Uh? In every MMO I know, the window is popping automatically in a corner of your screen. If you don't do anything about it, it's an auto-pass. Having to do more than a single click is substandard.
I have never played FF11, but if you had to click more than one to decide whether you wanted an item or not, then yes, it was substandard too. But it's ok, we are not discussing improvement for FF11, but for FF14 here.
Not really. In FF14 during a leve or a behest, you I end up with a load of crafting materials you may not care for. I certainly don't want to go through the hassle of asking who want them, having to divide them evenly and trade/give them to the party members who need them. So I basically vendor them all.and if somebody is not interested in the loot, he can still ask who needs <whatever dropped in their inventory> and TRADE at the end of the party.
If someone ask me for a specific item I'll gladly give him, but that's it. I can't imagine doing better with a dozen of unknown items in my inventory in a (possibly not even speaking english) PuG. Asking for every item that drops if someone need it with the auto-translator? Sorry, I don't want to bother my group like that.
That's why we need a more intuitive and easy to use loot-system.
The inventory space and the crafting materials that keep dropping all the time are an issue. Really. Maybe after a while you don't care, but for the new player who started, or the casual who only play once in a blue moon, it's really annoying. Particularly if he is used to a more standard single-click system, which is the case of the majority of the MMO population.The only real issue with the current loot system will be with HNM... or instanced dungeons as I read they would add such content. That is the only real issue.
Of course this issue is not an important one in comparison with, for instance, the current end-game content, but still an issue. And discussing the looting system is the whole point of this thread.