Quote Originally Posted by Preypacer View Post
I've read/heard that argument before, and it's flawed.



This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.

If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".
Totally agree with this. Enjoy the journey! I have to remind myself that sometimes, but the more you have to work for something the sweeter it is when you get it.