Dark knight > everything![]()
Musketeer > Blue Mage
Rounds off the city state starter jobs AND adds some more magic. :3
Just...give us better AF. We've got bard for my horrible clothing fetishes
Maybe some FFV?
Oh and of course our chocobos want in on the action! :3
I <3 Google Images
Considering Yoshi-P went ahead and showed off the relic book for SMN is quite possible those will be musketeer's job relics both guns obtainable like PLD's sword+shield
EDIT:
My vote Dark Knight with Great Sword
Last edited by Warlock; 11-28-2012 at 09:59 AM.
that be awesome gundblade judge class both melee/mid range
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
ONLY DARK KNIGHTS WITH SCYTHES!!!![]()
Last edited by lolodin; 11-28-2012 at 10:20 AM.
I'd love to see FFV Hunter vs another ranger... but otherwise +1 for you!Some ideas. Nothing else to really talk about is there? Haha.
Archer > Bard(Support), Ranger(Spike damage, glass cannon with enmity shed, maybe use "Great Bows"?)
Pugilist > Monk(DPS, combos), Dancer(TP-based heals and support, bladed H2H)
Marauder > Warrior(DPS, tank), Beastmaster(Pet class, allow one-handed axes? Maybe use different jugs to work with Call Beast for different pets)
Gladiator > Paladin(Tank, support), Blue Mage(Specialize in curved swords and light shields, gain "Learn" at unlock and further use of combo JA for spells and elemental WS)
Thaumaturge > Black Mage(Magic DPS), Time Mage(Support/Enfeebler, use 1H THM weapons mainly, perhaps a "sub" weapon called time pieces?)
Conjurer > White Mage(Heals, support), Oracle(Magic DPS/enfeeble, BLM gets Thunder/Fire/Bliz potency, give ORA Wind/Water/Stone)
Musketeer > Corsair(Luck based support/DPS), Engineer(Aim abilities like Tactics but give it a pet, think PUP hybrid sorta)
Arcanist > Summoner(Pets, yadayada), Scholar(Sub CNJ/THM, use "Helix" JA combo'd with a spell to activate Cryohelix, Pyrohelix, etc, same with say, Storm spells)
Squire(Great sword) > Dark Knight(Strong DPS, enfeeble), Samurai(GS sub-cat: Great Katana, single target sub-tank, combo specialty)
Fencer(Fencing sword) > Red Mage(Enfeeble/Support, usage of "Spikes" and "Enspell" JAs combine with CNJ/THM spells for various effects), Geomancer( Sets traps and uses various elements to inflict damage and cripple)
Rogue(Dual blades) > Thief(Enmity control/Spike DPS), Ninja(Enfeeble, Combos, sub-cat of blades... kunai?)
All dumb, I know. But I figured I'd contribute to some good ol' speculation.
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