Well in WoW, at Endgame, you can do PVP for PVP gear, or Raids for PVE gear.

I still to this day hate you need to gear up for each.

However the variety in PVP Battle Grounds or Arena, is actually a lot of fun and gives the game a hell of a lot more life at end game. (Sadly the gear only helps you in PVP... Damned Resilience stat so lame)


Oh wait what? Sorry I got off track.

Anyhow the merit system was't even original to FFXI, it was called Alternative Advancement in Everquest, and you could decide how much EXP you wanted to go to AA (Before and After Max Level) I honestly think EQ did it better, you could improve just about any aspect of your character, and each expansion had unique AA points for it, new spells / stat adjustments, which was pretty cool that it was an always expanding system, were as FFXI was more limited only at max level very few things to put points into and rarely updated / expanded.

Oh wait what? What point was I getting at?

I dunno.

I'd like to see something unique in FFXIV but I'd still like to see something to differ from person to person instead of talent trees and definitely not the cookie cutter everyone has the same spells / abilities / (Race) Base stats and Gear and to some extent skill is the only modifier for a player.

I lost my point..