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  1. #1
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    I like trains.

    Ahem,
    Chocobo's can fight alongside you now... why not ram them into people?
    It'll be the new wrist-flick spam!
    (1)

  2. #2
    Player
    Totorixiii's Avatar
    Join Date
    Nov 2012
    Posts
    238
    Character
    Grand Muse
    World
    Excalibur
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by Anonymoose View Post

    GOBLIN KING PRIMAL FIGHT



    We cannot forget that just because they're on more ambiguous terms with us doesn't mean that there aren't beastmen among us. Moogles, qiqirn, goblins... their gods may not be malevolent deities hellbent on global domination, but every race has reverence for some ideal. In the Moogles, we saw this with Good King Moggle Mog XII, who, despite not being your average primal, was nonetheless called forth from the aether as a manifestation of the paragon of moggly mogness.

    I think the Goblins should take the same path: a feel-good fun-based fight where we face the Goblin King. He'd need to be decked out in some pretty regal goblin armor, as we almost never see their true faces.



    (Thankfully.)


    We can start with Moblin armor and work our way up, but I think the shiny, golden goblin standard, stamped with elegant designs, is a great start. It needs a crown, however. His backpack would be less of a traveler's kit and more of a clockwork vacuum device with a long hose attached. At certain times, he would activate it, setting forth a conal AoE DRAW-IN effect that threw players around the battlefield. Each time he did this, a bomb would be sucked in from just outside the battlefield (part of his stash). This bomb would then be fired back at members of the party, dealing target-centered circular AoE damage.

    Another TP move would involve using his hammer to strike a large bomb frypan like a gong, stunning everything in range and opening them to other trademark goblin moves such as various types of firework-based attacks. Goblin adds would periodically swarm the field, giving him bombs, firing bottle rockets, and chasing people around.

    Much like the Moogle fight was set in a creepy atmosphere and played music reminiscent of the classic Moogle theme set to the structure of This is Halloween from The Nightmare Before Christmas, the Goblin fight would take place in a clockwork cave arena and feature music reminiscent of a song by David Bowie in Labyrinth. Because ... come on. Goblin King.

    What do we name him?

    Goblin naming conventions require a descriptive term and a name using a word related to said descriptive term that ends in "-ix" (because he's male)
    I like that idea alot. And the name Goblin King sounds cool too. This will really gives more game contents to FFXIV.
    As for the descriptions of Moblin's attack and TP move, I love it.

    Quote Originally Posted by Nayto View Post
    I like trains.

    Ahem,
    Chocobo's can fight alongside you now... why not ram them into people?
    It'll be the new wrist-flick spam!
    Haha, thats be something to see with stun effect! Also, to add, it be cool if they add the Chocobo Peck move like in FFXIII/XIII-2
    (0)