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Thread: Merit System

  1. #21
    Player
    SodRansom's Avatar
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    Sod Ransom
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    Hyperion
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    Pugilist Lv 70
    I don't understand why everyone hates the merit system from ffxi so much. I thought it was great lol. It gave me a reason to continue to get experience. It's dumb that now at 50, you get experience and it goes nowhere. I'd love something in place that continued to make my character better when I hit the max level besides just getting better gear. It doesn't have to be the same as the merit system I suppose, but there should be something.
    (0)

  2. #22
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Leatherworker Lv 50
    Quote Originally Posted by SodRansom View Post
    I don't understand why everyone hates the merit system from ffxi so much. I thought it was great lol. It gave me a reason to continue to get experience. It's dumb that now at 50, you get experience and it goes nowhere. I'd love something in place that continued to make my character better when I hit the max level besides just getting better gear. It doesn't have to be the same as the merit system I suppose, but there should be something.
    i think people dislike it because it become a chore, after max lvl you have to do it or you are gimped. whats the point of being max lvl if you still have to xp
    (0)

  3. #23
    Player
    Quesse's Avatar
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    Quesse Mithril
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    Sargatanas
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    Miner Lv 70
    Let's keep posting more recycled ideas from FFXI and other MMOs!

    {Fun}{Excitement}
    (1)

  4. #24
    Player
    SodRansom's Avatar
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    Sod Ransom
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    Pugilist Lv 70
    Quote Originally Posted by syntaxlies View Post
    i think people dislike it because it become a chore, after max lvl you have to do it or you are gimped. whats the point of being max lvl if you still have to xp
    Yeah, that's kind the inherent problem with MMO's isn't it? No one appreciates the journey. It's "gotta be uber maxed out everything right away!" But then, once you get there, people start complaining about being bored lol. I fall victim to that myself sometimes, and I have to remind myself to appreciate not being max level yet, and still having a goal that I'm chasing. I'd just like there to be SOMETHING to do at the top level that makes your experience count for something. A couple people have mentioned a talent tree, maybe it could be something like that. Something that's more about customizing then it is about raising the bar for your character.
    (0)

  5. #25
    Player
    Nuru's Avatar
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    How about a Crystal Chronicles kinda deal? You find artifacts at the end of each dungeon and you choose one. You can gather all artifacts multiple times but you can only use one of each artifact for each class. I think that would encourage people to revisit these dungeons and keep that low-level content in circulation.
    (0)

  6. #26
    Player
    Zumi's Avatar
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    Zumi Kasumi
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    Sargatanas
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    Paladin Lv 100
    Merit system was designed because SE didn't want to raise the cap on FFXI, but they eventually did later. All it did was to make you spend a lot more time grinding to gain higher combat ratings and stats that you would of normally got with traditional leveling. Needless to say lv50 is no way going to be the final FFXIV cap.
    (0)

  7. #27
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    I dont think it is necessary to create a customization system ONLY for max level - and whatever customization they do it per class (other wise you would screw yourself into only being able to play mages or melee or only gather/crafter). I dont think obtaining points needs to be only from levels and at every level up either - some could be from achievements and the like.

    A true discussion would require an idea of which system to be using and how to make it not a "this build is always better then that build" system (something the WoW devs struggled with (because its hard not because they are bad.. :P))
    (0)

  8. #28
    Player
    Haibel's Avatar
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    Character
    Lona Shiri
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    Hyperion
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    Gladiator Lv 80
    Please stop with the XI rehashes. It's so old now. Npc's, Mobs, Raid area types, sure no problem.
    game mechanics please leave them there. I could see a Dyna type of event in this game taking
    place in a 1.0 type area were you kinda relive the final days of the sixth astral era. Maybe even
    have white raven be the Dynamis lord of this game. Anything doing with the EXP system in that
    game should stay there.

    XI player seem to have these rose colored glass for grinding endlessly like it's fun. the first 4 years of that
    game was a bitch to level in. Plus we have a materia system in this game, and we are no where near a final
    cap. it's way to early to be talking about cheap system to try and keep people playing.
    (0)

  9. #29
    Player
    indira's Avatar
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    Character
    Indira Cliodhna
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    Sargatanas
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    Pugilist Lv 50
    no thanks more grinding after i cap out.
    you guys need to stop living in the past and ask for something we haven't seen.
    (0)

  10. #30
    Player
    Endigiont's Avatar
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    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Well in WoW, at Endgame, you can do PVP for PVP gear, or Raids for PVE gear.

    I still to this day hate you need to gear up for each.

    However the variety in PVP Battle Grounds or Arena, is actually a lot of fun and gives the game a hell of a lot more life at end game. (Sadly the gear only helps you in PVP... Damned Resilience stat so lame)


    Oh wait what? Sorry I got off track.

    Anyhow the merit system was't even original to FFXI, it was called Alternative Advancement in Everquest, and you could decide how much EXP you wanted to go to AA (Before and After Max Level) I honestly think EQ did it better, you could improve just about any aspect of your character, and each expansion had unique AA points for it, new spells / stat adjustments, which was pretty cool that it was an always expanding system, were as FFXI was more limited only at max level very few things to put points into and rarely updated / expanded.

    Oh wait what? What point was I getting at?

    I dunno.

    I'd like to see something unique in FFXIV but I'd still like to see something to differ from person to person instead of talent trees and definitely not the cookie cutter everyone has the same spells / abilities / (Race) Base stats and Gear and to some extent skill is the only modifier for a player.

    I lost my point..
    (0)

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