So, u want a core part of the game to be reworked?
Devs MIGHT listen to small suggestions, but not this.
So, u want a core part of the game to be reworked?
Devs MIGHT listen to small suggestions, but not this.
Yes.. if it means that ARR can sustain a large enough player base over the span of many years than that's exactly what I want.
As it stands right now I just can't see that happening with the way classes and jobs are currently linked together in terms of level. With the way things are currently a great deal of the interest of having a new job is taken away by the simple fact that by the time they're released everyone will already be level 50.. there would be no growing with your job and learning the ins and outs of it.. where is the fun in automatically being level 50 anyway? Not to mention that unless they had a new class along with each new job than that would mean that a great deal of the world would become barren and dull. No one would be leveling after a certain point because they've already maxed out all of the classes, hence.. with each new job, unless they added a class/job each time, that would also be level 50.
I don't want to play in a game where I can't level with other people because EVERYONE is already level 50. I don't want to play a game where it becomes impossible to do mid-level content after a certain point because EVERYONE is already level 50 and there is no point to it.. and I certainly don't want to live in a world where most of it is dead save for the few endgame areas.
I've tried to see the positives of keeping things the way they are.. but I can't see any at all. The negatives on the other hand keep stacking up. It might not be an immediate problem.. but if this game is to have a future than at a certain point it will become a HUGE one.
I'm not bringing this up simply because I don't like how things are now, even though I don't, but because I want this game to last as long as 11 has and be a success.
I've thought about it extensively and the one solution that I can think of that can keep the game somewhat on track and fix this little soon to be big problem is to have jobs start out at level 30. Or whatever level the main class/job used to unlock it is.. that way you don't have to go back and add extra abilities on top of the new ones already being added and it won't affect the quests and story already set up for each job.
I don't develop games or have any idea how long it would take to change something like that.. but it couldn't take as long as having to go back and add new content. You aren't adding anything to the game.. just removing the algorithm used to have classes and jobs level up together. So how long would that realistically take?
Having classes and jobs linked together in terms of level just isn't going to work in the long run.. they need to be independent of one another.
Last edited by NoctisXZ; 11-29-2012 at 11:49 AM.
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