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Thread: Zones ... hmmm

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  1. #1
    Player
    Dannythm's Avatar
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    Dec 2011
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    Gridania
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    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elexia View Post
    Zones are better, there's a reason pretty much all seamless world MMOs are generally bland or designed the same.
    The continent of Northrend in WoW is one of the best things, scenery wise, that I've ever experienced.
    (3)

  2. #2
    Player
    InuraBera's Avatar
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    Mar 2011
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    Gridania (1.0) / Ul'Dah (2.0)
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    Character
    Inura Bera
    World
    Ragnarok
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    Red Mage Lv 90
    Quote Originally Posted by Dannythm View Post
    The continent of Northrend in WoW is one of the best things, scenery wise, that I've ever experienced.
    I did much enjoy Northrend. However, one thing that always strikes me in World of Warcraft is how 'sudden' the change is - from dark spooky forests of Duskwood, to suddenly the jungles of Stranglethorn. If they had 'zones' that you actually loaded into, it makes you feel like you have travelled more distance and sorts many of those oddities.

    They have got much better at it lately, but often the very obvious boundaries can be a bit of an immersion breaker - more so than loading up a new are would be!

    Of course, both work well, just depends how they are done. Being an old time gamer, I've always been a fan of zoning - it gives the feeling of entering into an exciting, seperate area, rather than just happening to wander into it all of a sudden.
    (1)

  3. #3
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Zones are better, there's a reason pretty much all seamless world MMOs are generally bland or designed the same.
    Sorry to say this but only FFXIV's seamless world MMO is bland.
    (1)

  4. #4
    Player
    Punainen's Avatar
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    Mar 2011
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    Character
    Punainen Drak
    World
    Sargatanas
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    Thaumaturge Lv 90
    Visible zones with loading screens are better than invisible zones with surprise mobs killing you before you can even see them.

    And a zillion times better than dealing with copy-paste landscapes just to allow "seamless" zones.
    (6)

  5. #5
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Punainen View Post
    Visible zones with loading screens are better than invisible zones with surprise mobs killing you before you can even see them.

    And a zillion times better than dealing with copy-paste landscapes just to allow "seamless" zones.
    lol... Yep. Nothing quite like running somewhere on Chocobo wondering "where's all the mooo-ohhh my god... level 90 mob.. shit shit shit..." -dead-
    (0)

  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    In 1.0 you still traveled between zones, it was just far worse. Instead of dealing with a 2 second loading screen, you had long tunnels everywhere. They were awful and made areas way bigger than they needed to be for absolutely no reason.
    (1)

  7. #7
    Player
    Linkurrra's Avatar
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    Mar 2011
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    Gridania
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    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arcell View Post
    In 1.0 you still traveled between zones, it was just far worse. Instead of dealing with a 2 second loading screen, you had long tunnels everywhere. They were awful and made areas way bigger than they needed to be for absolutely no reason.
    Oh the tunnels were there for a reason alright. They were there to hide the inherent flaw in seamless zones. It connected the world without loading screens, however they deliberately kept mob spawns from these locations so you didn't run into issues of mobs disappearing on combat, not being able to see party members etc.

    It still happened if ppl drug the mobs away from their home location far enough, or had ppl in your party on follow and found them just stop following because of "softzones"

    Which reminds me, how about making a /follow that will retain it's target after you cross through a zone area? is that so hard?
    Have /follow recognize when you zone and remember "X" was your target and after you load look for "X" target and /follow it again!
    (0)

  8. #8
    Player
    Phe's Avatar
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    Mar 2011
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    Gridania
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    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I demand a chocobo on my loading screen.

    That is all.
    (2)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  9. #9
    Player
    Ventos's Avatar
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    Nov 2012
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    Character
    Skye Ventos
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Phe View Post
    I demand a chocobo on my loading screen.

    That is all.
    I actually like that the name of the zone appears in the loading screen. A lot.
    (2)

  10. #10
    Player
    Galliano's Avatar
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    Jul 2011
    Location
    Ul'dah
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    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phe View Post
    I demand a chocobo on my loading screen.

    That is all.
    I demand a chocobo and a moogle dancing to Waltz de Chocobo!
    (1)

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