Miounne: So you're the adventurer I've been hearing so much about. Miounne's my name, or Mother Miounne as most call me, and the Carline Canopy is my place.
Miounne: Ah, now there's a look I know all too well. The look of a man newly come to Gridania, having narrowly escaped death or dismemberment in the doing. All you adventurers have that look at first─and you all come to my Canopy wearing it.
Miounne: No doubt you've heard of how peaceful it is here in Gridania, protected as we are on all sides by the Twelveswood. Aye, Twelveswood. Though those born outside the forest still call it the Black Shroud.
Miounne: Just don't come crying to this Mother should it fail to live up to your expectations.
Miounne: Gridania is like any other living thing. She keeps her health by expelling foulness. And I mean no disrespect, lad, but you are part of that foulness―an outsider.
Miounne: You must have passed through the wood to get here. No doubt you've already witnessed her fury firsthand, no?
Miounne: A moving tree? You mean to tell me you were attacked by a treant!? And lived to tell the tale?
Miounne: Ah, so the moogles came along and saved your hide, did they? Aye, you can always count on something extraordinary happening when they turn up.
Miounne: By the gods, next thing I know, you'll be telling me you're acquainted with these “forest-beckoned” outsiders all are talking about.
Yda: And beckoned by the wood, we were.
Papalymo: Or so your Brother E-Sumi tells us as much.
Miounne: You? But you're so─forgive me. This is all just a bit... I'm sorry, are you quite
sure it was Brother E-Sumi-Yan who said this?
Papalymo: In so many words. To be honest, I haven't the slightest notion whether we are these souls beckoned by the wood the good Brother spoke of or not.
Miounne: Well, you are welcome here in either case. Have you come to sup? There's good food and drink to be had, and conversation besides.
Papalymo: No, thank you, as to the food and drink, but conversation interests me a great deal. I understand this establishment oversaw the survey of the site where our airship came down in the forest.
Miounne: Well, if it's a firsthand account you're after, you'd be best off asking one of the adventurers who was dispatched. Give Mother a moment, and I'll find out what I can.
Yda: I told you we shouldn't have jumped. A rough landing in the forest perhaps, but we'd have been greeted by Gridanians and brought here just the same!
Papalymo: To go down with the ship, or to jump from the sky? In hindsight, perhaps I was wrong.
Yda: And here I thought you were supposed to be the smart one.
Miounne: The wreckage is being taken to Atelier FenYll. It seems the remains of the ship and her crew were scattered─and in certain cases splattered─all over the forest.
Yda: <gulp> Sc-scattered...?
Papalymo: Splattered...?
Swethyna: Ah, here you are.
Swethyna: I have come to insist that you are properly cleansed before you would enter the forest again.
Swethyna: Brother ESumi will perform rites to rid you of the greenwrath. Though perhaps through no fault of your own, the Hedge was brought down, and the elementals were angered.
Swethyna: The sins you committed within the forest have sullied you. Neglect to cleanse yourself, and the greenwrath will find you again. This is known.
Swethyna: Come, let us go.
Amiable Adventurer: You would do well to fear the Twelveswood─and live in awe of it. It is as integral to us Gridanians as the sun and the moons.
Amiable Adventurer: She demands your due respect. Never attempt to oppose her, for she is alive and she never forgets.
Beaming Adventurer: You met a moogle!? Well, count yourself among the lucky ones. I haven't even seen one in gods know how many years!
Beaming Adventurer: You spoke to it!? Oh, come on, that's just not fair. I've heard of conjurers who have trained for decades and still couldn't communicate with them. What did you do to deserve such luck!?
Unconcerned Passerby: The Twelveswood is a sacred place, and runs thicker and deeper than you can imagine. Before entering you had best hear what Mother Miounne would tell you. For your own good, as well as the forest's.
Well-bundled Adventurer: If you are planning to stay a while, you might want to learn a bit about the elementals.
Well-bundled Adventurer: They reside within all creation, and are the organizing principle at work throughout the world.
Narrow-eyed Adventurer: As if the breaking of the Hedge wasn't enough, it seems an airship crashed in the forest as well.
Narrow-eyed Adventurer: Most able-bodied adventurers are deep in the wood now, helping the Gods' Quiver and Wood Wailers survey the wreckage.
Morose Merchant: Impurity's as bad as a curse, I tell ye. Gotta get all them dirty deeds off yer back, else the elementals'll get ye.
Morose Merchant: I didn't believe it, neither─till some of me own mates were taken right before me eyes. Poor bastards.
Wispily Whiskered Woodworker: In Gridania, there live a chosen few who are blessed by the forest. They are known as the Padjal.
Wispily Whiskered Woodworker: The touch of the elementals causes horns to sprout from their heads. They are an ageless kind, fluent in the tongue of the forest. It is the stuff of faerie tales, no?
Miounne: Not sure what to make of it all, exactly, or if I even believe you, truth be told. You adventurers have been known to...embellish the facts.
Miounne: Would be a deal easier to believe if you had some sort of proof. Have you nothing to back your claims? Anything at all?
Miounne: A treant vine! Well, now, this is convincing! Seems we can't send you packing just yet. If you were attacked by a treant, you must have more than a little woodsin. You'll need to be purified, else the greenwrath will stay fixed on you.
Miounne: Gods, why I'm so nice I'll never know. Fine, I'll see to it you get a spot in the next purification. Meanwhile, you'd do well to visit Camp Bentbranch.
Miounne: Attune with the aetheryte there. It'll ease the burden of getting about while you're in Gridania. Here, I'll show you where it is on your map.
Miounne: And here, take this while you're at it. It's a linkpearl. Use this and you can get in touch with me no matter where you are.
Miounne: To exit the city, just leave the Canopy here and head east until you reach Blue Badger Gate. It leads to the forest. If you get lost, just have a good look at that map of yours. If you still can't get your bearings after that, just use that linkpearl and I'll see what I can do.
Miounne: Well, look who it is! Last Mother heard, the greenwrath was after you something fierce. Been so long, I made you for dead.
Miounne: But it is good to see you returned safely. I pray you learned something of the forest on your outing to Camp Bentbranch.
Miounne: By the by, whilst you were gallivanting about the forest, I paid the conjurers a visit. Aye, and asked about the purification rites needed to cleanse the greenwrath from you.
Miounne: It'd completely slipped my mind, but a great festival is to be held soon. The proper rites will take place then, and you'll be welcome to partake.
Miounne: Oh, and a dance is involved. You'll need to ask at Stillglade Fane if you'd like to learn it. And mind your manners over there─the conjurers don't take kindly to tomfoolery.
Miounne: And you might want to think about taking that treant vine over to Atelier Fen-Yll. They use those things all the time for repairing airships and whatnot.
Miounne: Both are recognized guilds, and you're welcome to lay your loyalties wherever you like. Here, let's see that map of yours.
Miounne: You'll have to go to Stillglade Fane to see about the purification rite. The conjurers will see to it your woodsin is cleansed. That will get the greenwrath off of you.
Miounne: But it's the Fen-Yll leatherworkers who'll be interested in that treant vine. I've marked the Atelier on your map. Should be easy enough to find.
Hereward: This here's Atelier Fen-Yll, home to the leatherworkers. Ours is the trade of workin' skin, hide, pelt, and fur into masterpieces what'll last for generations to come.
Hereward: Everythin' we work with here drew breath once. 'Tis enough to give a bloke pause to think, it is. Aye, 'bout life and all that shite.
Hereward: Happy to show you 'round the shop here, providin' you ain't wastin' my time. I reckon an adventurer as green as you could stand to learn a thing or two.
Hereward: A treant vine? Well don't that beat all. Just you stay there a moment, mate. I've a mind to call in one of the masters for this.
Geva: What is it now? I haven't the time. I'm up to my neck in hides!
Geva: Who's this, then? Never seen you around.
Geva: Ahhh, the nimble-footed adventurer who daringly escaped the raging treant. Yes, yes, we've heard all about you from Mother Miounne.
Geva: Hmph, less-than-average quality, I'd say. An even two thousand gil, no more.
Geva: Now, hear me out before you go trying to haggle yourself a deal.
Geva: The Twelveswood around Gridania is full of elementals. They reside in all things, like little clumps of life.
Geva: They keep watch over all of us─both we forestborn and the beasts of the wood.
Geva: We cannot simply hunt things down in the wood because they hunt us. In all things, the permission of the elementals is needed.
Geva: Not that anybody would expect you to know any of that. It's just something you can gain an innate awareness of after living in Gridania for a while.
Geva: That said, this treant vine isn't something that I'm eager to take. We have our reservations about using materials obtained without the permission of the elementals.
Geva: The treant itself bore you no ill will. It was the greenwrath that drove it to attack you. Perhaps you'd best have Brother ESumi or one of the other conjurers examine it.
Khrimm: Master Geva!
Geva: Gods, Khrimm, you scared me half to death. What is it? How are the airship repairs coming along?
Khrimm: There's something about this airship, Master. The workings are far beyond anything we've ever seen. What kind of people were riding in it, do we know?
Geva: Strange ones, it seems.
Khrimm: Are they from the Empire?
Geva: Hahaha, oh Khrimm! That oafish pair of chocobos' arses? I should think not.
Geva: Don't go worrying yourself. These two have been beckoned here by the elementals, judging by the looks of it.
Khrimm: The elementals...
Geva: Ah, I... I'm sorry, Khrimm. I didn't mean to...
Geva: You mustn't let that trouble you so. They're good people, your parents─Sigurdh and Oona, both. The elementals will forgive them, you'll see.
Khrimm: There are no bloody elementals! I know it. And I can prove it!
Geva: Don't go running off into the wood now, you hear? It's dangerous in there!
Geva: Where were we, now?
Geva: Ah, yes! I'll have a conjurer take a look at that treant vine you've got there. If it's something they can get some use out of, I'll see to it you get a bit more coin. How's that?
Soileine: Go in silence. We conjurers require quietude for our meditations, lest the din drown out the whispers of the elementals.
Soileine: You wish to take part in a purification rite?
Soileine: I take it you are the adventurer who recently eluded the treant in the Twelveswood, yes?
Soileine: Miounne has informed us of your particular...situation. Proceed to the rear chamber, if it please you.
O-App-Pesi: Ah, there you are. Well met. I am O-App-Pesi.
O-App-Pesi: Curious, you don't seem too taken aback by my horns. You must be familiar with we Padjal, then.
O-App-Pesi: No need to introduce yourself, I know full well who you are─the unlucky adventurer. And unlucky you are, to have come to Gridania at a time when the Hedge was broken, though gods know that happens far too often.
O-App-Pesi: Ah, forgive me, I suppose an explanation is in order. We conjurers of Gridania use our magic to weave a sort of barrier around the Twelveswood. It is a pact we share with the most ancient of the elementals.
O-App-Pesi: They protect our city, and in turn we protect them. That is why the Hedge exists. Think of it as a symbol of our friendship.
O-App-Pesi: It's also what you and any other non-native to Gridania have to thank for not being attacked upon entering the forest.
O-App-Pesi: At least, you would have it to thank, had luck been with you. The Hedge is the making of man, and therefore not perfect. It falls from time to time, or is broken by enemies of the wood. And so was the case just as you happened to come along.
O-App-Pesi: The greenwrath was upon you the instant you drew near―and it clings to you still. Sorry to say, but you've got the stink of woodsin all about you.
O-App-Pesi: After all that, you still need to ask if forest elementals truly exist!?
Papalymo: That's what I've been trying to tell you. There are elementals in all sorts of things. Rocks, rivers, flowers. They are the unifying force of this entire forest.
Yda: Sooo, an elemental is like a gigantic, super-powerful person?
Papalymo: Really? Are you kidding? How have you made it this far in life? They are not to be thought of as individuals of any size, you dolt. Explain to me what part you don't understand.
Swethyna: I apologize. I was unaware you had visitors, Brother O-App.
Gugula: The fury of the elementals is sure to be wakened whenever the Hedge is broken through.
Gugula: That is why the treant became enraged and attacked. Normally it would never have dared venture so close to the city.
Biddy: Where are those two outsiders from? We've had dealings with those from beyond the wood before, but never have I witnessed such insolence.
Biddy: The elementals within the stones tell me there is no need for concern. But that mark they bear upon their necks...
Ingram: Brother O-App is a Padjal, of course.
Ingram: He is the brightest of Brother E-Sumi's pupils, and favored by the elementals, as well.
Challinie: We conjurers hear the whispers of the elementals, and see to it that their will is made known to all Gridanians.
Challinie: That is why many of our order regularly journey deep into the forest. Fortunately for you, Brother E-Sumi happened to be in the midst of one such visit when you were attacked.
Hetzkin: If Swethyna is involved, it must be a matter of some import. The leader of the Wood Wailers wouldn't waste time dabbling in aught else.
Hetzkin: I sense great power in them, that much is certain. And then there is you... I cannot yet see the role that you will come to play in all of this.
Soileine: The two outsiders brought by Swethyna of the Wood Wailers... There was something strange about them.
Soileine: Then again, there's something a bit queer about you as well. Why don't you try talking to the others? Birds of a feather, as they say.
O-App-Pesi: I pray a moment, please. Swethyna has important words which must be heard.
Yda: Look, Papalymo, he's got horns! This must be one of those Padjal!
Papalymo: Manners, Yda. Gods, the Gridanians will think us raised in a gutter.
Swethyna: I hate to impose, but I'd like to make the cleansing of these two a priority, if at all possible.
Swethyna: Brother E-Sumi seems to have reason to think they may have been beckoned by the elementals.
Papalymo: Beckoned? I assure you they have made no formal contact.
O-App-Pesi: Nor would they have. To be beckoned by the elementals means they have deemed you a soul both worthy and capable of carrying out their will. Their intentions are not easily known, however. The elementals answer to none, but they do have their ways.
O-App-Pesi: I can't help but think that this might all have something to do with the forest's unrest as of late. There is a presence come to Eorzea─one with the power to change the world forever. And it will visit the wood soon.
Yda: And you think that might be us!? I knew it! My mother always told me I was destined for great things!
O-App-Pesi: Still, even we cannot say if the task put to you, if indeed there is one, is good or bad for us. And therein lies the real dilemma.
Yda: Ohhh, don't be like that. The two of us wouldn't hurt a fly. We may get in the way and be a bit annoying, and yes, we have been known to bungle even the simplest of tasks...with occasionally disastrous consequences─but we certainly don't mean to. Can't fault us for that!
Papalymo: <sigh> Yda, do you happen to recall that talk we had about knowing when to be quiet? Well, that when is now.
O-App-Pesi: Hahaha, well, be that as it may, a cleansing is needed. Woodsin is not to be taken lightly─something you would do well to remember. I gather it is nigh time we hold the rites.
O-App-Pesi: Until then, take care not to enter the forest depths. Gods know how much woodsin you've steeped yourselves in. It could well prove your undoing.
O-App-Pesi: Still, now that the Hedge has been recast, you're not likely to see any more treants running rampant.
Papalymo: We shall sleep better for the knowing, and thank you for the concern. But you needn't worry, there is still much to occupy us here within the city.
Swethyna: Let us take our leave, then.
Swethyna: Has Brother ESumi taken leave of his senses? Why bring these two to Gridania?
O-App-Pesi: No doubt it is far too perilous for them to be roaming lost in the Twelveswood. Is that not reason enough?
Swethyna: Hmph, I suppose you have the right of it.
O-App-Pesi: My apologies, went off on a bit of a reverie there, didn't I?
O-App-Pesi: Where were we...? Ah, yes, of course. We were speaking of the elementals.
O-App-Pesi: They are a part of this world, great and powerful. And they do not oft trouble themselves with the inconsequential affairs of man.
O-App-Pesi: They do show themselves from time to time, though. When one beckoned by the wood arrives to hear their bidding, say, or should the greenwrath be wakened.
O-App-Pesi: Those who do not believe in the elementals had best stay clear of the Twelveswood, else it will claim them.
O-App-Pesi: It's believed that the wood captures the souls of such sinners, damning them to an eternity as wildlings.
O-App-Pesi: And that's why you'd do well to take part in the cleansing rites. To purge yourself of all that woodsin, and set you right as the rain.
O-App-Pesi: We dance to honor the elementals, and they forgive us our woodsin in turn. Thus absolved, their greenwrath will not be stirred. Remember this.
O-App-Pesi: The better part of the festival's preparations are made at the Greatloam Growery. I shall notify the botanists of your coming. Once all is ready, they will most like contact you. Best be patient until then.
Miounne: I just received word from the Growery. They've requested you visit them to prepare for the festival.
Miounne: You're tainted with woodsin, remember─which means you're apt to waken the greenwrath. Neglect to dance in the rites, and you're not like to survive another trip into the wood.
Miounne: Do you know whereabouts Greatloam Growery is? Have a look-see at your map if you aren't sure.
Opyltyl: Come in, come in. And welcome to the Greatloam Growery─the very roots of this Gridania.
Opyltyl: You must be the adventurer that good Miounne spoke of. Come, allow me to guide you to the grounds.
Fufucha: Welcome, Taveth! I trust you were able to find us without much trouble?
Fufucha: I was certain it was you from the instant I saw you. Word travels fleet as wind around here, you know?
Fufucha: Shall we get right to it, then? What's that? Ah, nobody has told you anything yet?
Fufucha: Well, there's not much to it really. Dance your heart out in the name of the elementals. The steps are ritualized, though, and must be done correctly. So we'll have to have you practice a bit before the actual rite.
Fufucha: These children will be dancing together with you at the forthcoming Small Harvest.
Fufucha: Forestborn all, so their steps are flawless. Just watch them for a bit and do your best to imitate them.
Fufucha: Let the younglings teach you the dance. They will be taking part in the Small Harvest with you, after all.
Ryd: We always d-do this, like we've just b-been surprised by s-something.
You look at Ryd in surprise.
Ryd: H-How did you l-learn it so f-fast?
Aunillie: Watch how I do it. You have to beckon the elementals near. Like this.
You beckon to Aunillie.
Aunillie: Hahaha, that's it!
Sansa: We bow to show our respect to the elementals. Just like this, see?
You bow courteously to Sansa.
Sansa: Perfect! You're nearly as good as us!
Powle: You have to cheer like this! Don't be shy, really get in there and throw your weight around!
You cheer Powle on!
Powle: You look like you've done this before.
Elyn: You can't forget this part! You have to keep a lookout for the elementals. Just like an archer on watch!
You scan the area around Elyn.
Elyn: See how well you did? Aren't we good teachers?
Nicoliaux: You have to clap to keep the rhythm. Come on, keep up!
You clap for Nicoliaux.
Nicoliaux: Now you've got it!
Fufucha: Zezekuta, there you are. I've been waiting.
Zezekuta: Sorry for the delay. Let's see what we have then, shall we? Who will be dancing this time around?
Zezekuta: Hmmm, now there's a rare bird. ((I'm not a girl...))
Fufucha: Don't give too much away. Zezekuta can tell all about you simply by looking at your face.
Zezekuta: There's been a lot of adventurers around here recently. Same air about them as you've got about you. I daresay you'll make a good many friends should your travels continue.
Fufucha: I wonder if you can't speed along this fellow's mask. Rumor is, he was attacked by a treant.
Zezekuta: Is that so? Well then, we will have to hurry, won't we? I wouldn't wish that much woodsin on my worst enemy.
Fufucha: Twelve be good, what are those little brats getting into now?
Fufucha: Hey! Practice, practice, prac― I saw that! Would you mind seeing that they behave themselves for me?
Sansa: Come on, there's no time left.
Nicoliaux: I don't see anything else we can do about it.
Sansa: Excuse me, mister. Ummm...you're an adventurer, right?
Sansa: Fufucha always makes us practice too long. Better to just get it over with and head home. Don't you think?
Powle: We'll help you practice. Teach you all the steps. But...only if you do us a favor in return!
Powle: I'll give you some sweets! All you have to do is take us to a certain point...in the forest.
Fufucha: You did well, Taveth. There will be an audience at the rite, though. Throngs of people watching your every move. Enough to make your body seize up, it is. That's why you've got to drill and drill and drill. Until it's second nature, and your body dances of its own accord.
Powle: Fufucha, we promised Taveth we would help him with his steps for the festival.
Aunillie: That's right! We'll make sure he gets the hang of it. You can go back to your duties now, if you like.
Sansa: We know you have a lot to do.
Fufucha: Oh? It looks like you've attracted a little following already, Taveth.
Fufucha: Very well, I leave his fate in your very capable hands, children.
Nicoliaux: Alright, she's gone. Don't forget, you promised!
Sansa: When you're ready, come meet us southwest of the city, past White Wolf Gate. And hurry!
Powle: If you don't come, we'll tell Fufucha that your dancing is dangerous to our impressionable young minds─and you'll have to practice all by yourself!
Powle: Take a look at this map. The place we want you to take us is...there!
Sansa: It's not very far. We could make it there all by ourselves if we really wanted to. It's just―
Powle: If we waken the greenwrath, it could be dangerous. We haven't had the Small Harvest yet, after all.
Sansa: We'll be safe if you're with us.
Powle: Let's go! Off to the Twelveswood!
Powle: What was that? Did you see something? Do something! You are an adventurer, aren't you?
You defeat the ankle biter.
Powle: You did it! You did it!
You defeat the ankle biter.
Powle: Now back to the march!
You defeat the ankle biter.
Powle: This is even more fun than I thought it would be.
You defeat the ankle biter.
Powle: Now back to the march!
You defeat the ankle biter.
Powle: It's just up ahead!
Powle: We're here! And it's all thanks to Taveth.
Sansa: Look! The stump is just over there!
Powle: Wait here.
Hermit of the Wood: You, there! What're you doin'?
Hermit of the Wood: <sigh> Young ones recruited another adventurer, did they? You shouldn't be here. It ain't safe. Go now, and gather your little friends.
Hermit of the Wood: Why is it everyone is so bloody eager to believe in things they can't even see?
-Krimm and Fye are about to put a mask on Lifemend Stump, but see you and run away-
Fluffy Moogle: Hello there. You didn't happen to see Fye pass this way, did you, kupo?
Fluffy Moogle: Goodness gracious me! You can understand what I'm saying, kupo?
Fluffy Moogle: Then do us a favor and pass along a message to Fye, yes?
Fluffy Moogle: Tell her that the mask can't be fixed, because it's simply not broken, kupo. Naught will come of leaving it here, I'm afraid.
???: You alright, then?
Powle: Oh no! It's him!
Hermit of the Wood: You little weasels! Out here again, beggin' favors of the moogles─is that the way of it?
Powle: No we weren't! Were we?
Sansa: No, nothing of the sort.
Hermit of the Wood: Don't talk bollocks! I'm not as dim as you look! You've broken somethin', and you've come here hopin' to get the moogles to fix it.
Sansa: That's not it at all. We only came to leave a letter.
Hermit of the Wood: A letter? What bloody letter?
Sansa: A letter to let them know that we will be holding the purification rites soon, and that we'd really like them to come, if they're not too busy.
Hermit of the Wood: If that don't beat all... I s'pose it's only natural for the younglin's to want the moogles to come, but askin' won't do the blindest bit of good.
Hermit of the Wood: Didn't your parents never teach you nothin'? There ain't no use in askin' favors of the moogles.
Sansa: We know! But we really, really want them to come this time. More than ever!
Powle: What are you doing!? Why did you tell?
Sansa: No, stop! Please leave it! Please!
Powle: They came! They came and took the letter!
Hermit of the Wood: What's that? Met a moogle and had yourself a talk, did you? You mean to tell me you know mooglespeak?
Powle: Whaaat!?
Sansa: What did it say? What did it say!? Tell us!
Hermit of the Wood: A message for Fye? Well, I'll be damned.
Powle: Fye... Fye... Who is that, again?
Hermit of the Wood: Hmmm... I'm thinkin' you might be one of them...
Hermit of the Wood: Time for you lot to bugger off home! And don't think your parents won't be hearin' about this! ((If these kids play at the Acorn Orchard at the Carpenter's guild, it suggests they are orphans and do not have parents.))
Powle: No, wait!
Sansa: Waaait!
Fufucha: Is it true you are the one who tracked the younglings down?
Fufucha: Then you have my thanks. The wood beyond the city is fraught with dangers, and the world beyond its borders even more so. If anything were to happen to them...
Fufucha: They are a reckless lot, but I suppose all children are. At least they believe the moogles have taken their letter. They'll always have that. Still, we must keep a closer eye on them from now on.
Hermit of the Wood: Hmph, she's as bloody clueless as they are.
Fufucha: Those who understand mooglespeak are few enough as it is. It wouldn't be proper to impose on you without due payment. Here, take this.
Miounne: So, Taveth Swiftwing the Mooglespeaker, is it? How do you like that? Hah!
Miounne: I've half a mind to be cross with you, withholding information like that. I'd have given you a deal more tedious work, had I known. Hehehe!
Miounne: The Wood Wailers came by asking where you might be. Best head over to the Wailing Barracks to see what they want of you. Who are the Wood Wailers? Well, I suppose they're what passes for the city guard. They patrol the wood to keep Gridania safe.
Miounne: The Wailers and the Quiver have been scouring the wood since this latest breaking of the Hedge. They're undermanned as it is, and ever looking for able bodies. That might well be why they were looking for you.
Miounne: 'Course, it may be that they've heard you're a dab hand at mooglespeak. If so, I daresay they wouldn't care if you couldn't lift a spear. So long as you can talk to the moogles, you'd be worth more than most.
Miounne: Anyway, whatever they want, just see to it you get your arse over to the Wailing Barracks, alright?
Willelda: What business have you with the Wood Wailers? Speak quickly.
Willelda: If it's this trouble in the wood, the Wailers are looking into it. The conjurers are involved as well, and we're doing all we can.
Willelda: Ah, you wouldn't happen to be Taveth Swiftwing, would you? Well why the hells didn't you say so?
Willelda: I trust you received the message we left with Miounne? Then make your way inside. They've likely started the talks without you.
Willelda: You may proceed. Commander Burchard and Commander Nuala await you within.
Burchard: So you're the one they found in the middle of the wood when all hells were breaking loose. A pleasure.
Nuala: I gather O-App of Stillglade Fane has told you of the Hedge and how it works?
Burchard: Well, it has been broken yet again, though the cause is still unclear to us.
Burchard: You damned adventurers have been known to bring it down in the past─and I for one am of the mind that you've done it again.
Nuala: Gods, what a mess.
Nuala: Understand us, we do not wish to implicate you in this. We seek only to find the perpetrator as swiftly as possible.
Nuala: If not... The consequences will only become more dire.
Mansel: Clear the way! Clear the way!
Nuala: Gods, what did this!?
T'kebbe: A shadow, it was. The wood itself came alive and was upon us.
Farrimond: A shadow...
Farrimond: From the trees... It came and...and...
Mansel: You, help us! Quickly! We have wounded!
Cecilia: <wheeze> I can't...breathe...
Farrimond: The shadows... They came to life...
Turstin: What the hells was that?
Nuala: Tend the wounded! Staunch the bleeding!
T'kebbe: I couldn't get a good look. Elemental, or perhaps a man... I-I cannot say for certain.
Helbhanth: Bugger it! I lost my bloody polearm. I really liked that polearm.
Jijimaya: The elementals rage as I've never heard. And I feel great fear among the people, as well―genuine terror. What could have done this?
Langloisiert: St-Stop...please... The pain is too great...
Pasdevillet: To bring down the Hedge is to bring down the greenwrath upon oneself. Such a life is forfeit. All here know that.
Pasdevillet: Only the outsiders would commit such folly.
Cecilia: A wildling... I s-saw it─him. It...it was Dunstan.
Burchard: Dunstan? Commander Dunstan?
Swethyna: All able bodies, pay attention. Carry the injured to the back and tend to their wounds.
Swethyna: Has aid been requested from the Conjurers' Guild?
Swethyna: There is something in the wood far more dangerous than we ever imagined.
Swethyna: From now on, only the most capable from among the Gods' Quiver and conjurers will be sent on rangings.
Swethyna: Brief the adventurer on what has occurred. Then send him on his way.
Burchard: This way, adventurer, if you would.
Jijimaya: The elementals rage as I've never heard. And I feel great fear among the people, as well―genuine terror. What could have done this?
Burchard: I can make no sense of it. Dunstan... By the Twelve, but why?
Nuala: What you hear here is not to be repeated. Talk of the wildlings most of all.
Nuala: The greenwrath has been stirred by many and more lately, and not just adventurers. It's said those who anger the elementals are claimed by the wood, damned to live out their days wandering its depths.
Nuala: We call those unfortunate souls “wildlings.” And pity them as we may, they are a danger.
Burchard: You'd do well to let others of your kind know this─the dangers of the wood are dark of late.
Nuala: That is all. You may go.
Miounne: Don't expect Commanders Burchard and Nuala to trust you straightaway. Trust is hard-earned among the Wailers.
Miounne: I'm sure they told you to warn any you know. It's the sensible thing to do, given how unforgiving the elementals can be of outsiders.
Miounne: By the way, make your way back here to the Carline Canopy when you find the time. I've got something for you.
Miounne: There you are. I hope you weren't disappointed by the lackluster Gridanian welcome you received.
Miounne: In time you will come to understand our ways, and we yours. With your help, we will solve these problems before us.
Miounne: Now take this. The guild has seen fit to reward you.
Miounne: Don't spend it on anything I wouldn't! Now, it's time you got yourself some guildleves and a retainer and set about adventuring!
Miounne: And if you need to know more about either of those things, come and speak to me anytime. I've more than a few words I could share with you about getting started.
Miounne: There are weapons and armor merchants here in the guild as well, always happy to help a fledgling adventurer. Off you go, then. And best of luck to you.