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  1. #1
    Player

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    Mar 2011
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    Limsa Lominsa
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    Agreed+liked OP, look at the level of detail distance in limsa and that is using 80% of my 6970? Sad.
    (5)

  2. #2
    Player
    KaedrianLiang's Avatar
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    Apr 2011
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    Kaedrian Kaeng
    World
    Tonberry
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    Marauder Lv 60

    DX11 capable hardware, DX9 game.

    I strongly believe that many of these issues can be solved if the game is redone with DX11 capability. Many if not most of the community has DX11 capable hardware and OS.

    On a side note, the manual that came with the collector's edition of the game specifically states that this game recommends a 460 gtx or greater gpu for optimal gameplay. Which generally means this game was designed with the 460gtx in mind, which is one of the earliest DX11 capable, mid-level GPU's.

    The game config offers options such as Ambient Occlusion which benefits greatly from DX11. However the game is running off of DX9.

    The development has recommended DX11 capable hardware but the game itself is based off of DX9. What gives?

    Article on DX11:
    http://gizmodo.com/#!5582218/what-di...t-means-to-you
    (0)

  3. #3
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    Quote Originally Posted by KaedrianLiang View Post
    I strongly believe that many of these issues can be solved if the game is redone with DX11 capability. Many if not most of the community has DX11 capable hardware and OS.

    On a side note, the manual that came with the collector's edition of the game specifically states that this game recommends a 460 gtx or greater gpu for optimal gameplay. Which generally means this game was designed with the 460gtx in mind, which is one of the earliest DX11 capable, mid-level GPU's.

    The game config offers options such as Ambient Occlusion which benefits greatly from DX11. However the game is running off of DX9.

    The development has recommended DX11 capable hardware but the game itself is based off of DX9. What gives?

    Article on DX11:
    http://gizmodo.com/#!5582218/what-di...t-means-to-you
    It's not about what API it supports it's about how powerful the card is to support the demands of the game.

    Quite a few people are still stuck in DirectX 10 and only Windows 7 Supports DirectX 11...which not everyone has.
    (0)
    Did you expect something witty?

  4. #4
    Player
    Elkwood's Avatar
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    Mar 2011
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    Elkwood Davidson
    World
    Excalibur
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    Thaumaturge Lv 50
    Kaedrian brings up a valid point, if DX11 is the recommended hardware then the game should be designed for DX11. Is it possible Depth of Field and AO and AA isn't really running right due to the DX version the game is running on? Is it even possible for said features to work right on DX9?
    (0)

  5. #5
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by MonsieurVerde View Post
    Quite a few people are still stuck in DirectX 10 and only Windows 7 Supports DirectX 11...which not everyone has.
    Last time we saw the PCs that the dev team runs FFXIV on, they ran winXP. That's DX9.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #6
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    Quote Originally Posted by MonsieurVerde View Post
    and only Windows 7 Supports DirectX 11...which not everyone has.
    Incorrect.

    The platform update released in 2009 introduced DX11 support in Vista.

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx


    If I didn't say it before: As others have said; the game should've been built on at least DX10. They're trying to do too much with DirectX 9. If developers know how, DX10/11 will vastly improve rendering performance in certain scenarios, especially due to improved multithreading support in DX11.

    There seems to be too much hate on DX10/11, like Crysis. Gone are the days where enabling DX10 over DX9 (with no added features) caused a massive framerate loss.

    That aside; my system runs AvP completely maxed out in DX11 @60FPS all the time. What is this about DX11 features being taxing? Granted, it's no Unigine Extreme run (of which I get 40FPS on), but it's still tessellation.

    I gotta got my hands on Metro 2033.


    Still working on getting my webhost to fix my website..


    Edit: Finally, my website is back up. Here's the extremely outdated forum thread: http://daow.net/forum/viewtopic.php?f=5&t=23
    (0)
    Last edited by DAOWAce; 04-14-2011 at 09:47 PM.

  7. #7
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by DAOWAce View Post
    If I didn't say it before: As others have said; the game should've been built on at least DX10. They're trying to do too much with DirectX 9. If developers know how, DX10/11 will vastly improve rendering performance in certain scenarios, especially due to improved multithreading support in DX11.
    As long as the vast majority of people still insist on using XP, that won't happen. I'd be all for DX10, my card doesn't support DX11 though.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #8
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    Quote Originally Posted by Soukyuu View Post
    As long as the vast majority of people still insist on using XP, that won't happen. I'd be all for DX10, my card doesn't support DX11 though.
    Well now, I was just typing out a big ol' reply to this and I just had to misclick and have my entire post erased, so I'm just going to leave you with this nutshelled version.

    http://store.steampowered.com/hwsurvey?platform=pc

    Windows 7 > Vista > XP. 50%+ DX10 capable. FFXIV made with consoles in mind, not PCs. Consoles severely outdated with current and upcoming hardware, holding multi-platform games back, especially FFXIV; but then again it's made by a developer who has only made console games their entire career.

    I'm angry at losing my post, yay.
    (0)

  9. #9
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by DAOWAce View Post
    Well now, I was just typing out a big ol' reply to this and I just had to misclick and have my entire post erased, so I'm just going to leave you with this nutshelled version.

    http://store.steampowered.com/hwsurvey?platform=pc

    Windows 7 > Vista > XP. 50%+ DX10 capable. FFXIV made with consoles in mind, not PCs. Consoles severely outdated with current and upcoming hardware, holding multi-platform games back, especially FFXIV; but then again it's made by a developer who has only made console games their entire career.

    I'm angry at losing my post, yay.
    I'm glad xp users finally started to think and move on. XP was a good windows OS, but it is way too old.
    I don't think the PS3 version was at fault for FFXIV being DX9 though, PS3 doesn't support any DX version so it shouldn't matter.
    Like I said in another post, in SE videos (like the imho silly "SE HQ infiltration" one where they showed Miqo'te), they were still using XP. If they develop on PCs running XP, then it's not a surprise they don't use anything above DX9.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  10. #10
    Player
    JAH's Avatar
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    Apr 2011
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    Character
    Yael Narayan
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by MonsieurVerde View Post
    It's not about what API it supports it's about how powerful the card is to support the demands of the game.

    Quite a few people are still stuck in DirectX 10 and only Windows 7 Supports DirectX 11...which not everyone has.
    Quote Originally Posted by Microsoft
    Overview
    Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs.

    System Requirements
    Supported Operating Systems:Windows 7;Windows Server 2003 Service Pack 1;Windows Server 2003 Service Pack 2;Windows Server 2008;Windows Vista;Windows XP Service Pack 2;Windows XP Service Pack 3
    As was stated like first couple pages of this thread. DX11 is supported on XP. Not XP and XP SP1 (as MS has dropped support for them entirely), but if you run XP you shouldn't be running with out the latest service pack anyway.

    The latest DX11 as 041811: http://www.microsoft.com/downloads/e...a-9b6652cd92a3

    (Latest version gets installed when you update to latest Nvidia/AMD drivers too since they both just came out with updated drivers)
    (0)

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