Quote Originally Posted by Rydin View Post
For instance, using Direct3d 10 (the 3D API of DirectX10) as opposed to DX9, using geometry within a shader, instancing, swapping textures at the GPU as opposed to the CPU would all cause less heat in your PC...
I can't possibly stress enough the fact that heat is the #1 enemy of your PC.... Heat governs how fast and stable our processors can run, and also factors heavily into the lifespan of every component

Yes "overtaxation" is not the best name for what's happening, but it's in the thread title... deal with it... its not that big an issue.... we could call it Shabooboojibbery and it doesn't change what is going on inside your PC and the name is hardly worth arguing over
But what if they optimized the engine? Say you would get 10 FPS more... unless your hardware is clearing 60fps it will still be at 100%.

No matter how you look at it, temperature is between you and your hardware, try getting a better case, installing water cooling, underclocking, lowering game resolution, etc..

BTW I was just playing with game settings. Dropping general drawing quality from 8 to 5, background drawing from 3 to 2 and shadows to low brought GPU temp 20C down.