Well, we can see that, no matter which nation we chose, we aren't really resident of that nation...we are arriving there. Using this as base, we get the idea of why it has inns instead of the infamous mog house...because we do not live there...so where should we live?
My suggestion is to, once hamlets become "unlocked" (right now they are place holders only...no guilds, quests, vendors or even aetherytes are there still...) we should be able to do a quest in one of them (all hamlets should offer this quest, but you can do only once...the hamlet you will do the quest is up to you and there should be an option to reset this quest for those not satisfied with the hamlet) to unlock our house.
a) The quest: The quest should suggest that the hamlet was attacked by a certain beast tribe (respective to the area), most houses were destroyed and most residents kidnapped. After talking to the NPCs around to "build" your relative kidnapped, you track down the beasts and save the residents.
b) The terrain: Once back to hamlet, you will discover your house was among the destroyed ones, your relative will cry, complain, etc. After all that you need to go to hamlet elder that will sell you one of the terrains empty...let's put some cool price here...1 million maybe?
c) The house: With the relative safe and a new terrain to build your new house, you need to go to the closest carpenter guild (that's why we need the guilds working...its terrible having to go to Gridania every time you need a carpenter guild) and chose a blueprint for your house. Each blueprint will have price, style and list of materials.
Once you chose the blueprint you go and get the materials (carpenters rejoice! Finally the lumbers and planks will get in real use) like lumbers, planks, nails, ropes, stones, mud, straw, etc...all depending of the area and house style.
Once you give the NPC all material they will start building your house. This should take a real week to complete...but if you have an useful craft rank 30+ you should be able to help. Obviously since its quest items, these crafts would not spend materials and would givve no skill points or exp points.
When the house is ready, it would have one room and the relative would stay there as your "moogle", having the same stats as a retainer...100 slots inventory, space for crystals, space for currency and also an inventory based on furnishing (ok...no other reference came to my mind right now regarding furnishing adding an extra inventory...like FFXI)
So this is what you will have in your house at start:
- A customized relative (similar to a retainer for storage purposes. Hopefully we will have more options than we did foor companion and reg retainers...i'd love a customization similar to FFXI's fellow NPC where during quest you start saying the characteristics you want)
- An empty storage inventory that can be upgraded as you add furnishing.
- A delivery box (this should work more like a mail system...you pay a minor fee at any post office (added in all cities) for a mail (would work like those messages from POL's friend list) or pay a bit larger fee for item delivery...more items = bigger fee).
Your relative also would give you a LS and, if you leave him some gil, take care of your house (if you leave no gil he would often bother you by the LS about how poor the house is or how hungry he is or that rats are eating the walls, etc). With the gil he would often buy items like food, furnishing and, occasionaly, unlock the quest to upgrade the house, adding more rooms and some other features like a pet system (for god sake not a stupid pet system like pankration pets...i want something that can help me! Something that can fight...something that can be called as botanist to kill aggressive monsters on my way! Let DoL and DoH have a way to fight...even if just the pet will receive sp).
d) The hamlet: Now the interesting part...every hamlet should have the entrance to the "main village", in a different map (we can even have a zone change to lessen lag...or it would be really heavy with all the outside map stuff). This map would, at start, have a few empty terrains separated in tiles (but i mean a BIG terrain...each tile would be able to handle 1 house...i'd say each vilage starting with a 10x10 tiles would be enough...100 houses would be a hell of a village) and the aetheryte at center.
As people start building houses and stuff there, the relatives will also start investing part of the gil you left there in some facilities that will eventually upgrade the village.
What kind of facilities you ask? Well, we can start having squares, stone roads, a village hall, more guilds (the ones that aren't default at outside part of village), airship docks, shepherd ranches (colletive animal storage...and maybe a place for pet training), training dojos, auction houses (oh yeah! Bye bye crybabies!) and the most important of all...chocobo stables!
When chocobo stables are up we can have an infamous quest to unlock the chocobo riding and, even later on a possibility of your own chocobo!
When training dojos are up you can leave a retainer there to learn how to fight and, after this (i'd say leaving him there for a real week), being able to pay him a certain amount (no big deal...like was the mog locker in FFXI...just a symbolic amount) to be able to call him outside to fight by your side. Why to pay you ask? Because retainers aren't your friends...they're your employees...if you want them to do more stuff you might be willing to pay him more for this! ^^
The infamous auction house! When up, it would be connected to all other villages with auction houses so players could have interhamlet deals going w/o having to travel. But here the AH restriction to not mess with MW: Sales fee of 10% (like your baazar), no "seeking" option, and high quality items and unique items not being possible to be sold there too. When signed items are added, they won't be able to be sold at AH too. So, pretty much, it would deal with NQ items that have no restrictions or signature on it.
And with the upgrade of the village quests should be added there and stuff...but an important note...visitors can enter the village but they can't make use of any feature from there...only people with house there would be able to use any feature at that village.
Here the current hamlets i see. More could even be added later if happen of population grow too much:
La Noscea: Aleport, Wineport
Thanalan: Golden Baazar, Silver Baazar, Little Ala Mihgo, Vesper Bay
Black Shroud: Hyrstmill, Quarrymill
Coerthas: Owl's Nest, Falcon's Nest
What the pros of this idea: a house, a DB, some stuff to spend gil on, more storage and eventually a chicken and a pet.
The cons of this idea: "This is not the sims!" kind of comments, complaints from those that don't want to do another thing other than grind, etc.
Comments are welcome! ^^