Quote Originally Posted by Ilean View Post
Sad part is, say my framerate goes from 60 to 40 with 6 PCs on screen. It doesn't matter if they are right in front of me or very far away, right before they disappear, it still consumes the same resources.

This kind of HUGE lack of optimization is what really brings the game down, they should at least replace models for simplified ones at some point, it would look ugly and jumpy but that's better than wasting resources like it is now.

Now with tessellation the GPU would do all that in hardware, they wouldn't need to create different models, geometry changes would be seamless and could adjust parameters dynamically if needed to prioritize a level of framerate over visual quality. But........................................
lolps3limitations. Here we go again.