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  1. #31
    Player
    Wicka's Avatar
    Join Date
    Feb 2012
    Posts
    74
    Character
    Ryken Meadowhawk
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I also understood it to mean that Carby wasnt a cross-class ability. but the post in the translation thread seems to say that summoned will specifically not be able to use Carby. Seems odd to me. Suppose I will have to wait for official details to clear that up.

    It also seems that I got hung up on the "dwells" thing, like having a pet be a vessel for primal essences. I thought it made sense to have Carby for arcanist, and then as summoner you let ifrit's aspect "dwell" in Carby. Carbuncle being the vessel pet in question.

    While summoner traditionally does the whole "check out my badass spell that hits everybody and usually has some pretty slick accompanying graphics but essentially functions exactly the same as a normal spell" thing, in an mmo it is generally better to diversify the functions of classes as much as possible. So it makes sense that the class that can summon these unique creatures should get to keep them around and play as a pet class. This makes summoner more than just a black mage with flashy DoTs instead of mean elemental burst spells.

    I don't recall who said it, but yeah you could control puppets pretty accurately. You could activate attachment abilities pretty much on command. But you really could only set up priorities the rest of the time. That still afforded quite a bit of control but it was still only prioritizing things like enfeebles over heals. I typically played support/offtank pup/sch with a valoredge head and frame. Valoredge was pretty easy to control because his only abilities came from attachments, but when i decided to mix it up bit and roll with stormwaker, i was pretty much only making suggestions (granted, that was all it needed to be a badass little puppet).

    As far as XIV arcanist is concerned, I imagine that our pet (whatever that may ultimately be as summoner) will be "stronger then our player character. At least that's how i like to play pet classes. Send the pet, sit back, eat a samich, profit.

    Ps. Sorry for any errors. My phone doesn't play nice with limestone forums. Lodestone either.
    (0)

  2. #32
    Player

    Join Date
    Oct 2012
    Location
    Ul'dah
    Posts
    18
    As for ability speculation:

    1) If damage is dealt with DoT spells, then ACN could cast some pure debuff spells without losing dps. Instead of the current "damage+wimpy debuff" spells, arcanist could get debuff spells that do no damage, but have a good chance of hitting and long durations.

    2) A spell that lowers the target's physical evasion/defense is lacking in the game so far and would probably help Carbuncle tank.

    3) I like the idea of stealing the astral/umbral DoTs from the original Thaumaturge build. Whatever the damage type, though, there should be a combo bonus that makes the target vulnerable to the DoT damage.

    4) There should be an ability on a 1 or 2 minute cooldown that dispels existing DoTs to do burst damage.

    5) A similar ability could dispel all the buffs and debuffs on an enemy, and add stacking "vulnerability to debuffs" for every trait dispelled.

    6) How about a "Rage" spell for hate control, forcing the target to use only melee attacks, and only generate hate for players that hit it with melee attacks. It would be nice to have an 8-10 second window where healers and mages could go wild.
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  3. #33
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    I just hope that SMN doesn't get a 15m that consumes all MP. That's pretty much the only thing I hated about the job in XI. When you used astral flow and the mob moved an inch and you lost all your MP.. it was just a feels bad man situation.
    (0)

  4. #34
    Player
    Wicka's Avatar
    Join Date
    Feb 2012
    Posts
    74
    Character
    Ryken Meadowhawk
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I dig these ideas.
    (0)

  5. #35
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Duuude007 View Post
    They did say summoners would have avatar summons replace those of carby.

    I dont know where he got the "5" avatar number from. Titan is confirmed at launch; That's 3 elementally aspected primals.
    please what? its only confirmed, that Garuda and Ifrit types will be available to the summoner...
    Not only titan will be at launch available as raid primals, ramuh etc. as well.. where do you have those infos from?

    sorry i was wrong.. its 4 different types of summons for the summoner and not 5... like they say exactly here (that live letter was too long ago^):

    Live-Letter Inerview [00:54:45]

    they really talk about -pets- a one hit time summons would not be a pet for me personally. and then it makes sense that carbuncle will be unavailable to the summoner.

    because the 4 different avatars for summoner are going to have also different functionallities/roles (like carbuncle). so there will be most likely a summon for dps, for tanking, and a mage or whatever as well.

    so it does not make sense to carry carbuncle (tank/mage function) over to the summoner, when the summoner is going to be an advanced version of arcanist.

    watching that video makes me think again that summoner is also going to receive perma pets. (they talk about different roles for all of each of the 4 pets)
    (0)
    Last edited by Tonkra; 11-30-2012 at 10:03 AM.

  6. #36
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    FF X summon style? upon summonning, your carby will be "replaced" with the primal avatar, and it will up until timer/summoner mp runs out/ use signature moves
    (0)
    Aion Zwei - Masamune

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