Judging from the final days of 1.0 it seemed like a good blend. Some of the formulaic quests were present in the sense that all the AF quests tended to follow a certain pattern (quest Initiate, 1 minor boss fight, 3 chests, 1 group boss fight). At least majority of the quests didn't continually follow this pattern; some were cs' some were battles, and yet others were gathering things. As long has they change it up it should be ok.

At the same time, they kept the boss battles unique and not just walls to beat down upon. Skill and technique were needed in order to accomplish the tasks, especially in the last 2 GC battles.