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Thread: Zones ... hmmm

  1. #11
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Seirra_Lanzce View Post
    yes, when they say they want to add like 1000 players in a single zone, this is the best method to do so.
    They want to support 1000 players with 400+ battles going on AT THE SAME TIME in every zone. So depending on the server capacity it won't ever EVER lag except for global events like the final battle of 1.0
    (1)

  2. #12
    Zones are better, there's a reason pretty much all seamless world MMOs are generally bland or designed the same.
    (7)

  3. #13
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elexia View Post
    Zones are better, there's a reason pretty much all seamless world MMOs are generally bland or designed the same.
    The continent of Northrend in WoW is one of the best things, scenery wise, that I've ever experienced.
    (3)

  4. #14
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Zones are better, there's a reason pretty much all seamless world MMOs are generally bland or designed the same.
    Sorry to say this but only FFXIV's seamless world MMO is bland.
    (1)

  5. #15
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Visible zones with loading screens are better than invisible zones with surprise mobs killing you before you can even see them.

    And a zillion times better than dealing with copy-paste landscapes just to allow "seamless" zones.
    (6)

  6. #16
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    In 1.0 you still traveled between zones, it was just far worse. Instead of dealing with a 2 second loading screen, you had long tunnels everywhere. They were awful and made areas way bigger than they needed to be for absolutely no reason.
    (1)

  7. #17
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ruisu View Post
    Have you ever walked from Ul'dah to Gridana? Or Ul'dah to Mor Dhona? Or moved from any large zone to another? It has it too.
    I did ... how many times do u walk between these areas?
    (0)



    Real Life > FFXIV

  8. #18
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I demand a chocobo on my loading screen.

    That is all.
    (2)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  9. #19
    Player
    Ventos's Avatar
    Join Date
    Nov 2012
    Posts
    8
    Character
    Skye Ventos
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Phe View Post
    I demand a chocobo on my loading screen.

    That is all.
    I actually like that the name of the zone appears in the loading screen. A lot.
    (2)

  10. #20
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Love the new zones. Everything we've seen scenery wise looks leaps and bounds better.
    (1)

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