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  1. #11
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Elkwood View Post
    No I have no idea how the framebuffer is being accessed in this particular MMO. But that also depends once again on how SE coded the game. The constant load on the system would most likely be Player Characters as that is the one constant that is always changing which the system cannot accommodate automatically for.

    But once again that still does not account for a 20C temp discrepancy between Starcraft II, Civ 5, and other games which came out roughly about the same time.
    In Starcraft II the map is pre-loaded and the character sprites are not nearly as large as in XIV. O_o I don't magically see sprites rendered as they enter my sight range in SC2 and that's because it's a much lesser load. Likewise the textures for the maps are not that large either.

    In XIV the map must be drawn and rendered every time you move the camera, every time you physically move and everytime something else must draw an emote/move. Every time a PC or NPC appears in your range it must be loaded, drawn and stored. So, no, this game isn't really putting an unrealistic load on your GPU compared to other games.
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    Last edited by MonsieurVerde; 04-04-2011 at 07:42 PM.
    Did you expect something witty?