXIV, but my webhost doesn't like me anymore.


    Edit: Finally, my website is back up. Here's the extremely outdated forum thread: http://daow.net/forum/viewtopic.php?f=5&t=23
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    Last edited by DAOWAce; 04-14-2011 at 09:48 PM. Reason: Adding forum link