would this give the big /grin Yoshi-P promised we will get when obtaining the Magitek mount ?make it a boss fight, targeting and defeating the pilot called Wedge nets you a nostalgic character return opener+ a magitek.
targeting the Magitek and defeating it instead of wedge gives you another nostalgic character return in the form of a CS where Biggs chews Wedge out for allowing a prototype Magitek to be destoyed.
Hey Warlock just wanted to mention that the 3rd blown up image you posted on post #76 already has released artwork. This one.
There's a lot of great stuff I haven't seen before, posted on that thread. Keep up the good work.



Hey, that link you sent to us took us straight to the main page.Hey Warlock just wanted to mention that the 3rd blown up image you posted on post #76 already has released artwork. This one.
There's a lot of great stuff I haven't seen before, posted on that thread. Keep up the good work.
This one?
Oops. Don't know why it did that. Yup that's the right one.

Yoshi said not everything will be implemented at launch. That may be why they took some pics off the official site. Some things may be quest related and SE is suppressing anything that gives away any part of the story line.
Personally I think suppressing the story is a bad idea. ESO is releasing a ton of stuff on storyline and fans are going gung-ho over it. Releasing info is not the same as experiencing the actual events in-game. I think SE is being too tight lipped.





Was going through your new art thread - I think SE should revist some of those concept arts you showed, like for Thanalan zones outside of Uldah.. Or were those alpha arts?
Those looked awesome, but I didnt feel the concept art at all within 1.0 XD.
(Posting here to prevent accidental derails)
Like a misty beach / desert. Somewhere in a confused paradise lol.
![]()
And Uldah was never this pretty XD
Actually just revist all the concept art.. lol Its all amazingly detailed.
Grid of 2.0 looks a bit like its concept art now, hopefully they can find the time to add fog to finish off the effect with weather and light. Fog is a beyond amazing terrain tool.. (fog colors and density + lighting = different worlds with the same models lol)
Last edited by Shougun; 01-11-2013 at 11:35 AM.
Actually those are 1.0 art ...but they couldn't make the actual game look at all like the artwork... 2.0's engine is tho which is awesomeWas going through your new art thread - I think SE should revist some of those concept arts you showed, like for Thanalan zones outside of Uldah.. Or were those alpha arts?
Those looked awesome, but I didnt feel the concept art at all within 1.0 XD.
(Posting here to prevent accidental derails)
Like a misty beach / desert. Somewhere in a confused paradise lol.
![]()
And Uldah was never this pretty XD
Actually just revist all the concept art.. lol Its all amazingly detailed.
Grid of 2.0 looks a bit like its concept art now, hopefully they can find the time to add fog to finish off the effect with weather and light. Fog is a beyond amazing terrain tool.. (fog colors and density + lighting = different worlds with the same models lol)![]()
I really hope they add the effect of the sand drifts of the walls of Uldah like they show in that concept art, adds a real since of a desert setting.Was going through your new art thread - I think SE should revist some of those concept arts you showed, like for Thanalan zones outside of Uldah.. Or were those alpha arts?
Those looked awesome, but I didnt feel the concept art at all within 1.0 XD.
(Posting here to prevent accidental derails)
Like a misty beach / desert. Somewhere in a confused paradise lol.
![]()
And Uldah was never this pretty XD
Actually just revist all the concept art.. lol Its all amazingly detailed.
Grid of 2.0 looks a bit like its concept art now, hopefully they can find the time to add fog to finish off the effect with weather and light. Fog is a beyond amazing terrain tool.. (fog colors and density + lighting = different worlds with the same models lol)
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