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  1. #1
    Player
    Nipa's Avatar
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    Nipa Mii
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    Quote Originally Posted by PandaTaru View Post
    What a joke. Something that doesn't need to be addressed will be looked into. Seriously the looting is fine as it is now and there are more important thing to fix than this right now.
    I agree that the looting system is certainly not one of the most important thing to fix, but I disagree when you say it doesn't need to be addressed.

    Currently the looting system is totally unintuitive (having to open a window to loot, when you could do it in a single click, seriously?) and doesn't allow players not interested in some loots to give them fairly to the rest of the group (you can't give back randomly to whoever need the loot). Those two points are, in my opinion, a must have for a group-friendly MMO.

    Considering that nearly every MMO on the market looting system verifies these properties, maybe my opinion is shared by a fair number of players.
    (3)

  2. #2
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    Mishakai's Avatar
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    Mishakai Katyn
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    Dungeons/Instances >>>>>>>>>> roll for loot..

    We need content before we need frivelous stuff like this addressed.
    (3)

  3. #3
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    Teknoman's Avatar
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    Ul'dah
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    Teknoman Blade
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    Ultros
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    Gladiator Lv 60
    Quote Originally Posted by Mishakai View Post
    Dungeons/Instances >>>>>>>>>> roll for loot..

    We need content before we need frivelous stuff like this addressed.
    I agree. As things stand right now, there really isnt too much that players would even want to roll for. We need to have battle/party/boss/story/dungeon content first, and even then, have that content reward players with rare weapons/armor/crafting material/items that would encourage the need for rolling/lotting.

    Quote Originally Posted by Shikyo View Post
    are there any big raid bosses lol or any items at all that are worth rolling over?
    seems everything availible atm can be bought from someone in wards.
    Not at the moment. Thats another reason why I brought up the point in a suggestion topic to lower the overall ranks required for the current missions. That way, players can get to the meat of the story faster, and once more missions and bosses are added, lower/mid rank players will be able to roll right into them while higher ranks will have access to several missions in a row.

    http://forum.square-enix.com/ffxiv/t...8278#post78278
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  4. #4
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    PandaTaru's Avatar
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    Panda Taru
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    Phoenix
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    Marauder Lv 50
    Quote Originally Posted by Nipa View Post
    I agree that the looting system is certainly not one of the most important thing to fix, but I disagree when you say it doesn't need to be addressed.

    Currently the looting system is totally unintuitive (having to open a window to loot, when you could do it in a single click, seriously?) and doesn't allow players not interested in some loots to give them fairly to the rest of the group (you can't give back randomly to whoever need the loot). Those two points are, in my opinion, a must have for a group-friendly MMO.

    Considering that nearly every MMO on the market looting system verifies these properties, maybe my opinion is shared by a fair number of players.
    lmao either way you'd still have to open a window to loot or pass and if somebody is not interested in the loot, he can still ask who needs <whatever dropped in their inventory> and TRADE at the end of the party. That make this person be noticed by other party members as not being an ass/greedy and somebody friendly.

    A loot system like there was in XI would just make greedo happier as they'd make a party sneakily set it so they get all the drop at some point. Or, somebody not interested in a loot pass it without anyone noticing and people that don't really bother/care to look at the loot window think that they magically get all the drops because they're so damn good and l33t. Already seen -- been there done that factor.

    then I re-read some posts..
    Farming parties with people changing the loot every couple of minutes. There are RMT posting and requesting features on this board? In years of playing FFXI, I have never heard of such parties besides done by RMT.

    The only real issue with the current loot system will be with HNM... or instanced dungeons as I read they would add such content. That is the only real issue.
    Right now everyone has his loot but at the same time is still able to pass an item if needed. If more that just one item, there's always the TRADE system. Once the party is done, trade to the person who wanted the items and make a new friend if that person wasn't already a friend before.


    Gezz.
    (0)
    Last edited by PandaTaru; 04-09-2011 at 04:43 AM.

  5. #5
    Player
    Nipa's Avatar
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    Nipa Mii
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    Conjurer Lv 50
    Quote Originally Posted by PandaTaru View Post
    either way you'd still have to open a window to loot or pass
    Uh? In every MMO I know, the window is popping automatically in a corner of your screen. If you don't do anything about it, it's an auto-pass. Having to do more than a single click is substandard.

    I have never played FF11, but if you had to click more than one to decide whether you wanted an item or not, then yes, it was substandard too. But it's ok, we are not discussing improvement for FF11, but for FF14 here.

    and if somebody is not interested in the loot, he can still ask who needs <whatever dropped in their inventory> and TRADE at the end of the party.
    Not really. In FF14 during a leve or a behest, you I end up with a load of crafting materials you may not care for. I certainly don't want to go through the hassle of asking who want them, having to divide them evenly and trade/give them to the party members who need them. So I basically vendor them all.

    If someone ask me for a specific item I'll gladly give him, but that's it. I can't imagine doing better with a dozen of unknown items in my inventory in a (possibly not even speaking english) PuG. Asking for every item that drops if someone need it with the auto-translator? Sorry, I don't want to bother my group like that.

    That's why we need a more intuitive and easy to use loot-system.

    The only real issue with the current loot system will be with HNM... or instanced dungeons as I read they would add such content. That is the only real issue.
    The inventory space and the crafting materials that keep dropping all the time are an issue. Really. Maybe after a while you don't care, but for the new player who started, or the casual who only play once in a blue moon, it's really annoying. Particularly if he is used to a more standard single-click system, which is the case of the majority of the MMO population.

    Of course this issue is not an important one in comparison with, for instance, the current end-game content, but still an issue. And discussing the looting system is the whole point of this thread.
    (1)

  6. #6
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    Quote Originally Posted by PandaTaru View Post
    then I re-read some posts..
    Farming parties with people changing the loot every couple of minutes. There are RMT posting and requesting features on this board? In years of playing FFXI, I have never heard of such parties besides done by RMT.
    Really? Two people, who focus on different crafts, go out to fight mobs that drop a particular item for something one of them wants to make. Naturally, they will not just get only that one item. They will doubtless pick up other things. Likely, things they don't want or need, but the other person helping them wants, and vice versa. You telling me you've never heard of people helping each other out, and splitting the rest of the loot based on who will actually use it? Just for fun, you might want to think about things like this before you go throwing RMT accusations around.

    Quote Originally Posted by PandaTaru View Post
    If more that just one item, there's always the TRADE system. Once the party is done, trade to the person who wanted the items and make a new friend if that person wasn't already a friend before.


    Gezz.
    You mean the trade system that is unbearably slow and only allows you to trade four items at a time? The trade system that actually takes LONGER to use then passing items from loot when you actually get them? Maybe, if the trading issues were fixed, this could possibly be an option. But right now? No chance. If I'm fighting a mob with somebody else that's dropping feathers and sinews left and right that I don't want, I certainly don't want to spend a good chunk of time later playing the time-consuming trade game if I don't have to.
    (4)

  7. #7
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    PandaTaru's Avatar
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    Quote Originally Posted by Shaily View Post
    Really? Two people, who focus on different crafts, go out to fight mobs that drop a particular item for something one of them wants to make. Naturally, they will not just get only that one item. They will doubtless pick up other things. Likely, things they don't want or need, but the other person helping them wants, and vice versa. You telling me you've never heard of people helping each other out, and splitting the rest of the loot based on who will actually use it? Just for fun, you might want to think about things like this before you go throwing RMT accusations around.
    .
    Don't feel offended and please don't twist what I wrote to try to make me pass for a douche. lol.

    Wrong person to play this kind of game with. Really. I could go on for days twisting the way you got offended and thought that I was accusing you of being RMT when I didn't accuse anyone. I won't, so stop that crap it wasn't meant for you or anyone on the board. I just mentioned that this is the kind of thing RMT did in XI in a very sarcastic way.

    I was talking about the guy in that thread who said he made reg parties and changed the master loot option that was in XI randomly to people in the party every couple of minute. I too did party, big word, duo/trio rather, to farm items in XI. big party like it has been mentioned and how he said was done, only RMT did this. Farming isn't lottery.


    Auto pass option? Yeah, sure. I missed that or didn't understand what you meant. Other than that if it's to get the same stupid loot option we had in XI, no way. The current is much better in many ways for simple parties, why regress. Not even mentioning that, if it's to get the same loot option as XI, you'll lose more time passing the items every time one drop in the loot box than if you got all the drop in auto-loot and traded. 10sec x Xnumber of item vs a 30 second trade? Do the math. So auto-pass sure why not if it's only a by item feature.
    (0)
    Last edited by PandaTaru; 04-09-2011 at 12:11 PM. Reason: editing fail

  8. #8
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    Quote Originally Posted by PandaTaru View Post
    Don't feel offended and please don't twist what I wrote to try to make me pass for a douche. lol.

    Wrong person to play this kind of game with. Really. I could go on for days twisting the way you got offended and thought that I was accusing you of being RMT when I didn't accuse anyone. I won't, so stop that crap it wasn't meant for you or anyone on the board. I just mentioned that this is the kind of thing RMT did in XI in a very sarcastic way.
    Please don't patronise me, I'm not a child. You did in fact say people posting in this thread were RMT, and in your original post saying it, you were not at all clear on who exactly you meant. "Farming parties" could mean big or small parties, and is not very specific. Saying that you were being sarcastic obviously was not clear, or I probably would not have reacted as strongly.

    I am not trying to twist anything, nor am I trying to make you look bad. I am simply reacting to the words you wrote. I'm sure you can understand it's often difficult to understand the intent behind the words when all you can see is the words as they are written.

    Quote Originally Posted by PandaTaru View Post
    I was talking about the guy in that thread who said he made reg parties and changed the master loot option that was in XI randomly to people in the party every couple of minute. I too did party, big word, duo/trio rather, to farm items in XI. big party like it has been mentioned and how he said was done, only RMT did this. Farming isn't lottery.
    I must have missed this post, I'll have to go look again. In truth I did not play XI, so can't say with any experience I know what you mean on this particular issue. I can't help but look at it as something real players may try, too, not just RMT. In another game I used to play, guild members would go out to fight mobs and get drops purely to get in-game money from the items, either for the guild or for themselves. They used it as a lottery system like that, but weren't RMT.


    Quote Originally Posted by PandaTaru View Post
    Auto pass option? Yeah, sure. I missed that or didn't understand what you meant. Other than that if it's to get the same stupid loot option we had in XI, no way. The current is much better in many ways for simple parties, why regress. Not even mentioning that, if it's to get the same loot option as XI, you'll lose more time passing the items every time one drop in the loot box than if you got all the drop in auto-loot and traded. 10sec x Xnumber of item vs a 30 second trade? Do the math. So auto-pass sure why not if it's only a by item feature.
    The math there is based on a normal trade taking only 30 seconds. As I mentioned before, the trade system as it is now is incredibly slow and frustrating. I avoid using the trade system wherever I can because it's so clunky. Have a small pop up window in the corner that lets you roll or pass with one click is a quick and easy solution in parties, provided it runs with a faster speed than menu/trade window currently runs at.
    (2)
    Last edited by Shaily; 04-09-2011 at 04:22 PM.