Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Joji View Post
    Well, of course there is challenge in WOW. And i'm aware of these hard dungeons. But the game overall is what i'm talking about. And that is what threw me off the wagon.
    If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
    (1)

  2. #2
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zumi View Post
    If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
    In my opinion a good mmorpg to me is a game where you enjoy playing from the start to the end.
    Just to clarify myself here, My impression of WOW is bad based on these 2 weeks of play which made me to stop playing it. And yes, it is way too little time to judge a game fully, but the first impression is an important factor for me. This is why I continued playing XIV, I enjoyed it enough to continue after 2 weeks despite it's flaws and lacks.
    (2)

  3. #3
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Zumi View Post
    If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
    I've read/heard that argument before, and it's flawed.

    All content is from level 1. Every quest, dungeon and other activity available to the player from the moment they step foot in the world 'til they've reached "the end" or have decided not to continue is the content. In that regard, end-game only accounts for about 10-20% of the overall content in WoW, or in any MMORPG.

    People tend to confuse the content that they are personally interested in with what is "the real content" or "the only content worth doing". It doesn't cease to be content because someone isn't interested in it, or doesn't feel "it's worth doing". It's still content, it's still there to be done and it still counts. Because someone chooses to ignore it doesn't disqualify it.

    The whole "end game is what matters" thing - which your remark seems to echo, zumi - is a 100% player-invented concept, derived because it A) is the equivalent of "winning the game" in a single player/console context and B) is where "the best loot is", which is all many people play for these days anyway. They're always focused on "getting the best rewards", and little else. They're 100% reward-driven.

    This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.

    If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".

    I don't actually expect that to happen, by the way.

    That's why there are people who can play these games for years and never get bored. They aren't blazing through them to end-game, getting through that, getting bored, blaming the devs, and feeling the only thing they can do is move to a new game.

    Do not confuse "the content that matters to me" with being "the only worthwhile content the game has", and that's right in line with "most of the content is at end game". It's a nonsense claim.
    (1)
    Last edited by Preypacer; 11-27-2012 at 09:53 PM.

  4. #4
    Player
    SodRansom's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    178
    Character
    Sod Ransom
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Preypacer View Post
    I've read/heard that argument before, and it's flawed.



    This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.

    If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".
    Totally agree with this. Enjoy the journey! I have to remind myself that sometimes, but the more you have to work for something the sweeter it is when you get it.
    (0)