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Thread: Quest Logs

  1. #1
    Player
    Catapult's Avatar
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    Mar 2011
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    Lotus Gardens
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    3,240
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    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100

    Quest Logs

    So I want to keep a record of all the text in some of these quests. Here is my scheme...

    Bolded text
    happens outside of cutscenes and cannot be reviewed through the Neverending Story... err, I mean Unending Journey.

    Hidden Text

    is what happens inside echos, so you can easily identify bordering conversations.

    Red Text
    is if I think there might be a localisation error, although there aren't many left since Mermentia went to town.

    Green text
    is where I have my own comments.


    Kicking this off in the next post.
    (3)

  2. #2
    Player
    Catapult's Avatar
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    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100

    Sundered Skies

    -Opening Cinematic: Starshower #1-

    Yda: Ugh...
    Yda: Ugggh...
    Yda: Oh...my...gods...
    Yda: <groan>
    Papalymo: <moan>

    -Cinematic: Yda and Papalymo awaken-

    Yda: I hope you came ready for a fight!
    Yda: Right! Off we go, then!
    You have defeated the bloodthirsty wolves!

    -Cinematic: Treant Rage, Moogle Save-

    -Cinematic: Gridanian Scenery-
    You obtain a treant vine from the treant.


    Farrimond: Did you see the darkened skies? The streaking lights and the falling comets? I know not what to make of it all... ((I believe this places our arrival in Gridania at the end of the Grand Rite we witness in Beckon of the Elementals. Nope. Make that ten years ago. Khrimm needs ten years to grow up.))
    Swethyna: Your life is forfeit should you wander long about the deep wood.
    Swethyna: I daresay you still have much to learn before you might justly claim the title of adventurer. Count yourself lucky we Wood Wailers came when we did.
    Cecilia: Is that...a treant vine? But that would mean... Did you come across a treant!?
    Cecilia: Saved by moogles? To even see a moogle in one's lifetime is rare enough, but to be saved by a pack of them? Not many can make such a boast.
    T'kebbe: The two outsiders?
    T'kebbe: If they are outsiders, I imagine they have made for the Adventurers' Guild. But that is just my guess. The Carline Canopy, it's called. To reach it, you need only take this path. You should pay a visit yourself, if you've not yet been.
    (0)
    Last edited by Catapult; 04-05-2013 at 07:30 AM.

  3. #3
    Player
    Catapult's Avatar
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    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100

    Souls Gone Wild

    Miounne: So you're the adventurer I've been hearing so much about. Miounne's my name, or Mother Miounne as most call me, and the Carline Canopy is my place.
    Miounne: Ah, now there's a look I know all too well. The look of a man newly come to Gridania, having narrowly escaped death or dismemberment in the doing. All you adventurers have that look at first─and you all come to my Canopy wearing it.
    Miounne: No doubt you've heard of how peaceful it is here in Gridania, protected as we are on all sides by the Twelveswood. Aye, Twelveswood. Though those born outside the forest still call it the Black Shroud.
    Miounne: Just don't come crying to this Mother should it fail to live up to your expectations.
    Miounne: Gridania is like any other living thing. She keeps her health by expelling foulness. And I mean no disrespect, lad, but you are part of that foulness―an outsider.
    Miounne: You must have passed through the wood to get here. No doubt you've already witnessed her fury firsthand, no?
    Miounne: A moving tree? You mean to tell me you were attacked by a treant!? And lived to tell the tale?
    Miounne: Ah, so the moogles came along and saved your hide, did they? Aye, you can always count on something extraordinary happening when they turn up.
    Miounne: By the gods, next thing I know, you'll be telling me you're acquainted with these “forest-beckoned” outsiders all are talking about.

    Yda: And beckoned by the wood, we were.
    Papalymo: Or so your Brother E-Sumi tells us as much.
    Miounne: You? But you're so─forgive me. This is all just a bit... I'm sorry, are you quite
    sure it was Brother E-Sumi-Yan who said this?
    Papalymo: In so many words. To be honest, I haven't the slightest notion whether we are these souls beckoned by the wood the good Brother spoke of or not.
    Miounne: Well, you are welcome here in either case. Have you come to sup? There's good food and drink to be had, and conversation besides.
    Papalymo: No, thank you, as to the food and drink, but conversation interests me a great deal. I understand this establishment oversaw the survey of the site where our airship came down in the forest.
    Miounne: Well, if it's a firsthand account you're after, you'd be best off asking one of the adventurers who was dispatched. Give Mother a moment, and I'll find out what I can.
    Yda: I told you we shouldn't have jumped. A rough landing in the forest perhaps, but we'd have been greeted by Gridanians and brought here just the same!
    Papalymo: To go down with the ship, or to jump from the sky? In hindsight, perhaps I was wrong.
    Yda: And here I thought you were supposed to be the smart one.
    Miounne: The wreckage is being taken to Atelier FenYll. It seems the remains of the ship and her crew were scattered─and in certain cases splattered─all over the forest.
    Yda: <gulp> Sc-scattered...?
    Papalymo: Splattered...?
    Swethyna: Ah, here you are.
    Swethyna: I have come to insist that you are properly cleansed before you would enter the forest again.
    Swethyna: Brother ESumi will perform rites to rid you of the greenwrath. Though perhaps through no fault of your own, the Hedge was brought down, and the elementals were angered.
    Swethyna: The sins you committed within the forest have sullied you. Neglect to cleanse yourself, and the greenwrath will find you again. This is known.
    Swethyna: Come, let us go.


    Amiable Adventurer: You would do well to fear the Twelveswood─and live in awe of it. It is as integral to us Gridanians as the sun and the moons.
    Amiable Adventurer: She demands your due respect. Never attempt to oppose her, for she is alive and she never forgets.
    Beaming Adventurer: You met a moogle!? Well, count yourself among the lucky ones. I haven't even seen one in gods know how many years!
    Beaming Adventurer: You spoke to it!? Oh, come on, that's just not fair. I've heard of conjurers who have trained for decades and still couldn't communicate with them. What did you do to deserve such luck!?
    Unconcerned Passerby: The Twelveswood is a sacred place, and runs thicker and deeper than you can imagine. Before entering you had best hear what Mother Miounne would tell you. For your own good, as well as the forest's.
    Well-bundled Adventurer: If you are planning to stay a while, you might want to learn a bit about the elementals.
    Well-bundled Adventurer: They reside within all creation, and are the organizing principle at work throughout the world.
    Narrow-eyed Adventurer: As if the breaking of the Hedge wasn't enough, it seems an airship crashed in the forest as well.
    Narrow-eyed Adventurer: Most able-bodied adventurers are deep in the wood now, helping the Gods' Quiver and Wood Wailers survey the wreckage.
    Morose Merchant: Impurity's as bad as a curse, I tell ye. Gotta get all them dirty deeds off yer back, else the elementals'll get ye.
    Morose Merchant: I didn't believe it, neither─till some of me own mates were taken right before me eyes. Poor bastards.
    Wispily Whiskered Woodworker: In Gridania, there live a chosen few who are blessed by the forest. They are known as the Padjal.
    Wispily Whiskered Woodworker: The touch of the elementals causes horns to sprout from their heads. They are an ageless kind, fluent in the tongue of the forest. It is the stuff of faerie tales, no?



    Miounne: Not sure what to make of it all, exactly, or if I even believe you, truth be told. You adventurers have been known to...embellish the facts.
    Miounne: Would be a deal easier to believe if you had some sort of proof. Have you nothing to back your claims? Anything at all?
    Miounne: A treant vine! Well, now, this is convincing! Seems we can't send you packing just yet. If you were attacked by a treant, you must have more than a little woodsin. You'll need to be purified, else the greenwrath will stay fixed on you.
    Miounne: Gods, why I'm so nice I'll never know. Fine, I'll see to it you get a spot in the next purification. Meanwhile, you'd do well to visit Camp Bentbranch.
    Miounne: Attune with the aetheryte there. It'll ease the burden of getting about while you're in Gridania. Here, I'll show you where it is on your map.
    Miounne: And here, take this while you're at it. It's a linkpearl. Use this and you can get in touch with me no matter where you are.
    Miounne: To exit the city, just leave the Canopy here and head east until you reach Blue Badger Gate. It leads to the forest. If you get lost, just have a good look at that map of yours. If you still can't get your bearings after that, just use that linkpearl and I'll see what I can do.

    Miounne: Well, look who it is! Last Mother heard, the greenwrath was after you something fierce. Been so long, I made you for dead.
    Miounne: But it is good to see you returned safely. I pray you learned something of the forest on your outing to Camp Bentbranch.
    Miounne: By the by, whilst you were gallivanting about the forest, I paid the conjurers a visit. Aye, and asked about the purification rites needed to cleanse the greenwrath from you.
    Miounne: It'd completely slipped my mind, but a great festival is to be held soon. The proper rites will take place then, and you'll be welcome to partake.
    Miounne: Oh, and a dance is involved. You'll need to ask at Stillglade Fane if you'd like to learn it. And mind your manners over there─the conjurers don't take kindly to tomfoolery.
    Miounne: And you might want to think about taking that treant vine over to Atelier Fen-Yll. They use those things all the time for repairing airships and whatnot.
    Miounne: Both are recognized guilds, and you're welcome to lay your loyalties wherever you like. Here, let's see that map of yours.

    Miounne: You'll have to go to Stillglade Fane to see about the purification rite. The conjurers will see to it your woodsin is cleansed. That will get the greenwrath off of you.
    Miounne: But it's the Fen-Yll leatherworkers who'll be interested in that treant vine. I've marked the Atelier on your map. Should be easy enough to find.


    Hereward: This here's Atelier Fen-Yll, home to the leatherworkers. Ours is the trade of workin' skin, hide, pelt, and fur into masterpieces what'll last for generations to come.
    Hereward: Everythin' we work with here drew breath once. 'Tis enough to give a bloke pause to think, it is. Aye, 'bout life and all that shite.
    Hereward: Happy to show you 'round the shop here, providin' you ain't wastin' my time. I reckon an adventurer as green as you could stand to learn a thing or two.
    Hereward: A treant vine? Well don't that beat all. Just you stay there a moment, mate. I've a mind to call in one of the masters for this.
    Geva: What is it now? I haven't the time. I'm up to my neck in hides!
    Geva: Who's this, then? Never seen you around.
    Geva: Ahhh, the nimble-footed adventurer who daringly escaped the raging treant. Yes, yes, we've heard all about you from Mother Miounne.
    Geva: Hmph, less-than-average quality, I'd say. An even two thousand gil, no more.
    Geva: Now, hear me out before you go trying to haggle yourself a deal.
    Geva: The Twelveswood around Gridania is full of elementals. They reside in all things, like little clumps of life.
    Geva: They keep watch over all of us─both we forestborn and the beasts of the wood.
    Geva: We cannot simply hunt things down in the wood because they hunt us. In all things, the permission of the elementals is needed.
    Geva: Not that anybody would expect you to know any of that. It's just something you can gain an innate awareness of after living in Gridania for a while.
    Geva: That said, this treant vine isn't something that I'm eager to take. We have our reservations about using materials obtained without the permission of the elementals.
    Geva: The treant itself bore you no ill will. It was the greenwrath that drove it to attack you. Perhaps you'd best have Brother ESumi or one of the other conjurers examine it.

    Khrimm: Master Geva!
    Geva: Gods, Khrimm, you scared me half to death. What is it? How are the airship repairs coming along?
    Khrimm: There's something about this airship, Master. The workings are far beyond anything we've ever seen. What kind of people were riding in it, do we know?
    Geva: Strange ones, it seems.
    Khrimm: Are they from the Empire?
    Geva: Hahaha, oh Khrimm! That oafish pair of chocobos' arses? I should think not.
    Geva: Don't go worrying yourself. These two have been beckoned here by the elementals, judging by the looks of it.
    Khrimm: The elementals...
    Geva: Ah, I... I'm sorry, Khrimm. I didn't mean to...
    Geva: You mustn't let that trouble you so. They're good people, your parents─Sigurdh and Oona, both. The elementals will forgive them, you'll see.
    Khrimm: There are no bloody elementals! I know it. And I can prove it!
    Geva: Don't go running off into the wood now, you hear? It's dangerous in there!

    Geva: Where were we, now?
    Geva: Ah, yes! I'll have a conjurer take a look at that treant vine you've got there. If it's something they can get some use out of, I'll see to it you get a bit more coin. How's that?

    Soileine: Go in silence. We conjurers require quietude for our meditations, lest the din drown out the whispers of the elementals.
    Soileine: You wish to take part in a purification rite?
    Soileine: I take it you are the adventurer who recently eluded the treant in the Twelveswood, yes?
    Soileine: Miounne has informed us of your particular...situation. Proceed to the rear chamber, if it please you.

    O-App-Pesi: Ah, there you are. Well met. I am O-App-Pesi.
    O-App-Pesi: Curious, you don't seem too taken aback by my horns. You must be familiar with we Padjal, then.
    O-App-Pesi: No need to introduce yourself, I know full well who you are─the unlucky adventurer. And unlucky you are, to have come to Gridania at a time when the Hedge was broken, though gods know that happens far too often.
    O-App-Pesi: Ah, forgive me, I suppose an explanation is in order. We conjurers of Gridania use our magic to weave a sort of barrier around the Twelveswood. It is a pact we share with the most ancient of the elementals.
    O-App-Pesi: They protect our city, and in turn we protect them. That is why the Hedge exists. Think of it as a symbol of our friendship.
    O-App-Pesi: It's also what you and any other non-native to Gridania have to thank for not being attacked upon entering the forest.
    O-App-Pesi: At least, you would have it to thank, had luck been with you. The Hedge is the making of man, and therefore not perfect. It falls from time to time, or is broken by enemies of the wood. And so was the case just as you happened to come along.
    O-App-Pesi: The greenwrath was upon you the instant you drew near―and it clings to you still. Sorry to say, but you've got the stink of woodsin all about you.
    O-App-Pesi: After all that, you still need to ask if forest elementals truly exist!?

    Papalymo: That's what I've been trying to tell you. There are elementals in all sorts of things. Rocks, rivers, flowers. They are the unifying force of this entire forest.
    Yda: Sooo, an elemental is like a gigantic, super-powerful person?
    Papalymo: Really? Are you kidding? How have you made it this far in life? They are not to be thought of as individuals of any size, you dolt. Explain to me what part you don't understand.
    Swethyna: I apologize. I was unaware you had visitors, Brother O-App.


    Gugula: The fury of the elementals is sure to be wakened whenever the Hedge is broken through.
    Gugula: That is why the treant became enraged and attacked. Normally it would never have dared venture so close to the city.
    Biddy: Where are those two outsiders from? We've had dealings with those from beyond the wood before, but never have I witnessed such insolence.
    Biddy: The elementals within the stones tell me there is no need for concern. But that mark they bear upon their necks...
    Ingram: Brother O-App is a Padjal, of course.
    Ingram: He is the brightest of Brother E-Sumi's pupils, and favored by the elementals, as well.
    Challinie: We conjurers hear the whispers of the elementals, and see to it that their will is made known to all Gridanians.
    Challinie: That is why many of our order regularly journey deep into the forest. Fortunately for you, Brother E-Sumi happened to be in the midst of one such visit when you were attacked.
    Hetzkin: If Swethyna is involved, it must be a matter of some import. The leader of the Wood Wailers wouldn't waste time dabbling in aught else.
    Hetzkin: I sense great power in them, that much is certain. And then there is you... I cannot yet see the role that you will come to play in all of this.
    Soileine: The two outsiders brought by Swethyna of the Wood Wailers... There was something strange about them.
    Soileine: Then again, there's something a bit queer about you as well. Why don't you try talking to the others? Birds of a feather, as they say.
    O-App-Pesi: I pray a moment, please. Swethyna has important words which must be heard.
    Yda: Look, Papalymo, he's got horns! This must be one of those Padjal!
    Papalymo: Manners, Yda. Gods, the Gridanians will think us raised in a gutter.


    Swethyna: I hate to impose, but I'd like to make the cleansing of these two a priority, if at all possible.
    Swethyna: Brother E-Sumi seems to have reason to think they may have been beckoned by the elementals.
    Papalymo: Beckoned? I assure you they have made no formal contact.
    O-App-Pesi: Nor would they have. To be beckoned by the elementals means they have deemed you a soul both worthy and capable of carrying out their will. Their intentions are not easily known, however. The elementals answer to none, but they do have their ways.
    O-App-Pesi: I can't help but think that this might all have something to do with the forest's unrest as of late. There is a presence come to Eorzea─one with the power to change the world forever. And it will visit the wood soon.
    Yda: And you think that might be us!? I knew it! My mother always told me I was destined for great things!
    O-App-Pesi: Still, even we cannot say if the task put to you, if indeed there is one, is good or bad for us. And therein lies the real dilemma.
    Yda: Ohhh, don't be like that. The two of us wouldn't hurt a fly. We may get in the way and be a bit annoying, and yes, we have been known to bungle even the simplest of tasks...with occasionally disastrous consequences─but we certainly don't mean to. Can't fault us for that!
    Papalymo: <sigh> Yda, do you happen to recall that talk we had about knowing when to be quiet? Well, that when is now.
    O-App-Pesi: Hahaha, well, be that as it may, a cleansing is needed. Woodsin is not to be taken lightly─something you would do well to remember. I gather it is nigh time we hold the rites.
    O-App-Pesi: Until then, take care not to enter the forest depths. Gods know how much woodsin you've steeped yourselves in. It could well prove your undoing.
    O-App-Pesi: Still, now that the Hedge has been recast, you're not likely to see any more treants running rampant.
    Papalymo: We shall sleep better for the knowing, and thank you for the concern. But you needn't worry, there is still much to occupy us here within the city.
    Swethyna: Let us take our leave, then.
    Swethyna: Has Brother ESumi taken leave of his senses? Why bring these two to Gridania?
    O-App-Pesi: No doubt it is far too perilous for them to be roaming lost in the Twelveswood. Is that not reason enough?
    Swethyna: Hmph, I suppose you have the right of it.

    O-App-Pesi: My apologies, went off on a bit of a reverie there, didn't I?
    O-App-Pesi: Where were we...? Ah, yes, of course. We were speaking of the elementals.
    O-App-Pesi: They are a part of this world, great and powerful. And they do not oft trouble themselves with the inconsequential affairs of man.
    O-App-Pesi: They do show themselves from time to time, though. When one beckoned by the wood arrives to hear their bidding, say, or should the greenwrath be wakened.
    O-App-Pesi: Those who do not believe in the elementals had best stay clear of the Twelveswood, else it will claim them.
    O-App-Pesi: It's believed that the wood captures the souls of such sinners, damning them to an eternity as wildlings.
    O-App-Pesi: And that's why you'd do well to take part in the cleansing rites. To purge yourself of all that woodsin, and set you right as the rain.
    O-App-Pesi: We dance to honor the elementals, and they forgive us our woodsin in turn. Thus absolved, their greenwrath will not be stirred. Remember this.
    O-App-Pesi: The better part of the festival's preparations are made at the Greatloam Growery. I shall notify the botanists of your coming. Once all is ready, they will most like contact you. Best be patient until then.

    Miounne: I just received word from the Growery. They've requested you visit them to prepare for the festival.
    Miounne: You're tainted with woodsin, remember─which means you're apt to waken the greenwrath. Neglect to dance in the rites, and you're not like to survive another trip into the wood.
    Miounne: Do you know whereabouts Greatloam Growery is? Have a look-see at your map if you aren't sure.


    Opyltyl: Come in, come in. And welcome to the Greatloam Growery─the very roots of this Gridania.
    Opyltyl: You must be the adventurer that good Miounne spoke of. Come, allow me to guide you to the grounds.
    Fufucha: Welcome, Taveth! I trust you were able to find us without much trouble?
    Fufucha: I was certain it was you from the instant I saw you. Word travels fleet as wind around here, you know?
    Fufucha: Shall we get right to it, then? What's that? Ah, nobody has told you anything yet?
    Fufucha: Well, there's not much to it really. Dance your heart out in the name of the elementals. The steps are ritualized, though, and must be done correctly. So we'll have to have you practice a bit before the actual rite.
    Fufucha: These children will be dancing together with you at the forthcoming Small Harvest.
    Fufucha: Forestborn all, so their steps are flawless. Just watch them for a bit and do your best to imitate them.

    Fufucha: Let the younglings teach you the dance. They will be taking part in the Small Harvest with you, after all.
    Ryd: We always d-do this, like we've just b-been surprised by s-something.
    You look at Ryd in surprise.
    Ryd: H-How did you l-learn it so f-fast?
    Aunillie: Watch how I do it. You have to beckon the elementals near. Like this.
    You beckon to Aunillie.
    Aunillie: Hahaha, that's it!
    Sansa: We bow to show our respect to the elementals. Just like this, see?
    You bow courteously to Sansa.
    Sansa: Perfect! You're nearly as good as us!
    Powle: You have to cheer like this! Don't be shy, really get in there and throw your weight around!
    You cheer Powle on!
    Powle: You look like you've done this before.
    Elyn: You can't forget this part! You have to keep a lookout for the elementals. Just like an archer on watch!
    You scan the area around Elyn.
    Elyn: See how well you did? Aren't we good teachers?
    Nicoliaux: You have to clap to keep the rhythm. Come on, keep up!
    You clap for Nicoliaux.
    Nicoliaux: Now you've got it!

    Fufucha: Zezekuta, there you are. I've been waiting.
    Zezekuta: Sorry for the delay. Let's see what we have then, shall we? Who will be dancing this time around?
    Zezekuta: Hmmm, now there's a rare bird. ((I'm not a girl...))
    Fufucha: Don't give too much away. Zezekuta can tell all about you simply by looking at your face.
    Zezekuta: There's been a lot of adventurers around here recently. Same air about them as you've got about you. I daresay you'll make a good many friends should your travels continue.
    Fufucha: I wonder if you can't speed along this fellow's mask. Rumor is, he was attacked by a treant.
    Zezekuta: Is that so? Well then, we will have to hurry, won't we? I wouldn't wish that much woodsin on my worst enemy.

    Fufucha: Twelve be good, what are those little brats getting into now?
    Fufucha: Hey! Practice, practice, prac― I saw that! Would you mind seeing that they behave themselves for me?

    Sansa: Come on, there's no time left.
    Nicoliaux: I don't see anything else we can do about it.
    Sansa: Excuse me, mister. Ummm...you're an adventurer, right?
    Sansa: Fufucha always makes us practice too long. Better to just get it over with and head home. Don't you think?
    Powle: We'll help you practice. Teach you all the steps. But...only if you do us a favor in return!
    Powle: I'll give you some sweets! All you have to do is take us to a certain point...in the forest.
    Fufucha: You did well, Taveth. There will be an audience at the rite, though. Throngs of people watching your every move. Enough to make your body seize up, it is. That's why you've got to drill and drill and drill. Until it's second nature, and your body dances of its own accord.
    Powle: Fufucha, we promised Taveth we would help him with his steps for the festival.
    Aunillie: That's right! We'll make sure he gets the hang of it. You can go back to your duties now, if you like.
    Sansa: We know you have a lot to do.
    Fufucha: Oh? It looks like you've attracted a little following already, Taveth.
    Fufucha: Very well, I leave his fate in your very capable hands, children.
    Nicoliaux: Alright, she's gone. Don't forget, you promised!
    Sansa: When you're ready, come meet us southwest of the city, past White Wolf Gate. And hurry!
    Powle: If you don't come, we'll tell Fufucha that your dancing is dangerous to our impressionable young minds─and you'll have to practice all by yourself!

    Powle: Take a look at this map. The place we want you to take us is...there!
    Sansa: It's not very far. We could make it there all by ourselves if we really wanted to. It's just―
    Powle: If we waken the greenwrath, it could be dangerous. We haven't had the Small Harvest yet, after all.
    Sansa: We'll be safe if you're with us.

    Powle: Let's go! Off to the Twelveswood!
    Powle: What was that? Did you see something? Do something! You are an adventurer, aren't you?
    You defeat the ankle biter.
    Powle: You did it! You did it!
    You defeat the ankle biter.
    Powle: Now back to the march!
    You defeat the ankle biter.
    Powle: This is even more fun than I thought it would be.
    You defeat the ankle biter.
    Powle: Now back to the march!
    You defeat the ankle biter.
    Powle: It's just up ahead!
    Powle: We're here! And it's all thanks to Taveth.

    Sansa: Look! The stump is just over there!
    Powle: Wait here.
    Hermit of the Wood: You, there! What're you doin'?
    Hermit of the Wood: <sigh> Young ones recruited another adventurer, did they? You shouldn't be here. It ain't safe. Go now, and gather your little friends.
    Hermit of the Wood: Why is it everyone is so bloody eager to believe in things they can't even see?

    -Krimm and Fye are about to put a mask on Lifemend Stump, but see you and run away-
    Fluffy Moogle: Hello there. You didn't happen to see Fye pass this way, did you, kupo?
    Fluffy Moogle: Goodness gracious me! You can understand what I'm saying, kupo?
    Fluffy Moogle: Then do us a favor and pass along a message to Fye, yes?
    Fluffy Moogle: Tell her that the mask can't be fixed, because it's simply not broken, kupo. Naught will come of leaving it here, I'm afraid.

    ???: You alright, then?
    Powle: Oh no! It's him!
    Hermit of the Wood: You little weasels! Out here again, beggin' favors of the moogles─is that the way of it?
    Powle: No we weren't! Were we?
    Sansa: No, nothing of the sort.
    Hermit of the Wood: Don't talk bollocks! I'm not as dim as you look! You've broken somethin', and you've come here hopin' to get the moogles to fix it.
    Sansa: That's not it at all. We only came to leave a letter.
    Hermit of the Wood: A letter? What bloody letter?
    Sansa: A letter to let them know that we will be holding the purification rites soon, and that we'd really like them to come, if they're not too busy.
    Hermit of the Wood: If that don't beat all... I s'pose it's only natural for the younglin's to want the moogles to come, but askin' won't do the blindest bit of good.
    Hermit of the Wood: Didn't your parents never teach you nothin'? There ain't no use in askin' favors of the moogles.
    Sansa: We know! But we really, really want them to come this time. More than ever!
    Powle: What are you doing!? Why did you tell?
    Sansa: No, stop! Please leave it! Please!
    Powle: They came! They came and took the letter!
    Hermit of the Wood: What's that? Met a moogle and had yourself a talk, did you? You mean to tell me you know mooglespeak?
    Powle: Whaaat!?
    Sansa: What did it say? What did it say!? Tell us!
    Hermit of the Wood: A message for Fye? Well, I'll be damned.
    Powle: Fye... Fye... Who is that, again?
    Hermit of the Wood: Hmmm... I'm thinkin' you might be one of them...
    Hermit of the Wood: Time for you lot to bugger off home! And don't think your parents won't be hearin' about this! ((If these kids play at the Acorn Orchard at the Carpenter's guild, it suggests they are orphans and do not have parents.))
    Powle: No, wait!
    Sansa: Waaait!

    Fufucha: Is it true you are the one who tracked the younglings down?
    Fufucha: Then you have my thanks. The wood beyond the city is fraught with dangers, and the world beyond its borders even more so. If anything were to happen to them...
    Fufucha: They are a reckless lot, but I suppose all children are. At least they believe the moogles have taken their letter. They'll always have that. Still, we must keep a closer eye on them from now on.
    Hermit of the Wood: Hmph, she's as bloody clueless as they are.
    Fufucha: Those who understand mooglespeak are few enough as it is. It wouldn't be proper to impose on you without due payment. Here, take this.

    Miounne: So, Taveth Swiftwing the Mooglespeaker, is it? How do you like that? Hah!
    Miounne: I've half a mind to be cross with you, withholding information like that. I'd have given you a deal more tedious work, had I known. Hehehe!
    Miounne: The Wood Wailers came by asking where you might be. Best head over to the Wailing Barracks to see what they want of you. Who are the Wood Wailers? Well, I suppose they're what passes for the city guard. They patrol the wood to keep Gridania safe.
    Miounne: The Wailers and the Quiver have been scouring the wood since this latest breaking of the Hedge. They're undermanned as it is, and ever looking for able bodies. That might well be why they were looking for you.
    Miounne: 'Course, it may be that they've heard you're a dab hand at mooglespeak. If so, I daresay they wouldn't care if you couldn't lift a spear. So long as you can talk to the moogles, you'd be worth more than most.
    Miounne: Anyway, whatever they want, just see to it you get your arse over to the Wailing Barracks, alright?


    Willelda: What business have you with the Wood Wailers? Speak quickly.
    Willelda: If it's this trouble in the wood, the Wailers are looking into it. The conjurers are involved as well, and we're doing all we can.
    Willelda: Ah, you wouldn't happen to be Taveth Swiftwing, would you? Well why the hells didn't you say so?
    Willelda: I trust you received the message we left with Miounne? Then make your way inside. They've likely started the talks without you.

    Willelda: You may proceed. Commander Burchard and Commander Nuala await you within.

    Burchard: So you're the one they found in the middle of the wood when all hells were breaking loose. A pleasure.
    Nuala: I gather O-App of Stillglade Fane has told you of the Hedge and how it works?
    Burchard: Well, it has been broken yet again, though the cause is still unclear to us.
    Burchard: You damned adventurers have been known to bring it down in the past─and I for one am of the mind that you've done it again.
    Nuala: Gods, what a mess.
    Nuala: Understand us, we do not wish to implicate you in this. We seek only to find the perpetrator as swiftly as possible.
    Nuala: If not... The consequences will only become more dire.

    Mansel: Clear the way! Clear the way!
    Nuala: Gods, what did this!?
    T'kebbe: A shadow, it was. The wood itself came alive and was upon us.
    Farrimond: A shadow...
    Farrimond: From the trees... It came and...and...

    Mansel: You, help us! Quickly! We have wounded!
    Cecilia: <wheeze> I can't...breathe...
    Farrimond: The shadows... They came to life...
    Turstin: What the hells was that?
    Nuala: Tend the wounded! Staunch the bleeding!
    T'kebbe: I couldn't get a good look. Elemental, or perhaps a man... I-I cannot say for certain.
    Helbhanth: Bugger it! I lost my bloody polearm. I really liked that polearm.
    Jijimaya: The elementals rage as I've never heard. And I feel great fear among the people, as well―genuine terror. What could have done this?
    Langloisiert: St-Stop...please... The pain is too great...
    Pasdevillet: To bring down the Hedge is to bring down the greenwrath upon oneself. Such a life is forfeit. All here know that.
    Pasdevillet: Only the outsiders would commit such folly.

    Cecilia: A wildling... I s-saw it─him. It...it was Dunstan.
    Burchard: Dunstan? Commander Dunstan?
    Swethyna: All able bodies, pay attention. Carry the injured to the back and tend to their wounds.
    Swethyna: Has aid been requested from the Conjurers' Guild?
    Swethyna: There is something in the wood far more dangerous than we ever imagined.
    Swethyna: From now on, only the most capable from among the Gods' Quiver and conjurers will be sent on rangings.
    Swethyna: Brief the adventurer on what has occurred. Then send him on his way.
    Burchard: This way, adventurer, if you would.

    Jijimaya: The elementals rage as I've never heard. And I feel great fear among the people, as well―genuine terror. What could have done this?
    Burchard: I can make no sense of it. Dunstan... By the Twelve, but why?

    Nuala: What you hear here is not to be repeated. Talk of the wildlings most of all.

    Nuala: The greenwrath has been stirred by many and more lately, and not just adventurers. It's said those who anger the elementals are claimed by the wood, damned to live out their days wandering its depths.
    Nuala: We call those unfortunate souls “wildlings.” And pity them as we may, they are a danger.
    Burchard: You'd do well to let others of your kind know this─the dangers of the wood are dark of late.
    Nuala: That is all. You may go.

    Miounne: Don't expect Commanders Burchard and Nuala to trust you straightaway. Trust is hard-earned among the Wailers.
    Miounne: I'm sure they told you to warn any you know. It's the sensible thing to do, given how unforgiving the elementals can be of outsiders.
    Miounne: By the way, make your way back here to the Carline Canopy when you find the time. I've got something for you.

    Miounne: There you are. I hope you weren't disappointed by the lackluster Gridanian welcome you received.
    Miounne: In time you will come to understand our ways, and we yours. With your help, we will solve these problems before us.
    Miounne: Now take this. The guild has seen fit to reward you.
    Miounne: Don't spend it on anything I wouldn't! Now, it's time you got yourself some guildleves and a retainer and set about adventuring!
    Miounne: And if you need to know more about either of those things, come and speak to me anytime. I've more than a few words I could share with you about getting started.
    Miounne: There are weapons and armor merchants here in the guild as well, always happy to help a fledgling adventurer. Off you go, then. And best of luck to you.
    (0)

  4. #4
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100

    Whispers in the Wood

    Miounne: You look to be getting the hang of how things work around here. If I didn't know any better, I'd say you had half a mind to stay a while.
    Miounne: So let me share a bit of knowledge with you.
    Miounne: Many think the recent influx of adventurers we've seen here is the result of the elementals of the Twelveswood calling out to you.
    Miounne: Whether it's the proximity to Garlemald-occupied Ala Mhigo, or the beast tribes, or their damned eikons that prompted them, none can say. ((Use of "eikon": Influenced by Garlemald?))
    Miounne: What we do know is that the wood is allowing more and more intrusions. This latest breaking of the Hedge is no isolated incident.
    Miounne: With the spirits beckoning so many, and the Hedge in disarray...I can't help but think it's all an omen of some sort.
    Yda: Hello, hello. It seems like moons since last time, but the saviors of the forest have finally returned!
    Miounne: And so you have. Come, come. Be welcome.
    Miounne: What brings the two of you here? You still have yet to undergo the purification rites. Surely you don't mean to employ an adventurer before seeing to your own cleansing?
    Yda: Oh, never mind all that nonsense. But speaking of adventurers─have any come around speaking of waging war on the Empire?
    Miounne: I-I'm sorry. Come again?
    Papalymo: Gods, Yda, you're a woman grown and that is how you go about broaching a subject? Have you no tact at all?
    Miounne: An innocent enough question. You just caught me off-guard, that's all. Anyway, it's not as if I'm averse to answering─no, I've seen no such souls. And even if I had, I'd not allow their warmongering in my establishment.
    Miounne: The conjurers teach us that elementals of the Twelveswood are not instruments of war, and no attempt shall be made to use them as such against the Empire.
    Papalymo: Aye, I expected as much. Hmmm, I fear we may have been fed false information, then.
    Miounne: Oh? And what information is that?
    Papalymo: That Gridania is indeed making preparations for war with the Garleans.
    Miounne: Khrimm? What is it?
    Khrimm: You two! Why are you here!? What are you doing in Gridania!?
    Khrimm: You've made everyone think that you were sent for by the elementals. But you're just here to do something bad!
    Miounne: Manners, Khrimm! Whatever's the matter?
    Miounne: It was not these two who brought down the Hedge. The moogles themselves vouched for them. You apologize right now!
    Khrimm: I've heard it all. All about them being summoned by the forest.
    Khrimm: Well, if it's true, what did the elementals ask you to do? Go on, tell us! What did they want?
    Papalymo: Well, th-they uhhh... It's not that simple, lad, you see. They―
    Yda: We aren't entirely sure. They didn't ask anything.
    Khrimm: See!? They're just trying to fool everyone. They're liars!
    Khrimm: But you haven't fooled me! I know what you're up to.
    Khrimm: And if you know what's good for you, you'll get out of Gridania right now!
    Papalymo: What was that all about?
    Miounne: I am sorry for that. You must forgive him. Khrimm is a good boy...normally. I cannot for the life of me imagine what's come over him.
    Yda: Do you know where we might find young Khrimm?
    Miounne: He lives over at the Oak Atrium. But please, do not read too much into what he said. He is only a child, after all.
    Papalymo: True enough. Still, I wouldn't like to leave things as they are. I think it best that we go and have a word with him.
    Yda: We'll show him what it means to cross the saviors of the wood! Come, Papalymo!
    Papalymo: Oh, don't be so full of yourself. Yda? Yda, come back here! Ydaaa!

    Miounne: The will of the elementals. I wonder...
    Miounne: You know mooglespeak. Perhaps you can discover something of what the wood is thinking.
    Miounne: But first things first―you've got to purge yourself of that woodsin, lest the greenwrath find you.
    Miounne: Ah, yes, that reminds me─your purification mask for the festival should be finished by now. Pay a visit to the Oak Atrium and speak to the carpenters.

    A'naidjaa: Welcome to the Oak Atrium, servicing all of your timber needs, from toothpicks to trebuchets! Weapons, furniture, tools―if you can name it, we carpenters can make it.
    A'naidjaa: We also train aspiring woodworkers in all manner of carpentry, from basic log-handling techniques to advanced carving and joinery. Aye, even lay adventurers such as yourself are always welcome to join our guild.
    A'naidjaa: And, there's no need for concern if your fingers are somewhat less than dexterous. With proper training, your skills will grow over time─as surely as the trees themselves.
    Zezekuta: Ah, there you are, Taveth. I was wondering when you would arrive. Your mask for the purification rite is nearly finished. Come, try it on to test the fit.
    Zezekuta: Is there some problem? I assumed Fufucha had explained everything...
    Zezekuta: The purification rite is a kind of, well...transference is what the conjurers call it. You see, dancing in the name of the elementals expunges woodsin by transferring it to the dancer's mask and binding it there, magically.
    Zezekuta: They say you were attacked by a treant, so I imagine you've got quite a bit of woodsin about you. That is why we've fashioned this mask for you.
    Zezekuta: Please, try it on.
    Zezekuta: Perfect, of course! I only hope it serves its purpose as well as it fits...
    Zezekuta: Ah, forgive me. I did not mean to give you cause for concern. I was just reminded of another purification mask we kept enshrined here at the Atrium. Like this one, but much older. It failed us once...
    Zezekuta: Oh! Hello there, Fye. Where have y─ Fye! Were you off in the Twelveswood again?
    Zezekuta: How many times must I tell you? I doubt even the moogles could restore that mask's power!
    Fye: Have you seen Khrimm?
    Zezekuta: Outside at play, I imagine.
    Zezekuta: Ah, my apologies, Taveth. I have forgotten my manners. I should have introduced you. But Fye can be quite shy around strangers.
    Zezekuta: Seen her in the wood before, you say? What's that? A message from a moogle!?
    Zezekuta: Well that certainly warrants an introduction. Go along and tell her, then. She has gone to the Acorn Orchard just outside.

    A'naidjaa: The Acorn Orchard? Yes, it is the small playground outside, on the west side of the Atrium.
    A'naidjaa: We built it some time ago for the younglings. Fye ran by not a moment ago. I imagine she was on her way there.
    Zezekuta: A message from the moogle to young Fye...
    Zezekuta: She will certainly be very excited to hear that. Exit the guild here, and you will find her in the Acorn Orchard just outside.
    Ulmhylt: There are very few among us capable of making the purification masks. I myself have never even attempted the feat.
    Decima: The moogles certainly can't repair everything. But I daresay they have a far greater chance of helping Fye than we do.
    Chalyo Tamlyo: Fye's brother Dunstan was a mighty lancer, and one of the Wood Wailers. The two of them were close as peas in a pod, until... <sigh> The gods can be cruel, can they not?
    Frances: Aye, the dead mask. Its powers have left it. A tragedy, that. It was meant for Fye's elder brother, Dunstan. Only it was unable to save him. When it failed, he... The woodsin upon him was too great. The greenwrath could not be stopped.
    Caplan: Looking for Fye, you say? She's out playing in the Orchard, I imagine, as all the little runts do. Just head west. You can't miss it.
    Caplan: Though if you are thinking to restore that mask of hers, you'd best forget it. You'd need some damned rare materials, and the power of the elementals besides.


    Khrimm: Give it up! I've been trying to tell you!
    Khrimm: It doesn't matter how much you look.
    Khrimm: My parents and your brother are gone! Do you hear me? Gone!
    Fye: Why are you saying that? The Wood Wailers said they saw them!
    Khrimm: Do you really think your Dunstan was turned into a wildling?
    Fye: I-I don't want to, but... I don't know what to think.
    Fye: Oh, I forgot to tell you! I'm making a mask now, too. A purification mask.
    Fye: If I make a really good one, it might be able to save Dunstan, just like Zezekuta was saying.
    Khrimm: Pfft, you make it sound like the elementals even exist.
    Fye: Hey!
    Fye: You used to believe in the elementals, too. Just like everyone else. Why are you talking like this now?
    Fye: What is it, Khrimm? What are you hiding? You can tell me.
    Fye: Wait, Khrimm! Khrimm!

    Troublesome Tomboy: <whisper> Ya know what? Don't tell anyone, but both Khrimm's and Fye's families got turned into wildlings.
    Deserted Daughter: Poor Fye. Khrimm can be such a bully. He really shouldn't pick on girls.


    Fye: Wh-Who are you?
    Fye: Taveth? You're an adventurer, aren't you? I can tell. My name's Fye.
    Fye: A message for me? From a moogle? You can speak to the moogles!?
    Fye: So there wasn't anything wrong with the mask after all! But wait... I don't understand.
    Fye: Everyone blamed the failure of the mask for turning Khrimm's parents and my brother into wildlings. That was why they couldn't get rid of their woodsin. That's what I thought, too.
    Fye: Could you do me a favor, Taveth? If you see another moogle in the forest, could you ask it something for me? I need to know if there's any way to get back a person who's been taken by the wood. I need to know...if a wildling can be saved.

    Zezekuta: You have my sincere apologies. I will have a talk with Khrimm about it, I promise you.
    Zezekuta: We foster many of the city's orphaned children here and Khrimm is... Well, he has always been a strong-willed child.
    Yda: His parents fell victim to the greenwrath and have been lost ever since. I cannot imagine how hard it must be for him.
    Papalymo: And the worst part of it all? He doesn't know why. That must only add to the pain.
    Zezekuta: Still, it does not excuse the manner in which he spoke to you, nor his accusations.
    Zezekuta: The boy's anger leads him to do things─blaspheming the elementals, quarreling with the other children. I only wish there were some way to guide him...
    Yda: His parents, why weren't they purified in this rite of yours before going into the wood?
    Zezekuta: Oh, but they were. All saw that they were. A large ceremony took place not long before they disappeared. Scarcely a soul in the city was not present.
    Zezekuta: But the mask used that day, it... It failed to cleanse them, for whatever reason. Failed to take on their woodsin.
    Papalymo: I wasn't aware such a thing could happen. Tell me, is it possible this same thing could happen to us? Or anyone?
    Zezekuta: No, we are creating new masks for you. Brother E-Sumi has assured us that the mask in question was old, worn with age and use, its powers faded.
    Zezekuta: And besides, one does not become a wildling without doing something to wake the greenwrath.
    Zezekuta: Khrimm's parents, Sigurdh and Oona, and Fye's brother, Dunstan─they were among Gridania's finest warriors. They all fought nobly against the Garleans occupying Ala Mhigo.
    Zezekuta: A necessary evil, I suppose. Yet all that violence doubtless served to compound their woodsin.
    Yda: They must have been very brave souls.
    Papalymo: We shan't keep you any longer, Zezekuta. And we look forward to seeing you again at the festival.
    Papalymo: Wildlings claimed by the wood, is it? This I should very much like to see...

    Zezekuta: I...I'm sorry. Where was I...? Ah, yes, the mask! I will be sure and give it to you before the ceremony.
    Zezekuta: These are holy relics, so we must see to it they are properly cleansed and handled with due reverence prior to use.

    Miounne: Brother ESumi has returned to Gridania to conduct the rites at the festival. It has been quite some time since he graced us with his presence.
    Miounne: He wishes to meet all of those who will be taking part. He must make his intentions to purge them known to the elementals beforehand.
    Miounne: Nasty business, that woodsin. It's enough to keep us forestborn up anights, and that's the truth. You never know when you might end up a wildling. <shudder> You'd best hurry over to Greatloam Growery.


    Ryd: S-Some people say the elementals aren't even r-real.
    Nicoliaux: Shut up, shut up, shut up! You shouldn't say things like that!
    Powle: What are you on about? Of course they're real.
    Nicoliaux: You tell him, Powle! But wait, how do you know?
    Powle: If they weren't real, how would we know all about the forest? Grown-ups learn that stuff from the elementals.
    Aunillie: You have to believe in them, or else they'll come and take you away and make you a wildling and you'll have to wander the forest forever!
    Nicoliaux: Oh, look! It's Taveth.
    Sansa: Taveth saw a moogle in the forest. It asked him to give a message to Fye.
    Ryd: Really!?
    Sansa: I see her in the forest sometimes, too. And I hear the grownups talking about her. They say Fye is sad because the elementals are real.
    Fufucha: Shush now, children. Brother E-Sumi has come to visit, so be on your best behavior.
    E-Sumi-Yan: I believe you were just talking about Fye, were you not?
    Powle: That's right. Taveth talked to her in the wood.
    Fufucha: Fye!? She spoke to you!?
    E-Sumi-Yan: The Twelveswood is ill at ease now. The elementals are frightened. There are many outsiders, and wildlings besides. Yet I fear these are merely pieces to a far greater puzzle.
    E-Sumi-Yan: Pray tell me, Taveth, did Fye ask anything of you?
    E-Sumi-Yan: I see. So she wishes to ask the moogles if a wildling can be returned from the forest's grasp...
    Sansa: We have to find the moogles!
    Powle: Yeah, the moogles know everything!
    E-Sumi-Yan: Fufucha. Pray, have you any pearl clover fruits?
    Fufucha: Begging your pardon, Brother E-Sumi, but no. We handed them all over to the Wood Wailers to use on their rangings.
    E-Sumi-Yan: That is unfortunate. Well, I fear we shall simply have to impose on good Taveth here to find some for us. Your map, if I may?
    Fufucha: Pearl clover fruits tend to be easily found around there.
    E-Sumi-Yan: Our dear moogles have a known penchant for these pearl clover fruits, you see. The promise of them may be your best chance of luring the moogles out of hiding.
    E-Sumi-Yan: But you must be careful not to enter the deep wood. Your woodsin has yet to be purged. Venture too far, and the greenwrath will find you.
    E-Sumi-Yan: Go now, and be wary.

    Pudgy Moogle: Might I have a nibble of that pearl clover fruit, kupo? Just a wee nibble?
    Pudgy Moogle: Thank you, and thank you again! Such a nice adventurer. What is your name?
    Pudgy Moogle: Taveth! A fine name, splendid and fine.
    Pudgy Moogle: And are you― Hey! You understand what I'm saying, kupo!
    Pudgy Moogle: Save a wildling? You mean one taken by the greenwrath, kupo? Taken and claimed?
    Pudgy Moogle: Oh, I shouldn't bother the elementals, but you did share your delicious fruit...
    Pudgy Moogle: Very well, come along, kupo. No sense in dallying. We'll go and ask the ancient trees. Ancient and old.
    Pudgy Moogle: Hmmm, let's see here...

    Pudgy Moogle: Not that tree, kupo. See? It's been wounded. A bad child took an axe to it. A very bad child.
    Khrimm: Who are you?
    Khrimm: An adventurer, by the looks of it, and not much of one. I don't need your help. Leave me be.
    Pudgy Moogle: What the kupo do you think you're doing!? This tree's elemental is furious!
    Pudgy Moogle: An axe in the wood!? Cease and desist, kupo! Cease and desist!
    Khrimm: You understand what it's saying?
    Khrimm: Then tell that little runt something for me. Tell it I'm going to prove that the elementals aren't real!
    Pudgy Moogle: But they are real, kupo! Wherever did he get a silly idea like that? Tell him they're real!
    Khrimm: It's saying that they do exist, right?
    Khrimm: Nothing but lies! I know for a fact. I saw them!
    Khrimm: My parents, Fye's brother, and all the rest. I saw them!
    Khrimm: All of them. They were living in the forest together, hiding. All the stories about greenwrath and wildlings, they were all lies!
    Pudgy Moogle: Does he mean the people staying at the ruins, kupo? The rocky, stony ruins?
    Khrimm: I tried to tell everyone that I saw them. But nobody listened to me. They just ignored me and kept on thinking they were wildlings. They believe anything if you say the elementals did it.
    Khrimm: And they won't even look because they say it's taboo. Instead they just wonder what they must have done to be claimed by the forest.
    Khrimm: But they never did anything to hurt the wood. All they did was abandon us! Me, and Fye, and all the other children.
    Khrimm: Hey, you in there! Stupid bloody elemental! Come out! Come out and show me your greenwrath!
    Pudgy Moogle: I don't know what's going on, kupo, but the elementals are real. And they do whatever they must to protect the forest.
    Pudgy Moogle: This is bad, kupo. Very, very bad. I must try and talk to the elementals. I must try and make things right!

    Pudgy Moogle: ...Where were we, kupo?
    Pudgy Moogle: Ah, yes! Tell me this wildling's name. The one you wish to save. Rescue and save.
    Pudgy Moogle: Dunstan, is it? Brother to one named Fye?
    Pudgy Moogle: Why, kupo? Ah...truly, kupo? What's that, kupo? Yes... Hmmm...
    Pudgy Moogle: Cleansing a wildling is not easily done, kupo. The conjurers must perform their cleanses. Purges and cleanses, rituals and rites.
    Pudgy Moogle: But there's more. The elementals have something to ask of you, as well.
    Pudgy Moogle: Tell the Hyur girl, the one named Fye, to stop wandering the wood, kupo.
    Pudgy Moogle: Do you know what they're talking about, kupo?
    Pudgy Moogle: Well, it matters not─it has already been asked! And now, if you'll excuse me, there are countless tasks to which I must attend, kupo!

    Opyltyl: You must be the adventurer Fufucha spoke of.
    Opyltyl: You say you came across another moogle!?
    Fufucha: A moogle? These certainly are good tidings!
    Fufucha: They're a capricious lot, and gaining an audience with them is notoriously tricky. You have an air of luck about you, that you do.
    Fufucha: Tell me, were you able to inquire about the wildlings? What did you learn?
    Fufucha: Aye, I feared as much. Only a fool would imagine quelling the greenwrath to be a simple task.
    Fufucha: Brother E-Sumi suspected as much as well, but perhaps he thought you would be able to accomplish something...extraordinary.
    Fufucha: You are one of the few who have befriended Fye, after all. And that is no small task.
    Fufucha: What? What did you just say!?
    Fufucha: The elementals asked you to talk to Fye? They asked you!?
    Fufucha: But that would mean...y-you are one of those beckoned by the forest─by the elementals. Your being here is no coincidence.
    Fufucha: But what could it all mean? The conjurers must be told of this, immediately!

    Miounne: What's all this about you being beckoned by the wood? Doing favors for the elementals now, are we?
    Miounne: And were you planning on telling me about this at some point? This is the Adventurers' Guild, remember. We're supposed to be working together! Anyway, the Gods' Quiver came by asking about you. That's the archers, in case you didn't know.
    Miounne: They asked that you come to the Quiver's Hold right away. Just see to it you mind your manners over there.


    Nonolato: The will of the Archers' Guild is that of the elementals―to punish all who would visit harm upon the wood.
    Nonolato: Join our ranks, adventurer. In return for your service, you shall learn the ways of the bow. What say you?
    Nonolato: Come again? Taveth?
    Nonolato: So you are. You may enter.

    Nonolato: The safety of Gridania is the duty of the archers of the Gods' Quiver, the lancers of the Wood Wailers, and the conjurers of Stillglade Fane.
    Nonolato: Long have our guilds sought to defend the lives of those who honor the forest and the elementals─and to cast out those who do not.
    Cassandra: We make efforts to learn mooglespeak, but our control of the language is rudimentary at best. Without the conjurers, this endeavor would be completely hopeless.


    Lewin: Even you do not know?
    O-App-Pesi: I fear I do not. The elementals are at great unrest. Their voices have become hurried, their whispers unintelligible.
    O-App-Pesi: The moogles do all in their power to soothe them, but they are in the grip of a great terror.
    O-App-Pesi: Ah, it is good of you to come, Taveth.
    Lewin: We meet at last. I am Lewin, guildmaster here. I run this rabble of chocobos' arses what call themselves archers.
    Lewin: I hear it told the elementals have asked you to deliver a message─a message to Fye. It seems they've entrusted you with the task of saving her.
    Lewin: As you've come this far, I will tell you what we know, but I require that you speak none of it beyond these halls. Understood?
    Lewin: We discovered who it was that brought down the Hedge. We failed to capture the perpetrator, but we know now that our suspicions were correct.
    Lewin: The man is forestborn, but was exiled from Gridania years ago. Suffice it to say, he erred in the past, and bought the greenwrath for it.
    O-App-Pesi: To this day, his woodsin continues to grow and fester, and with it the elementals' desire to bring about his end. Truly, I have rarely seen them so wroth─and yet he will not relent.
    Lewin: Dunstan, he is named, and it is his sister Fye he seeks. No doubt he means only to help her.
    O-App-Pesi: My men tell me that you have already made the acquaintance of Fye. This is why I have summoned you.
    O-App-Pesi: We need your strength, Taveth. For Fye's sake, and for Dunstan's. If you should see anything queer in the Twelveswood, make it known at once.

    Miounne: Have you been to the Archers' Guild? Did the Quiver have need of you?
    Miounne: I had a feeling they might have another troublesome task for you... I'm sorry to have been proved right. Would you mind coming to see me before you go gallivanting off?

    Miounne: Some would call you unlucky for the lot you've drawn here.
    Miounne: Dunstan knows more of the Twelveswood than most. An adventurer newly come to the forest is not like to catch so much as a glimpse of him. You're better off training at arms than wasting your time searching.
    Miounne: I hear the archers sometimes take on recruits for their rangings. It might be worth looking into.
    Miounne: Come and see me once you're able to walk the wood on your own. Until then, Taveth.
    (0)
    Last edited by Catapult; 12-01-2012 at 01:00 PM.

  5. #5
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100

    Beckon of the Elementals

    Miounne: You certainly seem to be coming into your own around here. Though you may not be aware of it, you're quite the talk of the town. But there will be time enough for praises later.
    Miounne: For now, Dunstan is still to be found. The rangings of the guilds' patrols are growing larger and longer, and more frequent besides. No doubt they would welcome the aid of an adventurer such as yourself.
    Miounne: If you've a mind to help, I suggest you head over to the Quiver's Hold. The archers will see you put to good use.

    Nonolato: Our rangings keep us busy. An adventurer of all people should know the significance of what is transpiring here.
    Nonolato: Ah, so it is precisely that which brings you, is it? Very well. Bowlord Lewin is within holding counsel with Brother O-App. I doubt they will be too much longer.

    Lewin: How have we not found the bastard? We've combed every bloody ilm of the Twelveswood, yet the unrest of the elementals continues.
    O-App-Pesi: The fault lies with me, I fear. It was I who was unable to deter Dunstan from entering the forest. Still, I beg of you, Lewin, leave Fye to me.
    Lewin: Hm, you? Ah, yes, I suppose Miounne did mention you might come stumbling along. So, you have a mind to take part in a ranging, do you?
    Lewin: Well, I'm in no position to refuse help, however meager. Dunstan will stop short of nothing to get what he wants. He must be found!
    Grinnaux: Bowlord Lewin! Trouble in the wood!
    Lewin: Where?
    Lewin: The western Hedge?
    Lewin: Make ready all units! Depart immediately!
    O-App-Pesi: I feel a great disturbance in the forest...as if millions of voices suddenly cried out in terror. The elementals... ((Nice one, Ferne.))
    O-App-Pesi: We must leave at once!

    Nonolato: You mean to go with them? Have you taken leave of your senses!?
    Nonolato: If Brother OApp wishes it, then it cannot be helped. But know that this is one ranging from which you may well not return.
    O-App-Pesi: I feel a great disturbance in the forest...as if millions of voices suddenly cried out in terror. The elementals... We must leave at once!


    -Cinematic: The Western Hedge Burns-

    -Combat: Spirit of the Wood-
    O-App-Pesi: I am attuning the ward! A moment, pray!
    The elemental's aspect changes to water.
    The enemy is attempting to flee!
    The enemy appears!
    ((These are lancers and archers coming and going from your party. They are hardly enemies. Exceptionally misleading.))
    O-App-Pesi: The ward is ready! Bless all with its magic!

    -Victory-
    E-Sumi-Yan: Pray tend to the boy.

    Lewin: This bodes ill.
    O-App-Pesi: Aye, that it does.
    O-App-Pesi: The greenwrath has been wakened before by the strike of a spark─and it brought about an end of the elementals' vigil over Gridania.
    O-App-Pesi: At length, they forgave us the fire, but none shall forget the loss of life that was suffered.
    O-App-Pesi: It must not come to that... Not again.
    O-App-Pesi: Seek out Fye, Taveth, as the elementals have asked of you. Something tells me you will not meet with much difficulty in finding her.
    O-App-Pesi: And now it is I who asks a favor of you. Even if found, Dunstan and Fye will not be out of harm's way. Nor will we. The wrath of the elementals will continue. It is best that they leave Gridania and the Twelveswood altogether. Please, Taveth, convince them of this.

    A'naidjaa: I'm sorry, you're searching for whom? Fye?
    A'naidjaa: Please, do not speak that name to me. Such a tragedy, what that lass has been put through. I do not wish to be reminded.
    Zezekuta: You've come to ask about Fye and Khrimm, have you not? And with good reason. Come, let us speak.
    Zezekuta: So, it was Fye's brother Dunstan who brought down the Hedge, after all.
    Zezekuta: <sigh> I cannot imagine how lonely Fye must have been. I suppose it was only natural for her to wish to bring her brother back, even if he were a wildling.
    Zezekuta: Fye and Khrimm were always close since before they could walk. He made every effort to help her forget the past and look forward.
    Zezekuta: It's to that end he insisted the elementals didn't exist. And why he sought to burn down that tree. All for her sake, it was.
    Zezekuta: But surely even you have come to see the truth of it by now─the elementals are very real.
    Zezekuta: His soul was soaked in woodsin, and woke the greenwrath. It was certain the boy would become a wildling himself, were something not done to save him...
    Fye: Zezekuta, is it true? Is the forest going to take Khrimm away from me, too?
    Zezekuta: Oh, dear child...
    Zezekuta: Hush now. Khrimm is well, sweetling, quite well. Shhh...
    Zezekuta: He's with the conjurers now. They'll take good care of him, you'll see. Brother ESumi and the moogles will set things right with the elementals.
    Fye: I tried to go into the wood last night─to find my brother...
    Fye: But Khrimm stopped me. He said he would find Dunstan and talk to him for me.
    Zezekuta: Khrimm went to see Dunstan!?
    Fye: But how could he find him? I have to know. I just have to! I need to see Dunstan, too!
    Zezekuta: I'm sorry, child, but you cannot. You must not. Not yet. The forest is far too angry. It is not safe for you.
    Zezekuta: The conjurers are not allowing any to enter the wood without the consent of the Seedseers.
    Zezekuta: What? Brother O-App wishes for Fye to persuade Dunstan to leave the forest?
    Zezekuta: But that simply cannot be. Surely you are mistaken!
    Fye: Zezekuta!
    Zezekuta: Wait here. I shall look into this.
    Fye: It's all my fault.
    Fye: Khrimm went to give Dunstan the mask I made.
    Fye: He even found the wood for me to make it, because I...I couldn't do anything. I was just crying and crying, and...
    Fye: And now the elementals are going to take him away from me, too, just like they did my brother. It isn't fair!
    Zezekuta: Fye, dear, hush now. All will be well, you'll see. Run along now, back to your room.

    Zezekuta: <sigh> Gods be good, this ordeal grows more painful with each passing moment.
    Zezekuta: Khrimm was brought back from the very brink of death. The conjurers of Stillglade Fane summoned forth all their powers in a rite of cleansing to save him, so great was the woodsin upon him.
    Zezekuta: If you wish to know more of what happened that day, you must ask the conjurers themselves. Whether they will choose to answer your queries, I cannot say.
    Zezekuta: I have not the heart to speak on these matters any longer. Pray leave a weary old man to his rest.

    Miounne: Taveth, there is word of a commotion over at Stillglade Fane. Haven't been to see for myself, but I've heard talk of wildlings.
    Miounne: From childhood, we forestborn are taught that bringing woodsin into the city brings the greenwrath upon everyone in it. There is no greater danger in all the wood.
    Miounne: Times like this, there's naught for the commonfolk to do but trust that the conjurers and moogles will calm the wood.

    Soileine: Welcome, Taveth. Please, feel free to join the others within.
    Soileine: Brother O-App has been expecting you.


    O-App-Pesi: Well met, Taveth. Pray tell me, were you able to find and speak with Fye?
    O-App-Pesi: I see... So, she is attempting to fashion a mask for her brother─a purification mask. Then her purpose is clear. She meant for him to take part in the purification rite.
    O-App-Pesi: What has become of Khrimm, you ask?
    O-App-Pesi: You speak of the boy who set fire to the hedgetree? He...
    Disconcerted Conjurer: Wildling! Wildling!
    Silky-haired Conjurer: But how!?
    Enigmatic Conjurer: It's Dunstan!
    Yda: The saviors of the wood return! And we've caught your dreaded wildling!
    Papalymo: Pray tell us, where might we find Brother E-Sumi?
    O-App-Pesi: He is within, but...
    Papalymo: Please, do all that you can to save this man─as you are doing for Khrimm.
    Papalymo: Come.

    Disconcerted Conjurer: My head... It pounds. And my ears scream with ringing. The voices... The elementals are in great distress.
    Embittered Archer: My gut tells me Bowlord Lewin may be hiding something from the Quiver. But that would mean Brother E-Sumi is, as well. Could it be?
    Disquieted Lancer: Dunstan was next in line to command the Wood Wailers until he was...taken from us.
    Enthusiastic Archer: This Papalymo and this Yda... Where in the bloody hells have they come from? They wield powers unlike any we've ever seen.


    E-Sumi-Yan: So you have returned to us, Dunstan.
    Dunstan: Forgive me, Brother E-Sumi. Forgive me a thousand times. I did not intend to...to...
    E-Sumi-Yan: Do not apologize. There are some here who are glad to see you returned. Are you aware that your sister has been searching for you tirelessly? The poor child has been beside herself with worry.
    E-Sumi-Yan: None of us were able to deter her, not even Khrimm. She is a strong girl, Fye. Stubborn, to be sure, but strong.
    E-Sumi-Yan: We have held counsel, and decided that a grand rite will be held to reclaim you from the forest.
    Papalymo: A grand rite indeed. And I imagine Dunstan will have rather a grand tale to tell afterwards.
    Dunstan: Brother E-Sumi, I... I don't have the words to thank you...
    E-Sumi-Yan: Still, I cannot say with certainty whether Khrimm's woodsin can be cleansed or no.
    E-Sumi-Yan: To do so... Dunstan, in the end, I fear it may cost you your life.
    Yda: I wouldn't think you the type to kill to keep secrets, good Brother. You'd have to kill Papalymo and me as well, no? Oh, did I not mention? We know everything.
    Papalymo: Gridania intends to wage war against the Empire. We have come here to observe the army with which you mean to do so.
    E-Sumi-Yan: I am well aware of this, and far more. But it is for no army's sake that Dunstan may be forced to give his life.
    E-Sumi-Yan: To save Khrimm, his greenwrath must be quieted. To do so may require us to give one to the elementals in his place, should they demand it.
    E-Sumi-Yan: And that soul must be one who played a hand in that same damning act. One who bears responsibility, just as Khrimm himself.
    Dunstan: No... It was all my fault. It should have been me. The boy's woodsin should have been mine all along.
    E-Sumi-Yan: The grand rite will be held. All should see to the necessary preparations at once.
    E-Sumi-Yan: And speak nothing of this until after the ceremony. This rite is of the utmost importance, and we can afford no more distractions. It may well determine the safety of Gridania─and mayhap its fate.
    E-Sumi-Yan: After the grand rite, I will tell you all that you wish to know. But only after...

    Enigmatic Conjurer: Brother E-Sumi plans to hold counsel with the Seedseers. For now, we must send word to the conjurers still within the wood to return.
    Soileine: The grand rite is one of conjury's most sacred and powerful acts. It requires all of our order to come together as one.
    O-App-Pesi: I must do all that I am able to aid Brother E-Sumi. We cannot fail!

    Silky-haired Conjurer: Calm down, child! You can't see him now. It's too dangerous.
    Disconcerted Conjurer: You cannot pass, Fye. Trust us, it is for your own good.
    Fye: Let me in! I have to see him! I have to see Khrimm!
    Fye: You'll help me, won't you, Taveth? Find Brother E-Sumi, or Brother O-App. Tell them I'm here!
    Fye: I have to see Khrimm. I have to talk to him. To tell him I...I'm sorry.


    O-App-Pesi: So Fye has come, has she? It pains me to say, but I'm afraid we cannot permit her to see Khrimm for now.

    O-App-Pesi: The boy set flame to a hedgetree of the Twelveswood.
    O-App-Pesi: Much has happened in a short time, and the forest is restless and frightened. The greenwrath of the elementals is at its height.
    O-App-Pesi: There is much to be done. But come, you must meet with Dunstan. I will summon him.
    O-App-Pesi: I would like for you to meet Dunstan, brother of Fye.
    Dunstan: Who is this man, Brother O-App?
    O-App-Pesi: This is Taveth, a dear friend to your sister, Fye. I think he may be able to help you a great deal.
    Dunstan: A friend of Fye's is a friend of mine. It is an honor to meet you, Taveth.
    O-App-Pesi: We are thinking to have Dunstan here take part in the purification rites―secretly, of course.
    O-App-Pesi: By all rights, he should not even be in Gridania. Should the townsfolk discover he is planning to attend the ceremony, it would cause an outcry. His mere presence would seem to them to invite disaster.
    O-App-Pesi: But if he is present, then there is a chance of he and Fye meeting. And that, Taveth, depends entirely upon you.
    O-App-Pesi: The rites are about to commence.
    O-App-Pesi: Taveth, should you see Fye again, please tell her. Tell her that her brother is waiting for her.
    O-App-Pesi: Forgive my bluntness, Dunstan, but of you I ask only this─do nothing to sully the ceremony.

    Miounne: The purification rites are about to beg─ What? A grand rite? Since when!?
    Miounne: Well, gods damn it all, whatever it is, it's about to start!
    Miounne: I daresay it'll be quite a relief to have all that woodsin off your back.
    Miounne: Not that there are any guarantees when it comes to cleansing the stuff. Oh, but I'm sure you'll be alright. Now stop wasting time and run along to Mih Khetto's Amphitheatre!


    Fufucha: Taveth, you've come─and just in time! The rites are about to begin.
    Nicoliaux: I can't wait for the festival to start! I can't wait, I can't wait!
    Fufucha: Please be patient for just a little longer. We will all go forth together when the time comes.
    Powle: Look, look! Moogles!
    Nicoliaux: They came! They came!
    Sansa: I knew they would come! I just knew it!
    Sansa: They're so fluffy!
    Pudgy Moogle: Hello again, Taveth. The elementals have a message for you, they certainly do.
    Pudgy Moogle: The great arbor spirit of Everschade has spoken, and we have listened.
    Pudgy Moogle: Those beckoned by the forest are here as messengers of Nophica herself─to bring the words of the Matron to all.
    E-Sumi-Yan: Messengers of Nophica?
    Hermit of the Wood: You... ((IT'S ON!))
    Niall: This grand rite shall be the most important in recent memory. We can afford no mistakes─all the woodsin must be purged. And if the children and the rest enjoy themselves in the process, so much the better.
    Farrimond: So you are to be cleansed too, are you? Don't remember seeing you around before. An adventurer, I take it? Try not to make a mess of things.
    Overanimated Hyur: From the look of things, this rite is going to be quite large. I'm beginning to wonder if those rumors I heard about a wildling attending might be true after all...
    Merry Old Matron: Ohhh, I can't wait for things to get underway. Me own grandson's goin' to be up there dancin' his little heart out, the adorable lit'l bastard.
    Sugar-strung Schoolgirl: Dance! Dance! Dance!
    Troublesome Tomboy: I'm gonna dance as well as I possibly can. Then the elementals will have to save Khrimm!
    Wispily Whiskered Woodworker: This festival has an interesting history. Originally, it had nothing to do with appeasing the elementals. It was simply a harvest festival─as unremarkable as that might sound.
    T'kebbe: Afraid you're going to stick out like an Ul'dahn whore in an Ishgardian church? Hah! Don't worry, it will be over before you know it.
    Aging Elezen: The rite will start once the conjurers gather. Since it is to be a grand rite, Brother E-Sumi and many others have returned from the wood to take part.
    Grinnaux: Who can say what will come of all this? The greenwrath is so thick about the city, even I can feel it─and I'm not even a bloody conjurer!
    Ursbaen: If Dunstan flees, Khrimm's life would be forfeit. No, he will not run. Not Dunstan. He was─ He is a man of honor.
    Squealing Sprat: Be quiet! I'm looking for moogles!
    Underprivileged Urchin: I bet the moogles would come if we had some pearl clover fruits. Moogles love pearl clover fruits!
    Burchard: You are no forestborn. What right have you to take part in this...er...rite?
    Burchard: Brother O-App, you say? Hmph, I will look into this, I assure you. Twelve save you if you have told me false.
    Yda: What strange and ridiculous dancing! We have nothing like it back in Sharlayan─thank the gods for that!
    Papalymo: They put on joyous airs, to be sure, but there is a sick desperation in their dancing. They fear this greenwrath─that much is obvious.
    Papalymo: And our presence here isn't making things any easier for them. Regrettable, that, though I suppose it can't be helped. We must see our work done, after all.
    Deserted Daughter: Mother? Mother? Mother!? Moootheeer!? I've lost my mother...
    N'golbb: Once all are onstage and the rites begin, the forest takes on a very solemn air. And when all is done, that is replaced by an air of peace.
    Well-groomed Woman: They are saying that Khrimm has drawn the greenwrath. But could it truly be? I've not seen him out and about of late...
    Fastidious Fellow: When the elementals rage, there is naught we can do but pray for their forgiveness.
    Respectable Roegadyn: I've thanks to give for the year's bounty, and prayers to give for next─if it isn't too late...
    Good-natured Goodwife: The lad whose parents went wildling? Hmmm...can't help wondering if a bit of their woodsin didn't get passed on to the boy. I've heard stranger tales told.
    Handeloup: Not even the elementals can turn a deaf ear to the festival. They enjoy the music as much as any.
    Urbane Elezen: The woodsin may fall from you, but take care you don't fall from the stage. Hahaha!
    Fufucha: We like to think that even the elementals are soothed by the laughter of innocent children.
    Fufucha: But I fear that Khrimm's treachery in the wood may have placed the rest of our younglings at the greatest risk. I pray the conjurers are able to keep them safe.
    ((It should be noted that Fufucha doesn't appear to recognise you within the echo of this scene.))

    Fye: I see you have a mask. Will you be dancing, too?
    Fye: What's that? Dunstan? My brother? He's here!? ((You're now set up to change history.))
    Niall: All those participating in the cleansing, please gather at the stage.
    Niall: Again, all those participating in the cleansing, please gather at the stage.
    Fye: It looks like you have to go now.
    Papalymo: I wonder if it will work, this dancing to wash away the woodsin.
    Yda: Ours? Or theirs?
    Papalymo: Theirs, you lackwit. Well, whether it does or no, we must still reveal their secret. We must show everyone what they and the elementals have been attempting to hide.
    Fye: Dunstan!
    Papalymo: How in the bloody hells did we get here!? ((Proof that Papalymo at this moment is not aware he has the echo.))
    Yda: Hello to you, forest...


    Yda: Look, someone's there!
    Khrimm: I don't want to keep your stupid secret anymore! All Fye ever does is look for Dunstan. She's going to keep wandering the wood no matter what I say!
    Sigurdh: Easy, son, eaaasy. We have a duty to fulfill, you know that. When it is done, then we can return home. But no sooner.
    Khrimm: But you don't even know if you'll live to make it back!
    Khrimm: Take us with you! Me and the other children. Tell them the truth, too! We won't tell anyone else, I swear!
    Oona: We've been through this before, Khrimm. I'm sorry, but we can't. Someday you'll understand.
    Oona: However hard it may seem to believe now, you will soon learn that some things matter more than happiness. I know it's difficult, sweetling, but our task is simply too important. None can know of it.
    Khrimm: I know... But at least let Dunstan stay. If he doesn't...
    Dunstan: Khrimm... Khrimm, what are you doing?
    Khrimm: Everyone you left behind is living a lie. I'm going to show them that the elementals don't exist. That there is no woodsin, no greenwrath, no wildlings. That there's no reason to cry for you all.
    Khrimm: If you're not wildlings, then at least you might come back someday. I'm going to give them that hope.
    Oona: Khrimm, no!
    Sigurdh: You bloody fool! What have you done!?
    Sigurdh: Come, we must go! We cannot fight the elementals here!
    Oona: What are you saying!? He is our son! We can't―
    Sigurdh: Shut your bloody mouth, woman! We go!
    Dunstan: Khrimm...

    Fye: Dunstan! Dunstan!
    E-Sumi-Yan: He is safe, child, thanks to you. That mask you made had a great deal of love in it. ((It looks like something in history has changed.))
    E-Sumi-Yan: And miracles do occur, it would seem.
    Khrimm: What...? What happened?
    Fye: Khrimm!
    Yda: Please tell me you just saw all that, too.
    Yda: It wasn't a dream, because I don't dream. Or at least I never remember them if I do.
    Yda: Maybe it was a vision. Like the kind the cultists say you see if you eat moogle flesh during a full moon.
    Yda: Pinch me, Papalymo. I do believe I may be dead again.
    Papalymo: No, this is no great beyond, Yda. It was the past we saw. Twelve be good, it was the past! By some strange power...or someone's.

    -Cinematic: Starshower #2-

    Papalymo: Gods be good...
    Yda: Meh...
    E-Sumi-Yan: The elementals... They cry out in fear.
    Dunstan: So it has begun, then. I just pray it is not the beginning of the end.
    Yda: They're falling towards the lake, Papalymo. Are you thinking what I'm th―
    Papalymo: Do you need even ask? We should have stopped it and we didn't. It has begun.
    Papalymo: The winds of change have already swept over Eorzea. We are only just now realizing it. The Echo has sounded...
    Papalymo: And nothing can stop it now.
    Yda: You dolt! Don't be so quick to give up!
    Yda: You and I might still be able to stop it. We can find a way, like we always do. We can do anything!
    Papalymo: I knew I kept you around for a reason, Yda. Come on, then!
    Yda: There's the big-hearted little runt I know!

    Hermit of the Wood: You, there! Can you hear me? Wake up, now!
    Hermit of the Wood: Bloody Echo's rattled him good and proper. I'd better find someone who knows the poor bugger.

    Miounne: Good to see you awake at last. Are you in much pain? It's alright, you're here―at the Roost.
    Miounne: It was the greenwrath, more than like. You dropped like a brick in the middle of the cleansing rite.
    Miounne: Oh, and by the way, your friend saw to your expenses.
    Miounne: He did a lot more for you by the looks of it. You may want to thank him when you are feeling up to it.
    Miounne: He asked that I give you a message, as well. He said that if you happen to find yourself in Ul'dah, you should pay a visit to the Waking Sands in the Merchants Ward.
    Miounne: If you've a mind to head there, you need only follow the Lumberline south. Now just you take care, alright?

    You learn Parley.
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    Last edited by Catapult; 12-01-2012 at 01:14 PM.

  6. #6
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100

    Fade to White

    Blackburn: See ye've finally arrived.
    Hermit of the Wood: Aye, welcome to the Waking Sands. An 'aven fer those who've chosen...or been chosen to walk the glorious Path of the Twelve.
    Hermit of the Wood: When I found you knocked senseless in the Twelveswood, I knew something was different about you. It is why I let the good Lady Minfilia know of yer predicament.
    Hermit of the Wood: Tell 'er all you've seen, whether you believe it yourself or not, and she'll set things as straight as she can.
    Hermit of the Wood: Alright then, while it pains me to cut this 'eartfelt reunion short, I've pressing matters to sort out back in Gridania. The younglin's ain't so young anymore, if you catch me meanin'. Farewell, Taveth.

    Tataru: You are well come to the Waking Sands. This is but a humble gathering place for those who seek knowledge.
    Tataru: There are other such places dotted about the realm, but the Twelve, in their wisdom, have chosen this place to be the start of your journey.
    Tataru: I might tell you more, but it is best you first speak with Lady Minfilia. You will find her in the Hall of the First Step.
    Fenana: Hundreds...thousands...perhaps even hundreds of thousands walk the Path of the Twelve. You need not be one of us to see how far our influence extends throughout the realm.
    Soft-hearted Septuagenarian: I beg of you, milord─you must help me. I am far too old to fight them on my own.
    Indigo-eyed Archer: This is madness! I do not see why I must wait around to be assigned a Path companion. My companion is my bow, and it would serve the Path far better if we were given leave to stop lying low in here and start laying low the imperials out there!
    Indigo-eyed Archer: You feel the same, do you not?
    Loam-scented Lady: You saw one, didn't you? A starshower. I can tell from the sparkle it left in your eyes.
    Loam-scented Lady: It is said that starshowers affect no two people the same. Yet none can deny their power to move the hearts of all.
    Rough-spoken Fellow: New recruit, eh? All the whispers and sidelong glances pricklin' ye like knives, I bet.
    Rough-spoken Fellow: Well, don't go takin' such petty discourtesies to heart. 'Tis the same greetin' every wanderer newly come to the Path receives. Once ye've spoken with Minfilia, ye'll be one of us, and before ye know it, it'll be you who'll need remindin' of his manners.
    Abstracted Gladiator: I've not woken, and therefore cannot hear the Echo as do the others on the Path. Yet I'll not let that prevent me from setting off on my own search for the truth. You see, when the Empire assaulted Ala Mhigo, I alone of all my family was spared, and I consider it my life's duty to return peace to the realm they loved, and I love still.
    Barratrous Buccaneer: Leave me be, wanderer. I have much to deliberate, and there are some paths one must walk alone.
    Chapeaued Chap: For a man such as myself, the Waking Sands is a Twelvesend.
    Chapeaued Chap: Here, I need not don my merchant's mask, knowing that none will judge me by my station, but only by my desire to pursue the truth.
    Godfrey: You lost, lad? This ain't the Adventurers' Guild, you know. Won't find no ale nor no saucy ladies within these walls. We serve a greater purpose.
    Godfrey: And once you've been enlightened to that purpose, might be that I'll listen to whatever it is you have to say. Until then, though, I've no spare words to waste on you.
    Una Tayuun: Best keep yer nose out of trouble, laddie. That's my speciality. Heh heh heh.
    Satzfloh: Another eyesore come a-calling, eh? Might be that only Lady Minfilia can deny a man the Path, but step into mine and I'll not hesitate to knock you out of it.
    Percevains: The Twelve bless each and every one of their children with talents. Learn to apply those talents, and you may one day rise to greatness. But give in to arrogance, and the world will shun you as the moonless night.
    Nonoru: As of late, our guild has seen many newly woken adventurers pass through its doors, and each day seems to bring more.
    Nonoru: I first thought the sudden influx might have had something to do with the Fall of the Keeper, ten summers past. However, after speaking with several of those newly come to the Path, I now believe I may have been mistaken.
    Sahja Zhwan: Those who walk the Path of the Twelve do so in the hope of apprehending not only the mysteries of the benevolent deities, but also the secrets of their own souls.
    Sahja Zhwan: If it is truth you seek, then to you our doors shall remain ever open.
    Nenekani: And who might you be? Nenekani never forgets a face, and yours is one I am quite certain I would remember. This must, I conclude, be your first time in the Waking Sands.
    Nenekani: And if that is so, then I assume Lady Minfilia will be wanting to speak to you of your awakening. Very well, I shall waste no more of your and the Lady's time with my idle ramblings. You will find the Antecedent in the Hall of the First Step.
    Red-shoed Rascal: What are you talking with this man about?
    Uncomfortable Brute: Yer pardons, good sir. Though it breaks me heart, I can no longer care for this...er...my child, here. I beseech thee─take her in and provide her with the good home she so richly deserves! It's what her poor mother would've wanted.
    Seranelien: An audience with Lady Minfilia, you say? Very well. She waits behind these doors.


    Minfilia: You must be the man of whom the hermit spoke. As you may have heard, I have many questions.
    Minfilia: Ah, but I seem to have forgotten my courtesies. Please forgive me. My name is Minfilia, acting Antecedent of the Path of the Twelve.
    Minfilia: Your bemused expression tells me you have not heard of us...which is to be expected. Ours is an underground organization dedicated to the documentation and research of divine intervention...or “miracles,” if you wish. We have walkers in each of Eorzea's city-states who investigate and report such phenomena. The young hermit who directed you here is one of many who serve as our eyes and ears.
    Minfilia: I shall not bother to elaborate on precisely what I mean by “divine intervention,” for I believe you have already experienced the phenomenon yourself.
    Minfilia: You have a rare and special gift, Taveth Swiftwing, and it is that gift that has led you here to us.

    Hermit of the Wood: I reckon I've found me another woken, Minfilia. The lad collapsed during the celebration.
    Minfilia: After years of naught but rumors, the past several moons have seen the hill of reports on my desk grow into a veritable mountain. Why the sudden influx? And why now, of all times? Which of the Twelve is waking men anew? Which...if any at all?
    Hermit of the Wood: How did you─ But you're supposed to be─ Oh...
    Minfilia: It seems you have a keen eye, my friend.

    Minfilia: And it seems you have passed our test.
    Minfilia: Yes, yes, you are wondering how what you just witnessed─a conversation between myself and the hermit of the wood─is even possible, considering the fact that one of the involved persons left the Waking Sands nearly a bell ago. Well that, Taveth, is your gift.
    Minfilia: And I shall go one step further by suggesting that this is not the first time you have had such an experience. Come now, it is not, is it? Oh, you need not withhold your secrets from me. Here, you are among friends, and I give you my solemn word that no harm shall befall you. However, it might still prove prudent to refrain from informing those not on the Path of your awakening. Very few will understand this gift, but many will seek to judge you for possessing it.
    Minfilia: And what you possess is a rare talent which we have come to refer to as “the Echo.” We believe it is in some way connected to the strange phenomena which have been occurring in locations all about Eorzea.
    Minfilia: Were you not witness to the skies turning dark and showering the land with a storm of stars? Some of our brothers believe those who partook in this celestial event were “touched” by the Twelve, and that that is how they came by their gift.
    Minfilia: The Path is not only a place for study, but a refuge for those who have been touched in some way. We aim to uncover the meaning behind these unexplained events while offering protection and guidance to those who hear the Echo.
    Minfilia: But that is not all. My fellow walkers and I share the firm belief that this power was given to us for a purpose. Why entrust man with a gift so extraordinary, after all, if not to have him use it?
    Minfilia: And so we offer those who have been touched the means to use their power to better the world―to bring peace to Eorzea.
    Minfilia: So, what say you, Taveth? Now that you have heard who we are, and what we are trying to accomplish, will you consider joining us?
    Minfilia: Ah, I beg your pardon. It was not my intention to force you into making a decision without allowing you time to consider my words. You are free to explore the building and speak with the others gathered here. When you feel ready to answer my question, visit me again here in the Hall of the First Step.

    Seranelien: Lady Minfilia is one of the few survivors of the Fall of the Keeper─one of the few who remember the horrors of that fateful night, ten years gone. ((OMG OMG OMG!!!))
    Seranelien: I am sworn to protect her, and I will give my life before breaking that vow.
    Sahja Zhwan: We who walk the Path of the Twelve seek to uncover the mysteries of the benevolent deities who bless the children of Eorzea.
    Sahja Zhwan: Or so we'd have people think.
    Nenekani: Nenekani can see the past no more clearly than any man might if he closed his eyes and pictured his breakfast. However, the gods did see fit to bless me with a proficiency in languages, including those of the beast tribes.
    Nenekani: It is an aptitude that has proven not only useful, but also profitable.
    Red-shoed Rascal: Please, sir. When can I go home?
    Red-shoed Rascal: I miss my mummy and my daddy. Why won't you take me home?
    Uncomfortable Brute: Alright, alright! I cannot tell a lie. This young lass is not my daughter, and I apologize for leading ye to believe that she was. The girl is the trueborn child of a noble family who lives nearby my tiny hovel. Late one night, not long after a starshower, I saw her wandering the streets alone.
    Uncomfortable Brute: When I asked her where her parents were, she said she hadn't seen them since they kicked her out of their home─this was after she told them she'd been having visions. I am a poor man and have five children of my own to feed, but I could not bear to see her on the streets. Now do you see my predicament?
    Tataru: People from across Aldenard and beyond the Strait of Merlthor gather here in the Waking Sands to learn of the Twelve and walk their Path in the search for truth.
    Tataru: Those who have chosen this life are called “walkers,” while those who have yet to make the decision to take that First Step are called “wanderers.”
    Tataru: Though you have traveled many malms over sea and land, and seen more in the space of a few moons than most see in a lifetime, you yet lack a path. Without one, you will ever remain bereft of truth, and bereft of a future─a mere wanderer.
    Fenana: With chapters across Eorzea to guide us, walkers need never succumb to temptation and wander from the Path of the Twelve.
    Fenana: For alone, we may be lost, but joined together as one, our gifts will save the world.
    Soft-hearted Septuagenarian: Please, milord...I have nothing...and I've seen too many summers to start anew.
    Soft-hearted Septuagenarian: If you'll not grant a man life, then at least grant him the mercy of eternal sleep.
    Indigo-eyed Archer: Hah hah! It seems my anger was misplaced. Shortly after you entered the Hall of the First Step for your audience with Lady Minfilia, I was introduced to my new Path companion.
    Indigo-eyed Archer: The marauder brooding over yon. Yes, she seems a touch somber for my tastes...but after a few cold nights on the road, I'm sure she'll warm up to me!
    Loam-scented Lady: Many here have unique gifts, from the ability to bend the will of a beast with a sword, to the ability to bend the will of a beast with a word.
    Loam-scented Lady: As for those who hear the Echo and can delve deep into the pasts of others, there are yet but few, though their numbers have been on the rise as of late. Who knows what that might portend? Could the Twelve be preparing mankind for a terrible bale?
    Rough-spoken Fellow: I myself was woken ten years ago when I saw me a starshower up in the mountains near Ishgard. Not long after, I started havin' these visions.
    Rough-spoken Fellow: Once or twice a year is all, mind ye, but it was enough to put the fear in me belly. Afore long, there weren't no one I could trust. 'Twas enough t' drive me wife into the arms of another man. If it weren't fer the Path, the Echo might've killed me. Luckily, it helped me kill someone else first.
    Abstracted Gladiator: I bid you accept my apologies. I was wary of revealing my gift to one I did not know. The truth is, I, too, have been woken to the Echo.
    Abstracted Gladiator: However, the power to live another's past is not the “blessing” some think. I've borne witness to many dark memories... So many, in fact, that it has become difficult for me to place my trust in anyone for fear of becoming a dark memory myself. Not knowing what else to do, I came here looking for salvation. Perhaps one day I will have the courage to find it.
    Barratrous Buccaneer: Got myself a partner...but I can't say I like the looks of him. Something to do with the way his eyes barely leave my bodice.
    Barratrous Buccaneer: Truth be told, though, I'd rather they stayed there than went peering into the murky depths of my past.

    Minfilia: Welcome back, Taveth. I take from your presence that you have had sufficient time to consider my offer. What say you?

    Minfilia: Very good. I pray together we can learn more of this gift...for though we have scoured the realm for nigh on ten years, I fear there is still little we understand.
    Minfilia: Scores of men and women have passed through our doors looking to find answers, and scores have embarked on quests to do just that...but their efforts have gained us little...and many have not returned.
    Minfilia: Of those few who have...not one is willing to speak of what he saw at the end of the Path. It is as if they all bore witness to a truth too terrible...or too shameful to be told.
    Minfilia: There are those here who would have me use the Echo to delve into the past of the returned. Yet it would be wrong of me to use my gift to tear that truth from them against their will. Were I to condone such an act of violation, we would be no better than the monsters people think us already.
    Minfilia: Ah, but enough talk of the knowledge we lack. Let me tell you of what we do know.
    Minfilia: The Echo allows you to breach the wall of a person's soul, and hear the resonations of their past. You will be there in their memories, seeing things as they saw them. You may even interact with that which lies therein. However, the past is like a stone tablet. You cannot uncarve what is already written.
    Minfilia: As an unexpected side effect of the gift, it seems the ability to reach into the soul of another also allows some of us to understand their words without having to comprehend the sounds they utter. In short, the Echo has granted these fortunate souls mastery of every language existing on Hydaelyn.
    Minfilia: Unfortunately, that is the sum of our understanding of this gift from the gods... Why, we are not even sure the gift is from the Twelve. It is certainly true that many of those who hear the Echo also claim to have witnessed starshowers, but who is to say that even the starshowers are sent by them?
    Minfilia: It is a sad admission, but this very lack of knowledge accounts for much of the persecution faced by our walkers. The less that is known about something, the more it is distrusted by the masses. If we were to learn more of the Echo, perhaps we could educate people, and help them to realize that we mean them no harm... But until we have learned that which we must teach them, we can expect only hatred.
    Tataru: Pardon my intrusion, Lady Minfilia, but has the adventurer made his decision?
    Minfilia: Yes, he has, Tataru.
    Tataru: Then please come this way, so I can add your name to our records.

    Tataru: I do not believe we were properly introduced. My name is Tataru, and I have been charged with the keeping of our guild's annals. As you have pledged to follow the Path of the Twelve with us, I shall add your name to the List of Walkers.
    Tataru: From this day forth, you need no longer wander the realm alone, Taveth Swiftwing. You are our sworn brother, and we will not let you stray from the Path.
    Tataru: Now, I assume Lady Minfilia has informed you of our mission, but given that such grand matters can be difficult to take in, I shall relate it to you once more...Wishing to bring peace to the lands of Eorzea, a higher power has favored a handful of men and women with a great gift known to the chosen as “the Echo.”
    Tataru: But with great power comes great responsibility! We must prove to the gods that we are worthy of their favor by setting forth on dangerous quests into untamed lands, there to battle savage beasts! Given the peril in which we who walk the Path must therefore place ourselves, all are required to travel in pairs...preferably with a companion who best complements our own skills.
    Tataru: And now, the time has come for you to choose, Taveth. Which type of companion would you feel most comfortable with at your side? Which type of companion will complement your strengths and compensate for your weaknesses?
    Tataru: Very good. It just so happens someone of that profession awaits a companion of their own.
    -snip-
    Tataru: Then what of this walker?
    -selected Roegadyn Archer: That'll do.-
    Tataru: Excellent.
    Tataru: Now please allow me a few moments to prepare all the necessary paperwork.
    Tataru: There we are. However, before I put my seal on these documents, I must ask you once more to consider your decision. The selection of a companion will likely prove one of the most important steps you take on the Path.
    Tataru: Excellent. I shall inform Lady Minfilia of your choice right away. When she has made her decision, you will be notified via this Path linkpearl.
    Tataru: Do take care not to misplace it.

    Tataru: The Antecedent still requires more time to deliberate over your choice of Path companion. Once Lady Minfilia has come to a decision, both you and your new companion will be notified via the linkpearl you were presented. You haven't misplaced it now, have you?

    Tataru: Greetings, Taveth! I bear good tidings! Lady Minfilia has given her blessing to your choice of Path companion. Hurry to the Waking Sands, and I shall introduce you to one another.

    Tataru: Welcome back, Pathbound Taveth. Your companion should be arriving shortly.

    ???: Came as fast as I could, I did. Is me new partner here already?
    Tataru: Allow me to introduce you to Taveth Swiftwing─an adventurer, a lately woken walker of the Path, and your new companion.
    ???: Ye're me new partner, eh? 'Tis nice t' finally meet ye.

    ???: I had a name, but I decided to forget it when I started on the Path. I ain't th' man I was before, see, an' I reckoned it wouldn't be right t' use that fellow's name. Anyway, since me new life starts here, I s'pose now's as good a time as any t' pick a new one. Got any ideas, Taveth?
    ???: Hmmm... Aye, I reckon that fits!

    Bacchus: Might I ask Miss Tataru t' write it down in her books?
    Bacchus: Now, I ain't never judged a man on his past deeds, be they just or ill, and I ain't fixin' t' start any time soon...but if ye don't mind me askin', what is it ye did afore startin' on the Path?
    Bacchus: Ye have me thanks, Taveth. I'd given ye no reason t' trust me, but ye did. Now I feel ashamed about not tellin' ye me true name. If ye'd let me, I'd like t' make it up t' ye. Might I buy ye a cup o' sweet red o'er at the Quicksand?
    Bacchus: I needs t' go an' get some gelt from me room at th' Hourglass. How about we meet in the guildhall in half a bell?

    Momodi: Are you waiting for someone? A comely maiden, perhaps? Ohohoho! Then may I suggest our finest table? Which one is our finest, you ask? Why, all of them are!
    Bacchus: So, ye saw a starshower an' all, eh? I tell ye what, I thought I was done for, that night. Thought the Destroyer Himself had come tearin' up the skies, lookin' fer me. Thought he'd got it into his head to make me atone fer a lifetime o' sinnin', I did.
    Bacchus: So ye can imagine how thoroughly befogged I was when I woke up, an' found I wasn't lyin' in bloody chunks on th' underworld's doorstep. The gods I'd feared were out t' get me had not only spared me, but given me─a rotten man with a past as black as pitch─a gift worthy of a king or a saint.
    Bacchus: An' so I think it only right t' use me gift in a manner that would please those as gave it to me.
    Bacchus: Ye might think o' doin' the same yerself, seein' as how they're gods an' most like t' be watchin'.
    Bacchus: <grunt>
    Bacchus: I've some debts from me past that I'll be wantin' t' clear up, so if ye need me, use that pearl contraption what Lady Tataru gave us.
    Bacchus: Until then, Taveth. May ye stay true t' th' Path.
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    Last edited by Catapult; 12-01-2012 at 05:00 PM.