DX11 is pretty much DX10 with added stuff, so it can be hardly not optimized enough.
However, DX11 features are indeed taxing, since they are mostly advanced techniques for extra realism and visual details. They are there to make the games look prettier and enabling them will cost extra cycles.
http://www.youtube.com/watch?v=xPQ5V...feature=relmfu
Again, DX11 for the most part should be considered future proofing, as most of the people don't have the hardware for it right now. But again, I do believe than they should start working on it once (and only once) the game stabilizes. That way in a year or two from now they can release an improved DX11 engine and people with the hardware can take advantage of it.




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