First I just wanted to state that I had no knowledge of another thread like this. It must be buried somewhere though I'm sure.. so forgive me for the samey old threat posting. I hate that stuff as much as the next guy!
And while I know there a multitude of changes ahead of us once ARR launches I just can't sit around and wait and see. I have to be proactive about it and voice my opinion here since I haven't received an Alpha invite. As a matter of fact that's the primary reason I was hoping that I'd be accepted.. to give my feedback on that specific matter as soon as possible. I don't know everything that's going to change with the game and I don't expect to have all the details presented to me right now.. info needs to be staggered for many reasons. But on the other hand this is, in my eyes, a HUGE issue that could honestly make or break the game. It might not seem so as of this moment.. or even when the game has been out for a little while. But in the future I can only see problem after problem arising because of the current situation as some have already voiced here.
The armoury system itself needs a little work but it can be tweaked and perfected. I'm confident that it can get to a place where jobs aren't watered down because of there respective classes. My ONLY issue with it though is the level linking..
I've offered my solution. And I think it's grounded in reality and something that CAN be done in a relatively short time frame.. perhaps it would push the game back another month but I think a lot of us can wait if it means that the game will be the best that it can be.
Do away with the level linking. Once you unlock a job have it start out as whatever the required level of the main class/job that it's linked to is in order to unlock it, regardless of if that class/job is already capped. So if your Marauder is already level 50.. once you go to unlock Warrior it will start out at level 30 and level up INDIVIDUALLY of the main class it's linked to.
With that solution you wouldn't have to go back and add extra content or work around the game mechanics or lore so I can't see why it wouldn't be done.. hopefully it ALREADY is, but it doesn't hurt for me to voice my opinion on the matter.
I just can't see any other solution. Granted a few more classes do need to be added, like a thief type class, I just can't see the model of.. new class/new job working over the long run. You'd run into SO many issues with how classes work in general and it would create a giant balancing issue.