I think the lore in FFXIV is epic and very well done. Just my $0.02. The story as I was progressing had be chomping at the bit to find out what happens next. I only hope it gets even better in ARR.
I think the lore in FFXIV is epic and very well done. Just my $0.02. The story as I was progressing had be chomping at the bit to find out what happens next. I only hope it gets even better in ARR.
Dude why you always have to be "that guy" or this is just a jinx's alt?the goblins in Limsa still do bussiness and im pretty sure it was City State(s). the Qiqirn in uldah that sells you illegal ware's would disagree with your other wise fine assessment of lore and the sylph have been aiding the gridanian for awhile now. now i don't know about you but thats confusing as hell.
The story was well written and can't wait to see more of it ^^
I need to know what happened when the trailer faded to white!!! I must know moreeeeee!!!!
I have a feeling that the Sylph's attitude with their Primal, Ramuh, is not that of a benevolent Eikon, but of a wrathful god whom they fear. Their more cooperative attitude to the races of the Twelve seems to imply that sort of contrast versus the other Primal-Beastkin relationships.
Think Old Testament fear.
They also know that if they were to summon it, it would basically cloud their minds with evil. Which is why the beastmen that have done so are aggressive, moreso than they have been before. And it could even cause adventurers to go mad if their mind is not prepared when entering a lair.I have a feeling that the Sylph's attitude with their Primal, Ramuh, is not that of a benevolent Eikon, but of a wrathful god whom they fear. Their more cooperative attitude to the races of the Twelve seems to imply that sort of contrast versus the other Primal-Beastkin relationships.
Think Old Testament fear.
Notice how the beastmen that can summon primals are Aggresive, but the ones that haven't are Passive?
There's plenty of lore explanations in game. The most notable one was Professor Erik who explains more history as you proceed in the MNK questline. The biggest lore bomb when the Jobs came out was the reveal that the dragon in the Opening Cinematic was actually Midgardsormr.
And NPCs in instances always have a wealth of information you don't normally get to see in the cutscenes.
We will be continuing that tradition in A Realm Reborn. As I'm sure you've seen Fernehalwes post about often, the dev. team will be working hard to include lots of juicy lore along with the quests that players tackle in A Realm Reborn.There's plenty of lore explanations in game. The most notable one was Professor Erik who explains more history as you proceed in the MNK questline. The biggest lore bomb when the Jobs came out was the reveal that the dragon in the Opening Cinematic was actually Midgardsormr.
In addition, the team will be implementing other aspects to help adventurers get a better feel of the world they inhabit, such as NPCs that offer up info on specific locales.
Okipuit - Community Team
AwesomeWe will be continuing that tradition in A Realm Reborn. As I'm sure you've seen Fernehalwes post about often, the dev. team will be working hard to include lots of juicy lore along with the quests that players tackle in A Realm Reborn.
In addition, the team will be implementing other aspects to help adventurers get a better feel of the world they inhabit, such as NPCs that offer up info on specific locales.i love the lore in this game...the 1.0 intro had so so many mysteries behind it combined with the few main stories it's crazy very simple things told so much
i can't wait to answer many questions through ARR quests
I hope they create a variety of ways to introduce lore, besides just talking to NPCs. In classic FF games, you could run around the edges of the screen and spam X button everywhere you went. Often times clicking on objects in the game world would bring up a dialogue with some little piece of info on something.
I've played FF9 the most so I'll give a few examples from that:
-Clicking on statues in cities brought up a dialogue explaining who the person in the statue was.
-in a certain inn there was a little "fortune teller" box thing that when you clicked on it explained that it was a popular activity in some cities.
-there are several libraries in the game where you can click on books scattered around and read various things.
-there was a place called "the eidolon wall" that had carvings of all the summon monsters, and clicking on each one explained a little bit about the particular summon, or just summoning magic in general. There was even some "secret" info hidden there that you could only access by clicking on the carvings in the correct order.
-there was a mini game you had to do with the spirit of ramuh, where you had to speak with ramuh several times to hear bits and pieces of a story, and then you had to put the parts of the story in the correct order. The story was an old legend that was passed down in the game's lore. When you got the story finished correctly ramuh told you a little bit more about the legend that wasn't part of the written story.
- you could sometimes randomly encounter a monster in the world that would ask you questions about the game lore, and if you answer correctly you got a bit of gil. The gil amount increased depending on how hard the question was. If you encountered the monster enough times and answered enough questions correctly, you got an equipment reward.
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