Increasing General Drawing Quality past 8 is pretty much the same if not worse performance hit as SSAA. It makes the game render at 1.5x or 2x your resolution at 9-10 respectively IIRC which really isn't needed.Probably a lot of card can woek well with FFXIV....with a little setting work..but.
For me real problem is with HI-END card and higher settings.
I have now a Gtx 590 and without AA (at 1920x1080 i don't need AA) and without AO....if i max all other setting i encounter a lot of problem like slowing down....
And it's not acceptable that a multi GPU card can't blow this game...
A little more optimization can definitively be welcomed
Definitely worse as antialiasing doesn't increase resolution for textures and shaders like Draw Quality does 9-10.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Set the GDQ (General drawing quality) to 8 (Standard)Probably a lot of card can woek well with FFXIV....with a little setting work..but.
For me real problem is with HI-END card and higher settings.
I have now a Gtx 590 and without AA (at 1920x1080 i don't need AA) and without AO....if i max all other setting i encounter a lot of problem like slowing down....
And it's not acceptable that a multi GPU card can't blow this game...
A little more optimization can definitively be welcomed
That is setting your frame buffer to resolution....
If your 590 (Great great card BTW) is dropping frame rates with no AA or AO, then its got to be that....
Its silly for that to be a numbered slider.... having it set at ten is a double resolution frame buffer... which would hit any card pretty hard....
Also, I get 60 frames most times with my 5870
Is it all the way optimized? no
Is it playable... absolutely....
Without SLI, Crossfire or a dual GPU card you wont see 60 frames on Metro 2033 with full AA and all settings maxed....
and *gasp* that game is DX11
And this game is pretty demanding.... Graphically, the only things I'd improve (About the environment in general) would be lighting (and not even improve it, just make a bigger contrast between light and dark, removing the unnatural lighting all over the game) and shadows (adding shadows to structures like buildings, rock walls and trees)
This game looks great... loads tons of textures... the MOB detail is ridiculous (Better than any MOB detail I've EVER seen) and so in turn... hits cards hard
Last edited by Rydin; 06-28-2011 at 02:46 AM.
Ok..with General drawing at 8 I can max all other settings (no AO and AA 8x) and i have a stable framerate
Pushed back, like always..
This is worth another mention. I have a GTX 570 and I can play pretty much anything on Max.
I play FFXIV on "average" settings and my room is an oven in around an hour. This really needs to get fixed.
after 1.18 4-6 degree less on VGA (with same temp in my room)
I really wish this old 30->60 FPS jump misinfo would die.Well, seeing as the average human eye won't notice a significant difference between 30 FPS and 60 FPS... there shouldn't be a problem. This isn't a Fighting game or a Shooter.
That being said, it could probably be optimized a bit better. But they're probably waiting until they've fixed other things before working on that.
It's VERY easy to tell the difference between 30fps and 60 fps. I can tell when WoW dips below 60 easily, even if it's only to the 40's. 60+ starts getting harder to tell, but you usually can still tell until about 75-90.
Play a game at 60fps and then go log into XI which is capped at 29.9 (or somewhere around there). It is VERY noticeable. It's the difference of playing in the open field at 50+ FPS in XIV and then walking into a city.
Last edited by Shipp; 07-24-2011 at 02:29 AM.
Whole thing depends....I really wish this old 30->60 FPS jump misinfo would die.
It's VERY easy to tell the difference between 30fps and 60 fps. I can tell when WoW dips below 60 easily, even if it's only to the 40's. 60+ starts getting harder to tell, but you usually can still tell until about 75-90.
Play a game at 60fps and then go log into XI which is capped at 29.9 (or somewhere around there). It is VERY noticeable. It's the difference of playing in the open field at 50+ FPS in XIV and then walking into a city.
First, there is a difference between average frame rate and max frame rate......
avg 30 frames is playable for the most part while max 30 frames starts to be unplayable...
Also, have you done any double blind tests (that's funny) for frame rates?
I am a songwriter/producer...
Once there was this audio engineer.... One of the best in the industry.....
He was mixing a song form a major artist. He applied EQ to a guitar and started cutting mids and boosting the highs until it started to sit better and sound better in the mix.... until his assistant informed him that the EQ he was adjusting was actually on a track that was muted, so nothing was changing at all
My point is, when the mind knows something has been changed... the mind sees changes, even when there are none at all...
I don't think you could pick out the difference between 50-60 FPS and 70-80fps.... at least not with consistency....
My guess is, over a bunch of tests... you'd be 50% correct.... because they'd be just guesses...
Unless you're getting screen tearing from a 60Hz monitor and no triple buffering
99.9% of screens only refresh 60 times a second anyway
with the 1.18 update the lights are better, and that gives the game a very nice ambient, in my case, without lose of performance and same temp on my vga ^.^!!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.