cutscenes, dramatic scenarios, and story-driven content at flavor of Everquest: okI don't agree with this because we seen what happened when people settle for doing exactly the bolded, but I agree with what he was trying to say.However, when the original FFXIV was in development, the goal of the project was simply to make a game that was different from Final Fantasy XI. Yoshida feels that the creators didn't recognize that the global standard of MMOs had been significantly raised in recent years. He would have suggested a different path for the game—one that mirrored FFXI's own creation. "I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy. So, because they tried only to make something that was 'different from FFXI,' they ended up with not much of anything."
cutscenes, dramatic scenarios, and story-driven content at flavor of WoW : evil incarnate
sounds legit
I think the concern is a bit warranted. It not like we haven't seen game developers attempt to "put their own spin on WoW" only for their efforts to be called a "WoW clone". Its ironic that for all the complaints about SE's game development of recent years this is the thing they are being given wide berth on...
That said, being inspired by WoW and just outright cloning WoW are two different things. The trick is figuring out what aspects of WoW would go well with Final Fantasy, and which won't. So long as everything fits together well and WoW aspects aren't just put there arbitrarily, I think they can dodge the "WoW clone" label quite easily.I think the concern is a bit warranted. It not like we haven't seen game developers attempt to "put their own spin on WoW" only for their efforts to be called a "WoW clone". Its ironic that for all the complaints about SE's game development of recent years this is the thing they are being given wide berth on...
In the end, whether something is a "WoW clone" or not has more to do with how successful they are than it does with actually cloning WoW.
I've read/heard that argument before, and it's flawed.If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
All content is from level 1. Every quest, dungeon and other activity available to the player from the moment they step foot in the world 'til they've reached "the end" or have decided not to continue is the content. In that regard, end-game only accounts for about 10-20% of the overall content in WoW, or in any MMORPG.
People tend to confuse the content that they are personally interested in with what is "the real content" or "the only content worth doing". It doesn't cease to be content because someone isn't interested in it, or doesn't feel "it's worth doing". It's still content, it's still there to be done and it still counts. Because someone chooses to ignore it doesn't disqualify it.
The whole "end game is what matters" thing - which your remark seems to echo, zumi - is a 100% player-invented concept, derived because it A) is the equivalent of "winning the game" in a single player/console context and B) is where "the best loot is", which is all many people play for these days anyway. They're always focused on "getting the best rewards", and little else. They're 100% reward-driven.
This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.
If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".
I don't actually expect that to happen, by the way.
That's why there are people who can play these games for years and never get bored. They aren't blazing through them to end-game, getting through that, getting bored, blaming the devs, and feeling the only thing they can do is move to a new game.
Do not confuse "the content that matters to me" with being "the only worthwhile content the game has", and that's right in line with "most of the content is at end game". It's a nonsense claim.
Last edited by Preypacer; 11-27-2012 at 09:53 PM.
Thanks for the updates.
It really sucks that Tanaka took the fall on all this,
it takes a strong person to represent a whole team and not just try to shift the blame for any issues.
It's nice what he says here. Unfortunatly at the same time it kind of looks bad. For everyone following what's happening with FFXIV 2.0 - they can understand that he would just like to use the universal platforms that people are used to for general gameplay. Incorportate that into the New Gameplay Engine, with all the FF feel to it, and Lore.I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy
What we see, "Oh good, we wont have to go through 3 menus to get to our gear."
What readers outside the "Circle of Knowing" see? - Wow Clone
Last edited by Judge_Xero; 11-28-2012 at 01:41 AM.
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Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Totally agree with this. Enjoy the journey! I have to remind myself that sometimes, but the more you have to work for something the sweeter it is when you get it.I've read/heard that argument before, and it's flawed.
This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.
If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".
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