Quote Originally Posted by Zyph View Post
That's what I'm saying. I think we're on the same page here.

Yes, there could arise a situation where a skill combination could become OP. But that's why SE has internal playtesters. Then there are people who's whole job is to analyze combinations of skills and determine if they should be balanced or not, or even completely revised. Yes they will make mistakes, and yes something is going to get nerfed in the live version, but that's an MMO for ya'.

A sane company would not let "too many jobs" flood their game unless they were dead sure they could balance them to the players' satisfaction. Let's hope SE remains sane.

Honestly, in order to cut down on this clutter of abilities, they could just get rid of classes and allow jobs to pick their two sub-classes and be able to switch their choices around at an aetheryte or something.

But yeah, basically, new jobs should be tied to new classes.

Ah I see, I cant say "I know there will be big issues" but I do definitely fear it with the current system - that classes will start to get in the way.

But I think it would be crazy not to worry.. just because its a system that once set in place cant really be taken back out.

I'm sure Yoshida has thought about this, a lot. But I want Yoshida to know at least some of its players are worried, so he can either make bigger decisions if wanted, think about it if he didn't, or just know he was thinking about the right things himself and he will surprise us at release with his retooled system (because we already know he has changed a lot of abilities).

Its not "my way or the highway" its just please dont go down "that way" (the all similar non-unique hodge podge where you are like "meh" DRK? PLD? whats the difference?).