Quote Originally Posted by Arcell View Post
In 1.0 you still traveled between zones, it was just far worse. Instead of dealing with a 2 second loading screen, you had long tunnels everywhere. They were awful and made areas way bigger than they needed to be for absolutely no reason.
Oh the tunnels were there for a reason alright. They were there to hide the inherent flaw in seamless zones. It connected the world without loading screens, however they deliberately kept mob spawns from these locations so you didn't run into issues of mobs disappearing on combat, not being able to see party members etc.

It still happened if ppl drug the mobs away from their home location far enough, or had ppl in your party on follow and found them just stop following because of "softzones"

Which reminds me, how about making a /follow that will retain it's target after you cross through a zone area? is that so hard?
Have /follow recognize when you zone and remember "X" was your target and after you load look for "X" target and /follow it again!