Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 96
  1. #1
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70

    Rolling for loot!

    The devs are probably thinking of it, but I've learnt not to take anything for granted, so here it is: Does anybody else out there think we need a more flexible and inclusive system for casting lots over battle loot than the silent, background one the game currently provides?

    C
    (8)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Rutelor View Post
    The devs are probably thinking of it, but I've learnt not to take anything for granted, so here it is: Does anybody else out there think we need a more flexible and inclusive system for casting lots over battle loot than the silent, background one the game currently provides?

    C
    Honestly doesn't matter to me either way. In XI I don't remember people lotting that much anyway. We usually just let it fall to whoever. When someone did need something others just passed.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  3. #3
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    They see me rollin', They hatin'
    (1)
    concept art - game development - Illustrations
    HD-Fortress.com

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Dr. Light's Laboratory
    Posts
    140
    I for one enjoy how items are distributed now in XIV over how they were in XI. This is a good default and there is no harm with more tweaks and additions to the loot system.
    (0)

  5. #5
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    That's actually a good argument to talk about: Loot.

    There should be an entertaining system of assigning the loot of the battle, and what else than the classic Roll of Dices?
    I'd divide this in two groups: Common Loot and Tasty Loot

    Common Loot: Those objects don't have a markable value in them, such as Rat Tails, Marmot Meat, Cock Feather,...
    Tasty Loot: Markable valued objects, such as horns form horned animals (Aldgoat Horn, Buffalo Horn,...), some high quality leather/hide,...

    The main concept is, that I think that there have to be 2 groups of items, and one group is worth a dice roll. If there was only one group of items and every item has a roll in it, we would be invaded by LOLROLL! popups every time we kill a monster.
    (1)

  6. #6
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Personally, I hate lots. The current system is fine with me.
    (4)

  7. #7
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rutelor View Post
    The devs are probably thinking of it, but I've learnt not to take anything for granted, so here it is: Does anybody else out there think we need a more flexible and inclusive system for casting lots over battle loot than the silent, background one the game currently provides?

    C
    Against it as well and it would be the same, really. The system would still rely on randomly generated numbers, but you'd have to take an extra step to lot on the item which would give you some psychological effect that make you feel better because you actually looted on it.

    After if it's a matter of lot of something that somebody wanted to pass but got the loot, that person who wanted to pass the item will be willing to give it anyway.
    (0)

  8. #8
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I'm against it as well. For the same reason PandaTaru gave.
    (0)

  9. #9
    Player
    Zaene's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Liara Lothaire
    World
    Tonberry
    Main Class
    Monk Lv 90
    My biggest concern is treasure chest drops, they go to a random character in your group. I believe that they should go to a holding place and from there the group can decide who gets if anyone wants it or they can let it go where it goes randomly. If I'm after a particular piece of gear and it goes to a holding place, I can ask for it.

    The reality is if I'm after a particular piece of gear and it randomly drops to some random guy I have to ask said guy if I can have it instead of asking the group if I can have it.

    Someone who gets a piece of gear randomly will be slightly more resistant to give it up than if it's in a group holding place. They might not even want it, but since it's in their possession they're not likely to give it up, perhaps due to laziness or greed.

    Also, I liked the random lot system of XI.
    (3)

  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Either way, it's random assignment of loot. Adding manual intervention between the kill and the loot drop does not make me happy at all.
    (1)

Page 1 of 10 1 2 3 ... LastLast