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  1. #1
    Player
    PandaTaru's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nipa View Post
    I agree that the looting system is certainly not one of the most important thing to fix, but I disagree when you say it doesn't need to be addressed.

    Currently the looting system is totally unintuitive (having to open a window to loot, when you could do it in a single click, seriously?) and doesn't allow players not interested in some loots to give them fairly to the rest of the group (you can't give back randomly to whoever need the loot). Those two points are, in my opinion, a must have for a group-friendly MMO.

    Considering that nearly every MMO on the market looting system verifies these properties, maybe my opinion is shared by a fair number of players.
    lmao either way you'd still have to open a window to loot or pass and if somebody is not interested in the loot, he can still ask who needs <whatever dropped in their inventory> and TRADE at the end of the party. That make this person be noticed by other party members as not being an ass/greedy and somebody friendly.

    A loot system like there was in XI would just make greedo happier as they'd make a party sneakily set it so they get all the drop at some point. Or, somebody not interested in a loot pass it without anyone noticing and people that don't really bother/care to look at the loot window think that they magically get all the drops because they're so damn good and l33t. Already seen -- been there done that factor.

    then I re-read some posts..
    Farming parties with people changing the loot every couple of minutes. There are RMT posting and requesting features on this board? In years of playing FFXI, I have never heard of such parties besides done by RMT.

    The only real issue with the current loot system will be with HNM... or instanced dungeons as I read they would add such content. That is the only real issue.
    Right now everyone has his loot but at the same time is still able to pass an item if needed. If more that just one item, there's always the TRADE system. Once the party is done, trade to the person who wanted the items and make a new friend if that person wasn't already a friend before.


    Gezz.
    (0)
    Last edited by PandaTaru; 04-09-2011 at 04:43 AM.

  2. #2
    Player
    Nipa's Avatar
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    Mar 2011
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    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PandaTaru View Post
    either way you'd still have to open a window to loot or pass
    Uh? In every MMO I know, the window is popping automatically in a corner of your screen. If you don't do anything about it, it's an auto-pass. Having to do more than a single click is substandard.

    I have never played FF11, but if you had to click more than one to decide whether you wanted an item or not, then yes, it was substandard too. But it's ok, we are not discussing improvement for FF11, but for FF14 here.

    and if somebody is not interested in the loot, he can still ask who needs <whatever dropped in their inventory> and TRADE at the end of the party.
    Not really. In FF14 during a leve or a behest, you I end up with a load of crafting materials you may not care for. I certainly don't want to go through the hassle of asking who want them, having to divide them evenly and trade/give them to the party members who need them. So I basically vendor them all.

    If someone ask me for a specific item I'll gladly give him, but that's it. I can't imagine doing better with a dozen of unknown items in my inventory in a (possibly not even speaking english) PuG. Asking for every item that drops if someone need it with the auto-translator? Sorry, I don't want to bother my group like that.

    That's why we need a more intuitive and easy to use loot-system.

    The only real issue with the current loot system will be with HNM... or instanced dungeons as I read they would add such content. That is the only real issue.
    The inventory space and the crafting materials that keep dropping all the time are an issue. Really. Maybe after a while you don't care, but for the new player who started, or the casual who only play once in a blue moon, it's really annoying. Particularly if he is used to a more standard single-click system, which is the case of the majority of the MMO population.

    Of course this issue is not an important one in comparison with, for instance, the current end-game content, but still an issue. And discussing the looting system is the whole point of this thread.
    (1)

  3. #3
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    Quote Originally Posted by PandaTaru View Post
    then I re-read some posts..
    Farming parties with people changing the loot every couple of minutes. There are RMT posting and requesting features on this board? In years of playing FFXI, I have never heard of such parties besides done by RMT.
    Really? Two people, who focus on different crafts, go out to fight mobs that drop a particular item for something one of them wants to make. Naturally, they will not just get only that one item. They will doubtless pick up other things. Likely, things they don't want or need, but the other person helping them wants, and vice versa. You telling me you've never heard of people helping each other out, and splitting the rest of the loot based on who will actually use it? Just for fun, you might want to think about things like this before you go throwing RMT accusations around.

    Quote Originally Posted by PandaTaru View Post
    If more that just one item, there's always the TRADE system. Once the party is done, trade to the person who wanted the items and make a new friend if that person wasn't already a friend before.


    Gezz.
    You mean the trade system that is unbearably slow and only allows you to trade four items at a time? The trade system that actually takes LONGER to use then passing items from loot when you actually get them? Maybe, if the trading issues were fixed, this could possibly be an option. But right now? No chance. If I'm fighting a mob with somebody else that's dropping feathers and sinews left and right that I don't want, I certainly don't want to spend a good chunk of time later playing the time-consuming trade game if I don't have to.
    (4)

  4. #4
    Player
    PandaTaru's Avatar
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    Gridania
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    Character
    Panda Taru
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    Phoenix
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    Marauder Lv 50
    Quote Originally Posted by Shaily View Post
    Really? Two people, who focus on different crafts, go out to fight mobs that drop a particular item for something one of them wants to make. Naturally, they will not just get only that one item. They will doubtless pick up other things. Likely, things they don't want or need, but the other person helping them wants, and vice versa. You telling me you've never heard of people helping each other out, and splitting the rest of the loot based on who will actually use it? Just for fun, you might want to think about things like this before you go throwing RMT accusations around.
    .
    Don't feel offended and please don't twist what I wrote to try to make me pass for a douche. lol.

    Wrong person to play this kind of game with. Really. I could go on for days twisting the way you got offended and thought that I was accusing you of being RMT when I didn't accuse anyone. I won't, so stop that crap it wasn't meant for you or anyone on the board. I just mentioned that this is the kind of thing RMT did in XI in a very sarcastic way.

    I was talking about the guy in that thread who said he made reg parties and changed the master loot option that was in XI randomly to people in the party every couple of minute. I too did party, big word, duo/trio rather, to farm items in XI. big party like it has been mentioned and how he said was done, only RMT did this. Farming isn't lottery.


    Auto pass option? Yeah, sure. I missed that or didn't understand what you meant. Other than that if it's to get the same stupid loot option we had in XI, no way. The current is much better in many ways for simple parties, why regress. Not even mentioning that, if it's to get the same loot option as XI, you'll lose more time passing the items every time one drop in the loot box than if you got all the drop in auto-loot and traded. 10sec x Xnumber of item vs a 30 second trade? Do the math. So auto-pass sure why not if it's only a by item feature.
    (0)
    Last edited by PandaTaru; 04-09-2011 at 12:11 PM. Reason: editing fail

  5. #5
    Player
    Kota_Foxfrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Neko Kat
    World
    Hyperion
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    Archer Lv 1
    I agree with PandaTaru.
    (2)

  6. #6
    Player

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    Florida
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    Why not just calculate loot by the character instead of by the mob/party? You help bring down a mob in a party, the loot you get would be the same as what you'd get if you brought something down solo.
    (0)
    No one expects the miquote inquisition!!!

  7. #7
    Player
    Shikyo's Avatar
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    Mar 2011
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    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    are there any big raid bosses lol or any items at all that are worth rolling over?
    seems everything availible atm can be bought from someone in wards.
    (0)

  8. #8
    Player
    Veasna's Avatar
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    Mar 2011
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    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    Tbh, a lot of the issues i personally have with the current system would already be fixed by making the give range a lot bigger, because i do have to run back to my thaumaturge husband and give the items because he's standing too far away. Plus not being able to attack mobs while giving is also a gripe. If these things are fixed, then yes i agree it could be a good system.
    (0)

  9. #9
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Loot options:

    Random (current)
    Leader distribution (Good for Linkshells)
    Shuffle (Each person gets 1 item until everyone gets one, then goes back in the same or a different order)
    Lot/Roll

    Let party leader select which one they want to set from a list, all party members can see what mode is currently selected. System fixed.
    (3)

  10. #10
    Player
    Boricua's Avatar
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    Apr 2011
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    Gridania
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    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arcell View Post
    Loot options:

    Random (current)
    Leader distribution (Good for Linkshells)
    Shuffle (Each person gets 1 item until everyone gets one, then goes back in the same or a different order)
    Lot/Roll

    Let party leader select which one they want to set from a list, all party members can see what mode is currently selected. System fixed.
    This is honestly the best compromise, perhaps add the XI 'Master pool' system where all see drops real time and pass/lot at will until drops just fall off to party members. Something nice to complement this would be a loot pool widget for with mouse support for one hit lotting/passing. Parties and loot are just too diverse for this current system, farming with friends is a perfect example. And finally, no it doesn't need to be addressed NOW but it most certainly must be addressed before new content that awards rare/exclusive drops from NMs is released.
    (0)


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