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  1. #31
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really hope they dont hardcore the first relic set - otherwise its another one of those garuda things (get it easy, then its set to hard mode and then the lulz begins). I'd prefer they just introduce the next tier which is significantly different (in obtaining - the stats dont need to be that much different since over the life time of the game you will have to go in order).
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    Last edited by Shougun; 12-01-2012 at 08:46 PM.

  2. #32
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    I dont recall that when i played FFXI. Can anyone link me to a good description of it? just curious of how often it was and if there was content for the crafters in it too among other questions.
    http://www.youtube.com/watch?v=XfkMB5uvJ0s this vid shows the gist of campaign battles, around 5mins in i would skip to and you can really see a bunch of the npc's and the mobs fighting each other better.(but it is way bigger, the area is full of fighst like this with usually multiple types of mobs and then bosses start rolling in too) but basically this topic sounds just like campaign battles witch truthfully i always thought ffxiv would have in it right from the get go as content. i think the messed up servers and they ended up with besiege and hamlets that they had to squeeze in our weapons into it.

    but i'm picturing the new version in 2.0 being like campaign battles. we jump to the one that is ready to fight(aka the npc monsters are strong enough to fight and are on way) they show up and it's waves of mobs, lots of them ...all have many types of classes and moves. mini bosses and kick ass mobs in the waves as they come. you win or lose and it ends. you got exp and signet points from it( we will probably get something else but in that jyst on top of our weapon seals and rewards) then you warped to the next battle ...we only had 3 in ffxiv1.XX but think about it there was so many of these hamlet in each zone that probably was supposed to slowly get added in some to the point where they would of had as many as ffxi had. a continuous flow of them.

    but lol enough rambling. campaign battles were fun, but it was missing something after awhile. but if they make you feel like your always progressing from them i'd do them all the time. in ffxi if the exp was up to par with regular grinds in that game everyone would of done them in campaign battles. i'm sure this is what they truly intended with hamlets from the get go even b4 yoshi and tanaka was in control.

    i dunno but some reason i think even though it will be just as hard to get seals % wise it might be easier for people to get theres when it becomes open world. but i personally think this is just the start of what our weapon will grow into as we level and the game gets patched and expansions.
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    Last edited by strallaalaa; 12-01-2012 at 09:32 PM.

  3. #33
    Player
    KrissKringle's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Zyph View Post
    You mean like XI's Campaign?

    You mean like it should have been?
    Fairly sure there has been every indication (even from the Devs) that they wanted open world hamlet, but were limited by the current systems limitations as far as implimenting it... As for anyone who has complaints as to why it wasn't implemented in 1.x, please send your complaints to the previous/non-existent developement team who suffered a pathetic defeat in the world of new generation game technology.
    (0)
    Last edited by KrissKringle; 12-01-2012 at 09:44 PM.

  4. #34
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by strallaalaa View Post
    http://www.youtube.com/watch?v=XfkMB5uvJ0s this vid shows the gist of campaign battles, around 5mins in i would skip to and you can really see a bunch of the npc's and the mobs fighting each other better.(but it is way bigger, the area is full of fighst like this with usually multiple types of mobs and then bosses start rolling in too) but basically this topic sounds just like campaign battles witch truthfully i always thought ffxiv would have in it right from the get go as content. i think the messed up servers and they ended up with besiege and hamlets that they had to squeeze in our weapons into it.

    but i'm picturing the new version in 2.0 being like campaign battles. we jump to the one that is ready to fight(aka the npc monsters are strong enough to fight and are on way) they show up and it's waves of mobs, lots of them ...all have many types of classes and moves. mini bosses and kick ass mobs in the waves as they come. you win or lose and it ends. you got exp and signet points from it( we will probably get something else but in that jyst on top of our weapon seals and rewards) then you warped to the next battle ...we only had 3 in ffxiv1.XX but think about it there was so many of these hamlet in each zone that probably was supposed to slowly get added in some to the point where they would of had as many as ffxi had. a continuous flow of them.

    but lol enough rambling. campaign battles were fun, but it was missing something after awhile. but if they make you feel like your always progressing from them i'd do them all the time. in ffxi if the exp was up to par with regular grinds in that game everyone would of done them in campaign battles. i'm sure this is what they truly intended with hamlets from the get go even b4 yoshi and tanaka was in control.

    i dunno but some reason i think even though it will be just as hard to get seals % wise it might be easier for people to get theres when it becomes open world. but i personally think this is just the start of what our weapon will grow into as we level and the game gets patched and expansions.
    Thanks for the link and the explanation. While I did play FFXI it was my first MMO and I didn't get as involved in the community aspect and my experience suffered from that. I don't think I even had a linkshell that I would call active so I didn't participate in all the groovy stuff like Campaign and Besieged.

    This is good, then there is already a precedence for this concept. Something that would be nice to build on and make it more suitable for ARR. I think the only difference between this and what I was saying is Campaign is an instance and when its done you warp out and its as if the rest of the world does not even notice. I would like it to be more of a call to arms, real time, non-instanced event.

    I've been playing PSO2 and in it they have this thing where you need to defend the ships, a notice pops up on your screen no matter where you are, saying they need troops to help defend. you can then leave and head for the defense quest. The notification that something is going on is about the only thing I would take from that example though. The rest I would equate to the GW2 ATE that pop up at random, you see a circle on your map and see people kicking the crap outta baddies.

    It wouldnt be every outpost attacked at once either, maybe one per GC area? each week is a different GC's turn to defend? I dunno. I just wonder what kind of theory talks the Devs have and have had throughout this whole process of rebuilding. Sad as it sounds, I would love bonus DVD's in the new CE to have Dev meeting recordings. I love weird shit like that.
    (0)

  5. #35
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    no it's not instanced. campaign battles are open world you can just run to it, by warping there i mean each zone has a free port there when it's time for the battle. it can have tons of players ..usually did on my server for a long time. so battle starts at one zone you port there fight, then you port to another one that is starting up ...and so forth over and over.

    technically i see this happening with all 3 hamlets. back and forth between all 3 over and over openly. witch is why i think it will be easier to get seals ..not percent drop wise but the fact that no one needs to wait around for parties and just sway threw them 16hrs a day if they want like campaign battles.

    also the pso idea is probably not far off, they were doing this on the last day of 1.XX if people noticed they had these go here and defend in our logs and stuff. this might be a hint to what might come in 2.0
    (0)

  6. #36
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    I was pouring over the 4Chan interview on Reinharts translation thread and came across something that reminded me of this post. Just putting the info in here since it was relevant. Sorry for the necro bump.

    4 - Was thinking it was going to be something that happens here and there. What types are there?

    Y - There are the basic ones where when lots of monsters pop up to defeat them, or helping Wood Wailers group take down bandit’s fort, there are many variations.
    For the bandit’s fort, it’s where you take over the fort, once you can successfully defeat the boss you will have a NPC from Wood Wailer pop in place.

    4 - So it’s difference between monsters or bandits.

    Y - For bandit’s fort F.A.T.E. ends once you take it down, but after some time, the bandits will try to take back their fort, so there is a F.A.T.E. system to defend.

    4 - I see, so it doesn’t mean after some time the bandit’s are just going to repop again.

    Y - Yes. Like this there are F.A.T.E. where you play with just 1-2 people, or like this fort F.A.T.E. where you need about 8 people. Also for the fort one, the NPC’s will support so you can win with small group making good use of the NPC’s. But if you try to dive in carelessly or cure too much and gain too much hate you may die (laugh).

    4 - That’s nice that it’s easy to retry. You talked about the once you take over the fort, enemy trying to take back but say if you fail on a F.A.T.E. is there a different scenario prepared for that?

    Y - For that one say if you weren’t able to defend the fort, next it will go back to taking over enemies fort. But if you win the defense, the next F.A.T.E. would be 2nd time to defend.

    4 - I see. So just because you win the defense once, it doesn’t mean it will stay that way.

    Y - There are other ones like the Miqo’te Poachers and Goblins fighting over sale of those illegal items. There are F.A.T.E. system where you have to take on both. Within the closed beta, we were planning to put in about 50 F.A.T.E but there are some that hasn’t been modified yet so those were taken out. However, there are lots of F.A.T.E. to enjoy.
    (0)

  7. #37
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Guess I missed this post, but I think the players who primarily play crafters would rejoice at this idea of having to rebuild the hamlet after it's been retaken.
    (0)

  8. #38
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    the forts thing kinda resembles beseiged.

    Defend the astral candescance from the invaders and have to venture out and get it back if you fail to defend it.

    plus mobs get stronger with each successfull defence like level 8 trolls or whatever.

    I REALLY hope hamlets work out like that
    (0)
    Last edited by Dzian; 03-01-2013 at 06:24 AM.

  9. #39
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    Sorry for the necro bump.
    Good ideas deserve a necro bump.

    I hope hamlet turns out to be something similar to these fort FATE events. I like the rebuilding effort. I had the same idea before Hamlet was first introduced.
    (0)

  10. #40
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by BlaiseLallaise View Post
    I hope hamlet turns out to be something similar to these fort FATE events. I like the rebuilding effort. I had the same idea before Hamlet was first introduced.
    That would be great. Have crafters rebuild the barracks and the condition of the barracks defines the number of npcs defending the hamlet. gatherers gathering food and the amount of food determines the strength of the npcs. that kinda thing could be great fun.

    If you lose the hamlet it becomes like an ixali stronghold which you must then build forces to take back. and then rebuild and defend it.

    it'd tie in well with a besieged style system where the forces grow stronger over time as they become more and more determined to take the hamlet.
    (0)
    Last edited by Dzian; 03-01-2013 at 07:14 AM.

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