Quote Originally Posted by Okipuit View Post
In addition, the team will be implementing other aspects to help adventurers get a better feel of the world they inhabit, such as NPCs that offer up info on specific locales.
I hope they create a variety of ways to introduce lore, besides just talking to NPCs. In classic FF games, you could run around the edges of the screen and spam X button everywhere you went. Often times clicking on objects in the game world would bring up a dialogue with some little piece of info on something.

I've played FF9 the most so I'll give a few examples from that:

-Clicking on statues in cities brought up a dialogue explaining who the person in the statue was.

-in a certain inn there was a little "fortune teller" box thing that when you clicked on it explained that it was a popular activity in some cities.

-there are several libraries in the game where you can click on books scattered around and read various things.

-there was a place called "the eidolon wall" that had carvings of all the summon monsters, and clicking on each one explained a little bit about the particular summon, or just summoning magic in general. There was even some "secret" info hidden there that you could only access by clicking on the carvings in the correct order.

-there was a mini game you had to do with the spirit of ramuh, where you had to speak with ramuh several times to hear bits and pieces of a story, and then you had to put the parts of the story in the correct order. The story was an old legend that was passed down in the game's lore. When you got the story finished correctly ramuh told you a little bit more about the legend that wasn't part of the written story.

- you could sometimes randomly encounter a monster in the world that would ask you questions about the game lore, and if you answer correctly you got a bit of gil. The gil amount increased depending on how hard the question was. If you encountered the monster enough times and answered enough questions correctly, you got an equipment reward.