Quote Originally Posted by MicahZerrshia View Post
However games like GW2 which are ftp but have the in-game store where you can buy whatever you need, do not get any money from me because I dont use the store option...ever. And other games I tried that were ftp got stale fast and had more in-game problems than any ptp I have experienced. Comparing ARR to WoW, XI or any established older game is just a silly arguement. You cant expect 10 years worth of content at release.
I just have to chime in on this, because remarks like the bolded part drive me up the wall.

Guild Wars 2 is not free to play. You (or someone else) had to buy GW2 in order for you (or them) to play it. Without having purchased a copy of the game, you can not create an account of your own, login or play. When you have to spend money to acquire something, it's not free.

The key word here is "Free". It's a very important term when you're categorizing a game as "Free to Play", "Buy To Play" or "Pay To Play".

I understand people say "F2P" as in "no subscription", but that's not what F2P means. A F2P MMO is one like Perfect World, or Allods, or Runes of Magic, where you can download, install, login, create a character and play without having to buy anything. Those are the games that rely entirely on cash shop sales to stay afloat, and those are the ones that really limit the gameplay experience in order to drive more microtransactions.