


I'm only going to count this as a theory, but due to the nature of the difficulty of your FC defeating the primal so a person in your party can summon their essence sounds far-fetched. It sounds more logical that you fight primals through the SMN quest line, making them placed story events instead of trying to hunt them (Especially if you are lv.30, if they give it to you that early.). This would make more sense to me.
I forgot, I know Ifrit is confirmed, but who is did they confirm as summons? I think Garuda was the other.





The quote is so old I dont want to find it but I assure you that there was at least official speak of summoning a "true" summon. And it had to do with finding a roaming primal and whooping it. There was only one of the true primals available so only one group could really summon it. Once summoned you lost control and it went back to the wild.I'm only going to count this as a theory, but due to the nature of the difficulty of your FC defeating the primal so a person in your party can summon their essence sounds far-fetched. It sounds more logical that you fight primals through the SMN quest line, making them placed story events instead of trying to hunt them (Especially if you are lv.30, if they give it to you that early.). This would make more sense to me.
I forgot, I know Ifrit is confirmed, but who is did they confirm as summons? I think Garuda was the other.



I didn't mean the primals themselves, I meant the SMN's ability to summon primals. It would be unfair if one job had such an extreme task to get all their abilities compared to other jobs who get all their AF/abilities by doing storyline quests that involve no competition.The quote is so old I dont want to find it but I assure you that there was at least official speak of summoning a "true" summon. And it had to do with finding a roaming primal and whooping it. There was only one of the true primals available so only one group could really summon it. Once summoned you lost control and it went back to the wild.





Oooo Ok.I didn't mean the primals themselves, I meant the SMN's ability to summon primals. It would be unfair if one job had such an extreme task to get all their abilities compared to other jobs who get all their AF/abilities by doing storyline quests that involve no competition.
Yeah i dont think the true primal summoning has anything to do with the summoner. However the summoner can summon aspects or "portions" of the primal as their personal summon abilities. That what I meant at least lol

I understood it the exact same way. I also think this is a good way of dealing with it.
On FFXI, the stuff you summoned would not actually be even remotely as powerful as the stuff you fought before. For simplicity's sake, they looked kinda the same—your summons I mean.
I'm pretty sure that even the essences will look great. It's the most important class from Final Fantasy after all.


I took it as carbuncle will be an action that can not be cross classed. Guess I'll find out soon enoughI didn't mean the primals themselves, I meant the SMN's ability to summon primals. It would be unfair if one job had such an extreme task to get all their abilities compared to other jobs who get all their AF/abilities by doing storyline quests that involve no competition.
As for ability speculation:
1) If damage is dealt with DoT spells, then ACN could cast some pure debuff spells without losing dps. Instead of the current "damage+wimpy debuff" spells, arcanist could get debuff spells that do no damage, but have a good chance of hitting and long durations.
2) A spell that lowers the target's physical evasion/defense is lacking in the game so far and would probably help Carbuncle tank.
3) I like the idea of stealing the astral/umbral DoTs from the original Thaumaturge build. Whatever the damage type, though, there should be a combo bonus that makes the target vulnerable to the DoT damage.
4) There should be an ability on a 1 or 2 minute cooldown that dispels existing DoTs to do burst damage.
5) A similar ability could dispel all the buffs and debuffs on an enemy, and add stacking "vulnerability to debuffs" for every trait dispelled.
6) How about a "Rage" spell for hate control, forcing the target to use only melee attacks, and only generate hate for players that hit it with melee attacks. It would be nice to have an 8-10 second window where healers and mages could go wild.

I dig these ideas.



That is just something he was thinking about tho. I think they plan to have 'lesser' elemental summons after all, and maybe do the whole primal thing as an extra.The quote is so old I dont want to find it but I assure you that there was at least official speak of summoning a "true" summon. And it had to do with finding a roaming primal and whooping it. There was only one of the true primals available so only one group could really summon it. Once summoned you lost control and it went back to the wild.
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