Quote Originally Posted by Kraggy View Post
For me the original concept was fine, sadly too many XIV players were stuck in XI mode and wanted to feel unique snowflakes in whatever 'role' they played, so they complained about the 'multi-classing' nature of the game as it was released.

Sadly SE caved in to this demand for retro-style character development and we went back to an XI-kinda structure, but without the simplicity of XI's job/subjob structure.

Worst of all worlds, it didn't appeal those who liked the more free-form character construction of the original nor to those stuck in the 2002 world of rigid 'dual-classing'.
it has nothing to do with being "stuck in 2002" it has to do with the fact that literally every class played exactly the same and their were a select number of skills everyone used since they made for the fastest grinding of coblyns. it was real dumb. THM tank anyone? the system was fine? really? u say it gave freedom but it just pidgeonholed u in to leveling certain classes for certain skills so you could solo effectively. (before classes there was no real content to balance around) before jobs it was just zerg world nms with a thm tank.