YES PLEASE!
YES PLEASE!
Absolutely not. The merit system in xi was an afterthought at best, and it seriously lacked any sort of real character building.
Give us a real character building system instead.
Sphere grid, licence board, talent trees..
Unless each is directly linked to a class/job good luck making the system balanced enough to encourage rather then killing the freedom that the job system brings.
(Then you run into what WoW found out that there is only one or two good builds - so good luck making each skill desirable...)
Last edited by Shougun; 11-24-2012 at 03:55 AM.
No thanks. The merit system in XI was implemented so those who had reach the cap can have a motivation to exp and give those close to the cap a group to join. However, a merit system for XIV wouldn't be productive, at least not at this point. We already know the cap will be increase eventually, so I don't see a need for this type of system at the moment, in fact, I don't see a need for this system at any point in this game.
No thanks, instead, give use a talent tree for more character customization.
I want it, or something similar.
I would be cool with a merit system, if done properly. It would give incentive for people at max level to keep killing monsters, along with spiritbinding and farming certain items like Karakul Fleece, etc. Though, it would be tricky to implement if Yoshi and his team plan to raise the level cap soon.
I think the best way to implement a merit system would be after they've established a solid level cap for a while, and also bring back the level sync system. This would encourage max-level players who need merit points to party up with lower-level players who just simply want to get their class/job up. In doing so, with proper mob placement in each map, this would also keep each area of the game more relevant as well.
One of the biggest problems that me and my friends have with MMO's in general is the fact that, if we don't start playing at the same time and at the same speed, then our character levels would get too far apart to effectively do anything fun together. One of us would be going through endgame dungeons while the other would still be stuck trying to get his first job unlocked or something... it's very inconvenient. Having something along the lines of level sync and merits would alleviate that, and would possibly also get rid of the current power-leveling problems because veteran players could still help out newer players by actually showing them how to fight instead of killing things for them. I really think it would strengthen the game overall, as well as the community.![]()
You know we seem to be getting these posts for XI features with absolutely no explanation in the OP. So, why do you actually think this is a good idea? I didn't play XI so humor me, explain it in detail.
I'd rather not have a talent tree, but I'd like something to drop points into to power up my character slightly more.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.