Quote Originally Posted by Camate View Post
Finally, for weapon skills like Phalanx that can only be used when fulfilling certain criteria, we received some feedback that mentioned it was difficult to know when these weapon skills can be used and how long they had left before they could execute them. Due to this we are looking into ways to make it easier to recognize, and one example of what we are looking to do is displaying a specialized UI.
Would it be possible to move actions such as phalanx to a type of charge system? Say after a shield block it the player would gain one charge or 'action point' up to a cap of say two and these points wear off in say a 30-60 seconds. Then add the expenditure of one of these points to the cost of using one of the reactionary moves. It keeps the same battle feel, allows the player to know when they can use such a move, and it has the upside of allowing players to use one of these skills some what at there discretion.