Results 1 to 4 of 4
  1. #1
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90

    Ideas Worth Taking for ARR (blog/article link)

    Saw this article come across twitter

    http://massively.joystiq.com/2012/12/01/the-mog-log-ideas-worth-taking-for-a-realm-reborn/
    (0)


  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    this thread is not about grass
    (3)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Good article
    (0)

  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Love Mog Log,

    While I highly doubt that ARR will feature rich player customization as we level. I do however, think that we'll see some sort of horizontal progression in the future. Something like merits did for XI.

    I'm hoping that as we reach lv 50 "what ever job/class" they will branch off again, but with reassignable "skill points"

    like lets sa you level Gladiator/Paladin to 50. After that 3 new skill trees open up. (you can only venture down one, but change allocation through a NPC)
    3 tress open (just examples)
    Mystic knight
    Dark Knight
    Onion Knight

    Each of these new classes unlock either a new weapon type with skills or build upon the base job it came from.

    So Maybe my Paladin is level 50, as I gain exp past the level cap, for everytime I recap my exp from 50 > 51 I gain a skill point. Then my exp bar is reset back to 50, to fill back up to 51 again. I can assign that skill point to a tree.

    Lets say i want my Paladin to become a dark knight which is a DPS heavy tank. The first skill point allows me to equip a Scythe, and resulting WS. Further progression into the tree augments skills and abilites til you cap out and you're a full fledged Dark knight.


    I highly doubt a system like this will come to XIV, but there will be some sort of level cap progression, there needs to be insentive for high level players to stick aroudnd other than a gear treadmil.
    (0)