Quote Originally Posted by Shougun View Post
The only way to make a job not a copy pasta of other classes and just feel like "5 abilities" is to make a whole dedicated class for it.
That's what I'm saying. I think we're on the same page here.

Yes, there could arise a situation where a skill combination could become OP. But that's why SE has internal playtesters. Then there are people who's whole job is to analyze combinations of skills and determine if they should be balanced or not, or even completely revised. Yes they will make mistakes, and yes something is going to get nerfed in the live version, but that's an MMO for ya'.

A sane company would not let "too many jobs" flood their game unless they were dead sure they could balance them to the players' satisfaction. Let's hope SE remains sane.

Honestly, in order to cut down on this clutter of abilities, they could just get rid of classes and allow jobs to pick their two sub-classes and be able to switch their choices around at an aetheryte or something.

But yeah, basically, new jobs should be tied to new classes.