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  1. #1
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    Ul'dah
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    This guy put together some pretty solid data to indicate the extent to which INT has no influence on THM Spells:

    http://forum.square-enix.com/ffxiv/t...ken-Unbalanced

    Again, I'd like to see some sort of awknowledgement from SE that they're aware of this issue, or that it's always been this way by design.
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  2. #2
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    Quote Originally Posted by Zephy View Post
    I'd like to see some sort of awknowledgement from SE that they're aware of this issue, or that it's always been this way by design.
    Door number one. The devs are aware of the issue and are working to simplify the damage formulas, or at least that's what Naoki Yoshida said in his interview with Core:

    Our Lead Battle Director, Matsui-san, is currently undergoing--they're basically going to change the equations for how stuff is calculated, all of these attributes. As they balance each of the classes with the new balance system, they're going to go through and check each action. And then see how that needs to be adjusted, and reassign each attribute as they go along.

    Since it's going to be such a huge undertaking, it's going to happen in steps--it's not all going to change in the next patch, but over the next few patches we hope to change it. But we want to reassess everything, so it's not like we're going to be looking at one broken thing, we're going to be changing pretty much everything.

    One of the reasons that you have some of the things not affecting something at all--like Shell not working on a lot of spells--is because right now a lot of the calculations for that stuff is too complex. Because it's so complex, it's difficult to balance. They want to make it simpler, not just so the players know what's going on--having to have some super program going on in the background to understand the calculations--but also so when the devs do balancing, it's easier for them to balance.
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