Quote Originally Posted by Kaedan View Post
Ok, I'll try to explain this in as simple of terms as possible:

-In FFXI, if nobody rolled on an item, they were distributed randomly.

-In FFXIV, they distribute randomly first, then give you the opportunity to "roll" or "pass" on them (Take or Give). Except in FFXIV, it's even more convenient. Party members can give you the item directly.

-It takes just as much time to "Give" or "Take" an item as it did to "Roll" or "Pass" an item in FFXI (you had to open the menu)

And if you're in a pug and you don't trust people, all you have to do is set it to Round Robin or Master Loot...

You people are complaining about nothing.
You must not give items away very often, we do, every piece of anything (when were duo) ends up in his or my inventory for his or my crafter. Every time we have to stop, give, get message that he or i isnt close enough, run back, open menu again, give item. During this process we can't attack or run. Try doing this after every fight and then come back and tell me it's more convienient. In FF11 we never ever had the message that the other person was too far away, also we never got locked inside a menu.

And please, watch that derogatory tone, i'm not a child. We play the way we want to play, a more convienient system need to be implemented. I'm tired of stopping after each fight to go to a menu and give the stuff away while a popup would work much better (without a silly short range).