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Thread: Exploration

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  1. #10
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Shougun View Post
    I think they are doing it a bit like those scary freaking turtles in FFXIII open map section..

    My lord.. boom boom boom... RUN!!!!



    Though I hope that's just the one inspiration.. I wouldn't want them to spam the badass monsters - like you said.. ruins their majesty.

    Perhaps a big turtle boss will be... really big...
    I loved those things! I could not stop laughing the first time I tried to fight one of them.

    I remember the "Making of a Realm" mini-documentaries that were released shortly before the 1.0 launch, where they talked a bit about how the models were created. They used really powerful SGI boxes to create super hi-poly models, then scaled them way down for importing into Crystal Tools.

    Which means it's conceivable they could have a GIANT ENEMY MARMOT and not have to worry about the model losing its detail like what you get in WoW.
    (2)
    Last edited by Eekiki; 12-20-2012 at 08:52 AM.