It's not about what API it supports it's about how powerful the card is to support the demands of the game.I strongly believe that many of these issues can be solved if the game is redone with DX11 capability. Many if not most of the community has DX11 capable hardware and OS.
On a side note, the manual that came with the collector's edition of the game specifically states that this game recommends a 460 gtx or greater gpu for optimal gameplay. Which generally means this game was designed with the 460gtx in mind, which is one of the earliest DX11 capable, mid-level GPU's.
The game config offers options such as Ambient Occlusion which benefits greatly from DX11. However the game is running off of DX9.
The development has recommended DX11 capable hardware but the game itself is based off of DX9. What gives?
Article on DX11:
http://gizmodo.com/#!5582218/what-di...t-means-to-you
Quite a few people are still stuck in DirectX 10 and only Windows 7 Supports DirectX 11...which not everyone has.
Did you expect something witty?
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