Heya!

That's actually a good argument to talk about: Loot.

There should be an entertaining system of assigning the loot of the battle, and what else than the classic Roll of Dices?
I'd divide this in two groups: Common Loot and Tasty Loot

Common Loot: Those objects don't have a markable value in them, such as Rat Tails, Marmot Meat, Cock Feather,...
Tasty Loot: Markable valued objects, such as horns form horned animals (Aldgoat Horn, Buffalo Horn,...), some high quality leather/hide,...

The main concept is, that I think that there have to be 2 groups of items, and one group is worth a dice roll. If there was only one group of items and every item has a roll in it, we would be invaded by LOLROLL! popups every time we kill a monster.