Judging by how little the game engine does, some high poly characters and a smack load of bloom i'd say it is overtaxing. Even WoWs engine probably has more special effects and shaders than XIV.In XIV the map must be drawn and rendered every time you move the camera, every time you physically move and everytime something else must draw an emote/move. Every time a PC or NPC appears in your range it must be loaded, drawn and stored. So, no, this game isn't really putting an unrealistic load on your GPU compared to other games.
And WoW is offset by Low Draw Distance, Low Res Textures, etc. Bloom itself isn't that taxing. >_> It's Also not just the characters that are complex.
Last edited by MonsieurVerde; 04-04-2011 at 09:27 PM.
Did you expect something witty?
It may be slightly lower but i dont remember the pop-in/blurry texture distance being as bad as XI. Hell i dont think it was even noticeable in XI. One step forwards 2 steps back.
Did you expect something witty?
I funnily enough have some examples at hand:
http://i19.photobucket.com/albums/b2...evir/LLFar.jpg
http://i19.photobucket.com/albums/b2...evir/LLMid.jpg
http://i19.photobucket.com/albums/b2...ir/LLclose.jpg
Thought so. This is somewhat realistic in that you really can not make out fine details with the human eye at certain distances but this also saves GPU power by not fully rendering everything in Fine Detail within Five miles. If the game always rendered everything in fine detail, well....the minimum settings would sky rocket. O_oI funnily enough have some examples at hand:
http://i19.photobucket.com/albums/b2...evir/LLFar.jpg
http://i19.photobucket.com/albums/b2...evir/LLMid.jpg
http://i19.photobucket.com/albums/b2...ir/LLclose.jpg
Oh, and I have never seen it quite as blurry and rough as those screenshots. So either this points to a config issue or a card issue...
Last edited by MonsieurVerde; 04-04-2011 at 09:44 PM.
Did you expect something witty?
But still most games seem to pull it off without being hugely distracting. XIV fails horribly at this.
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