Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The funny part is, this is how you know you couldn't have blamed Tanaka (like it seems to be the cool thing), because he had them do their homework for XI's development, so XIV clearly was a misstep by the entire company, not just one man.
    Two things: Tanaka (plus other senior staff members) took the fall for the faliure, he wasn't solely resopnsible, but since he was the producer it was his responsibility to get a good product from his team. So yes, it was a misstep by many, not just him- Just explaining why everyone thinks it's him. The other thing is, it's the very fact he was on the original XI team that led to dated ideas and concepts being brought to the project. MMOs have changed and evolved since he made XI, but not a lot changed in XIV 9 years later.

    Just a key note for those who like to tell people SE shouldn't look at what they did with XI and learn from it.
    Just because XI was successful, doesn't mean that they should be pulling every idea and concept from it. As I alluded to above, the things that made XI successful years ago and the things that will make an MMO successful today are not the same.

    Yoshida's comments reflect this- he recognizes that the needs of MMOs have shifted as time has gone on.
    (19)
    Last edited by Alhanelem; 11-27-2012 at 02:44 AM.

  2. #2
    Quote Originally Posted by Alhanelem View Post
    Just because XI was successful, doesn't mean that they should be pulling every idea and concept from it.
    However, what that says is exactly what Yoshida says in regards to pulling from WoW. He stated the reason XI even got successful is because it did what it should have done, Look at Final Fantasy (Hence: Final Fantasy XI) and use the appropriate MMO framework (EverQuest at the time.)

    So unless I haven't kept up with MMOs, there's still plenty that XI does well that new MMOs have yet to do or has done extremely poorly that they could easily look at and build from it while still using "Standard" framework..however people immediately says something is from GW2 just because it's a new MMO lol.
    (7)

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    However, what that says is exactly what Yoshida says in regards to pulling from WoW. He stated the reason XI even got successful is because it did what it should have done, Look at Final Fantasy (Hence: Final Fantasy XI) and use the appropriate MMO framework (EverQuest at the time.)

    So unless I haven't kept up with MMOs, there's still plenty that XI does well that new MMOs have yet to do or has done extremely poorly that they could easily look at and build from it while still using "Standard" framework..however people immediately says something is from GW2 just because it's a new MMO lol.
    I have to agree with this.

    At the time, they took elements from their flagship franchise and worked them into the EverQuest MMO framework. In these new days, it isn't unreasonable to take elements from the same franchise and put it into the current framework. In this case, WoW.

    The only thing we should be leery of is if they try to make it a carbon copy of WoW, which it does not seem like they are doing. XIV should be as much of a copy of WoW as XI was for EQ.
    (0)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alhanelem View Post
    Two things: Tanaka (plus other senior staff members) took the fall for the faliure, he wasn't solely resopnsible, but since he was the producer it was his responsibility to get a good product from his team. So yes, it was a misstep by many, not just him- Just explaining why everyone thinks it's him. The other thing is, it's the very fact he was on the original XI team that led to dated ideas and concepts being brought to the project. MMOs have changed and evolved since he made XI, but not a lot changed in XIV 9 years later.

    Just because XI was successful, doesn't mean that they should be pulling every idea and concept from it. As I alluded to above, the things that made XI successful years ago and the things that will make an MMO successful today are not the same.

    Yoshida's comments reflect this- he recognizes that the needs of MMOs have shifted as time has gone on.
    Pretty much this. It had some good ideas but not every idea was good. The genre has changed since it was created.
    (4)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Arcell View Post
    Pretty much this. It had some good ideas but not every idea was good. The genre has changed since it was created.
    I also agree with Alhanelem's post. You can't design a game exactly like FFXI today and expect it to do well.

    Quote Originally Posted by Wynn View Post
    I honestly don't see a difference between (play everquest for a year - make xi) and (play wow for a year - make xiv) because, to me, WoW was made by some dudes playing EQ and figuring out what worked well in it.
    Agreed. It was a mix of D&D concepts and mechanics drawn from EQ and refined over time.

    I'm hardly an advocate of XI 2.0, but you can't and shouldn't reinvent the wheel when a perfectly good and fully functioning wheel is sitting right in front of you. You aren't going to do better than the wheel. There is no better design there. Just dress it up to reflect your style and move on to areas that have room for innovation.
    You do as you do with the competition in the market: look at what they do, research it and see if it'll work in your game. Try to device your own spin on the concept or even improve it in a way the competition has not thought of. Move on. I'm not entirely against borrowing from FFXI, but I'll oppose it if what they're gonna borrow is 24 hour pop drama-inducing bosses and niche-based class balance, for example.

    Quote Originally Posted by IloveYouPumpkin View Post
    I played WoW since the first one came out. I don't feel like typing a lot but here's the jist of it... I liked the game a lot. Burning Crusade came out (first expansion) still loving it. Then Wrath of the Lich King.. why is this so easy? Oh well, maybe next time? Cataclysm. Everyones standing in town teleporting to overly easy dungeons.
    Part of the reason for the teleporting thing is really that the new zones in cata were disjointed, and the community didn't adjust well to it.

    You can't just toss in a handful of new areas in existing continents and expect people to be out and about. TBC had Shattrath as the main hub city in Outland, and Dalaran played the exact same role in Northrend. Cata gave you your faction capitals with a bunch of portals. The fact some of the zones (Vashjiir, Deepholm) require portals to get to did not help.

    The only thing that kept me for so long were the friends I made during the years.
    This is the story of every MMORPG. I stuck to FFXI for as long as I did for the same reason, despite hating most of the systems in-game.

    Quote Originally Posted by Joji View Post
    In my opinion a good mmorpg to me is a game where you enjoy playing from the start to the end.
    Just to clarify myself here, My impression of WOW is bad based on these 2 weeks of play which made me to stop playing it. And yes, it is way too little time to judge a game fully, but the first impression is an important factor for me. This is why I continued playing XIV, I enjoyed it enough to continue after 2 weeks despite it's flaws and lacks.
    I'm not sure this is an accurate way to look at WoW. The game presented steadier progression while leveling and more content with which to hide the level grind than any other MMORPG aside from City of Heroes out of that entire generation of games.

    FFXI = grind mobs ad nauseum to level, farm beehive chips to buy overpriced gear
    Ragnarok Online = grind mobs ad nauseum, sometimes in a party until you're high enough level for class transfers
    Lineage II = grind mobs ad nauseum, try to avoid getting PKd while leveling
    (1)
    Last edited by Duelle; 11-27-2012 at 11:24 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    I'm not sure this is an accurate way to look at WoW. The game presented steadier progression while leveling and more content with which to hide the level grind than any other MMORPG aside from City of Heroes out of that entire generation of games.

    FFXI = grind mobs ad nauseum to level, farm beehive chips to buy overpriced gear
    Ragnarok Online = grind mobs ad nauseum, sometimes in a party until you're high enough level for class transfers
    Lineage II = grind mobs ad nauseum, try to avoid getting PKd while leveling
    For me, it was way too easy to level up. I felt no pride in getting to the next level. It's all about what impression it gave me which was childish graphics and content without soul. That's as accurate as i can get.
    Call me a weirdo for liking the potential XIV have. From what little quests were availble in XIV v.1.0, it atleast had something i could connect with in a better way than WOW had.
    But it's all personal feelings. It's really not something to discuss. But putting it out here do have value in this conversation. And that's why im sharing them.
    (2)
    Last edited by Joji; 11-27-2012 at 12:14 PM.